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Ion
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#include <limits>#include "ion/gfx/shaderinput.h"#include "base/integral_types.h"#include "ion/base/variant.h"#include "ion/gfx/cubemaptexture.h"#include "ion/gfx/texture.h"#include "ion/math/matrix.h"#include "ion/math/vector.h"

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Classes | |
| class | ion::gfx::Uniform |
| A Uniform instance represents a uniform shader argument. More... | |
Namespaces | |
| ion | |
| Copyright 2016 Google Inc. | |
| ion::gfx | |
Typedefs | |
| typedef base::Variant< float, int, uint32, math::VectorBase2f, math::VectorBase3f, math::VectorBase4f, math::VectorBase2i, math::VectorBase3i, math::VectorBase4i, math::VectorBase2ui, math::VectorBase3ui, math::VectorBase4ui, math::Matrix2f, math::Matrix3f, math::Matrix4f, CubeMapTexturePtr, TexturePtr > | ion::gfx::UniformValueType |