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Ion
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Information about shader precision, see below. More...
#include "graphicsmanager.h"

Public Member Functions | |
| ShaderPrecision (const math::Range1i &range_in, const int precision_in) | |
| bool | IsValid () const |
| Returns true if the requested precision is unsupported. More... | |
| bool | operator== (const ShaderPrecision &other) const |
Public Attributes | |
| math::Range1i | range |
| int | precision |
Information about shader precision, see below.
Definition at line 57 of file graphicsmanager.h.
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inline |
Definition at line 58 of file graphicsmanager.h.
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inline |
Returns true if the requested precision is unsupported.
Definition at line 61 of file graphicsmanager.h.
References precision.
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inline |
Definition at line 64 of file graphicsmanager.h.
References precision.
| int ion::gfx::GraphicsManager::ShaderPrecision::precision |
Definition at line 68 of file graphicsmanager.h.
| math::Range1i ion::gfx::GraphicsManager::ShaderPrecision::range |
Definition at line 67 of file graphicsmanager.h.