Ion
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#include <bitset>
#include "base/integral_types.h"
#include "base/macros.h"
#include "ion/base/invalid.h"
#include "ion/base/referent.h"
#include "ion/base/stlalloc/allocvector.h"
#include "ion/gfx/image.h"
#include "ion/gfx/resourceholder.h"
#include "ion/gfx/sampler.h"
#include "ion/math/vector.h"
Go to the source code of this file.
Classes | |
class | ion::gfx::TextureBase |
This is an internal base class for all texture types. More... | |
struct | ion::gfx::TextureBase::SubImage |
Wrapper around a sub-image, which is defined as an image, the xy offset of where it should be placed in the texture, and a mipmap level. More... | |
class | ion::gfx::TextureBase::Face |
Internal class that wraps texture data: a single image or a stack of mipmaps, and any sub- or layered data. More... | |
class | ion::gfx::Texture |
A Texture object represents the image data and mipmaps associated with a single texture. More... | |
Namespaces | |
ion | |
Copyright 2016 Google Inc. | |
ion::gfx | |
Typedefs | |
typedef base::ReferentPtr < Texture >::Type | ion::gfx::TexturePtr |
Convenience typedef for shared pointer to a Texture. More... | |