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Constants.h
1 /*
2  * Copyright (C) 2014 Google Inc.
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  * http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 #ifndef CONSTANTS_H
18 #define CONSTANTS_H
19 
20 #include <QSet>
21 #include <QString>
22 
23 class Actor;
24 
31 namespace Constants {
32 
36 extern const QSet<Actor*> EMPTY_ACTOR_SET;
37 
41 extern const QString QQUICK_MODULE_NAME;
42 
43 } // namespace Constants
44 
45 #endif // CONSTANTS_H
const QString QQUICK_MODULE_NAME
Name (and version number) to use for importing the Qt Quick module.
Representation of an entity within the Game scene.
Definition: Actor.h:40
const QSet< Actor * > EMPTY_ACTOR_SET
Empty set of actors.