Ion
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#include <limits>
#include "ion/gfx/shaderinput.h"
#include "base/integral_types.h"
#include "ion/base/variant.h"
#include "ion/gfx/cubemaptexture.h"
#include "ion/gfx/texture.h"
#include "ion/math/matrix.h"
#include "ion/math/vector.h"
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Classes | |
class | ion::gfx::Uniform |
A Uniform instance represents a uniform shader argument. More... | |
Namespaces | |
ion | |
Copyright 2016 Google Inc. | |
ion::gfx | |
Typedefs | |
typedef base::Variant< float, int, uint32, math::VectorBase2f, math::VectorBase3f, math::VectorBase4f, math::VectorBase2i, math::VectorBase3i, math::VectorBase4i, math::VectorBase2ui, math::VectorBase3ui, math::VectorBase4ui, math::Matrix2f, math::Matrix3f, math::Matrix4f, CubeMapTexturePtr, TexturePtr > | ion::gfx::UniformValueType |