#include <b2MotorJoint.h>
Inherits b2Joint.
Public Member Functions | |
b2Vec2 | GetAnchorA () const |
Get the anchor point on bodyA in world coordinates. | |
b2Vec2 | GetAnchorB () const |
Get the anchor point on bodyB in world coordinates. | |
b2Vec2 | GetReactionForce (float32 inv_dt) const |
Get the reaction force on bodyB at the joint anchor in Newtons. | |
float32 | GetReactionTorque (float32 inv_dt) const |
Get the reaction torque on bodyB in N*m. | |
void | SetLinearOffset (const b2Vec2 &linearOffset) |
Set/get the target linear offset, in frame A, in meters. | |
const b2Vec2 & | GetLinearOffset () const |
void | SetAngularOffset (float32 angularOffset) |
Set/get the target angular offset, in radians. | |
float32 | GetAngularOffset () const |
void | SetMaxForce (float32 force) |
Set the maximum friction force in N. | |
float32 | GetMaxForce () const |
Get the maximum friction force in N. | |
void | SetMaxTorque (float32 torque) |
Set the maximum friction torque in N*m. | |
float32 | GetMaxTorque () const |
Get the maximum friction torque in N*m. | |
void | SetCorrectionFactor (float32 factor) |
Set the position correction factor in the range [0,1]. | |
float32 | GetCorrectionFactor () const |
Get the position correction factor in the range [0,1]. | |
void | Dump () |
Dump to b2Log. | |
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b2JointType | GetType () const |
Get the type of the concrete joint. | |
b2Body * | GetBodyA () |
Get the first body attached to this joint. | |
b2Body * | GetBodyB () |
Get the second body attached to this joint. | |
b2Joint * | GetNext () |
Get the next joint the world joint list. | |
const b2Joint * | GetNext () const |
void * | GetUserData () const |
Get the user data pointer. | |
void | SetUserData (void *data) |
Set the user data pointer. | |
bool | IsActive () const |
Short-cut function to determine if either body is inactive. | |
bool | GetCollideConnected () const |
virtual void | ShiftOrigin (const b2Vec2 &newOrigin) |
Shift the origin for any points stored in world coordinates. | |
Protected Member Functions | |
b2MotorJoint (const b2MotorJointDef *def) | |
void | InitVelocityConstraints (const b2SolverData &data) |
void | SolveVelocityConstraints (const b2SolverData &data) |
bool | SolvePositionConstraints (const b2SolverData &data) |
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b2Joint (const b2JointDef *def) | |
Protected Attributes | |
b2Vec2 | m_linearOffset |
float32 | m_angularOffset |
b2Vec2 | m_linearImpulse |
float32 | m_angularImpulse |
float32 | m_maxForce |
float32 | m_maxTorque |
float32 | m_correctionFactor |
int32 | m_indexA |
int32 | m_indexB |
b2Vec2 | m_rA |
b2Vec2 | m_rB |
b2Vec2 | m_localCenterA |
b2Vec2 | m_localCenterB |
b2Vec2 | m_linearError |
float32 | m_angularError |
float32 | m_invMassA |
float32 | m_invMassB |
float32 | m_invIA |
float32 | m_invIB |
b2Mat22 | m_linearMass |
float32 | m_angularMass |
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b2JointType | m_type |
b2Joint * | m_prev |
b2Joint * | m_next |
b2JointEdge | m_edgeA |
b2JointEdge | m_edgeB |
b2Body * | m_bodyA |
b2Body * | m_bodyB |
int32 | m_index |
bool | m_islandFlag |
bool | m_collideConnected |
void * | m_userData |
Friends | |
class | b2Joint |
Additional Inherited Members | |
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static b2Joint * | Create (const b2JointDef *def, b2BlockAllocator *allocator) |
static void | Destroy (b2Joint *joint, b2BlockAllocator *allocator) |
A motor joint is used to control the relative motion between two bodies. A typical usage is to control the movement of a dynamic body with respect to the ground.