Ion
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#include <vector>
#include "ion/base/referent.h"
#include "ion/gfx/resourcemanager.h"
#include "ion/port/semaphore.h"
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Classes | |
class | ion::gfxutils::ResourceCallback< T > |
Class that allows blocking until a callback is called and automagically destroys itself after both Callback() and WaitForCompletion() have executed. More... | |
Namespaces | |
ion | |
Copyright 2016 Google Inc. | |
ion::gfxutils | |
Typedefs | |
typedef ResourceCallback < gfx::ResourceManager::ArrayInfo > | ion::gfxutils::ArrayCallback |
typedef ResourceCallback < gfx::ResourceManager::BufferInfo > | ion::gfxutils::BufferCallback |
typedef ResourceCallback < gfx::ResourceManager::FramebufferInfo > | ion::gfxutils::FramebufferCallback |
typedef ResourceCallback < gfx::ResourceManager::SamplerInfo > | ion::gfxutils::SamplerCallback |
typedef ResourceCallback < gfx::ResourceManager::ShaderInfo > | ion::gfxutils::ShaderCallback |
typedef ResourceCallback < gfx::ResourceManager::PlatformInfo > | ion::gfxutils::PlatformCallback |
typedef ResourceCallback < gfx::ResourceManager::ProgramInfo > | ion::gfxutils::ProgramCallback |
typedef ResourceCallback < gfx::ResourceManager::TextureImageInfo > | ion::gfxutils::TextureImageCallback |
typedef ResourceCallback < gfx::ResourceManager::TextureInfo > | ion::gfxutils::TextureCallback |