Ion
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#include "ion/remote/resourcehandler.h"
#include <sstream>
#include <string>
#include <vector>
#include "ion/base/allocator.h"
#include "ion/base/invalid.h"
#include "ion/base/stringutils.h"
#include "ion/base/zipassetmanager.h"
#include "ion/base/zipassetmanagermacros.h"
#include "ion/gfx/image.h"
#include "ion/gfx/resourcemanager.h"
#include "ion/gfx/tracinghelper.h"
#include "ion/gfxutils/resourcecallback.h"
#include "ion/image/conversionutils.h"
#include "ion/image/renderutils.h"
Go to the source code of this file.
Namespaces | |
ion | |
Copyright 2016 Google Inc. | |
ion::remote | |
Functions | |
ION_REGISTER_ASSETS (IonRemoteResourcesRoot) | |
Copyright 2016 Google Inc. More... | |
ION_REGISTER_ASSETS | ( | IonRemoteResourcesRoot | ) |
Copyright 2016 Google Inc.
All Rights Reserved.
Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an "AS-IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions and limitations under the License.
const std::string indent_ |
Definition at line 108 of file resourcehandler.cc.
const RendererPtr& renderer_ |
Renderer used to render images.
Definition at line 152 of file resourcehandler.cc.
const size_t spaces_ |
Definition at line 109 of file resourcehandler.cc.