Here is a list of all documented files with brief descriptions:
[detail level 1234]
| ▼ Engine | |
| ► android | |
| AndroidActivity.h | |
| SelfDetachingJNIEnv.h | |
| ► audio | |
| SoundEffectInstance.h | |
| SoundManager.h | |
| ► bodies | |
| CircleBody.h | |
| PolygonBody.h | |
| ► graphics | |
| AnimatedImageRenderer.h | |
| Graphic.h | |
| ImageRenderer.h | |
| LiquidFunDebugDraw.h | |
| ParallaxTransformItem.h | |
| ParticleRendererItem.h | |
| PolygonMesh.h | |
| PolygonVertexAttributeArray.h | |
| TerrainMaterialDef.h | |
| TerrainMaterials.h | |
| TerrainMeshRenderer.h | |
| TerrainShader.h | |
| TextureManager.h | |
| ► inputs | |
| InputArea.h | |
| TouchScreenButtonController.h | |
| ► joints | |
| RevoluteJoint.h | |
| WeldJoint.h | |
| ► logics | |
| ► events | |
| ContactEvent.h | |
| ► triggers | |
| ContactTrigger.h | |
| CameraMovementLogic.h | |
| InterpolationLogic.h | |
| JavaScriptLogic.h | |
| StopwatchLogic.h | |
| Trigger.h | |
| ► particles | |
| Particle.h | |
| ParticleLayer.h | |
| WaterParticle.h | |
| WaterParticleSet.h | |
| ► utils | |
| Box2dUtil.h | |
| Constants.h | |
| ContactListener.h | |
| DebugMetricsMonitor.h | |
| DestructionListener.h | |
| GraphicsUtil.h | |
| QmlUtil.h | |
| Util.h | |
| VariantConverter.h | |
| Achievement.h | |
| Actor.h | |
| Body.h | |
| Camera.h | |
| Engine.h | |
| Environment.h | |
| Joint.h | |
| Joints.h | |
| Level.h | |
| LevelInfo.h | |
| Logic.h | |
| ▼ GameInput | |
| ► routers | |
| GamepadRouter.h | |
| KeyboardRouter.h | |
| TouchNavigationRouter.h | |
| ControllerEvent.h | |
| ControllerFactory.h | |
| ControllerManager.h | |
| InputRouter.h | |
| InputScheme.h | |
| InputUtil.h | |
| JoystickAxisCodes.h | |
| JoystickAxisScheme.h | |
| KeyCodes.h | |
| KeyScheme.h | |
| TriggerAxisCodes.h | |
| TriggerAxisScheme.h | |
| VirtualController.h | |
| ▼ inputs | |
| PlayerManager.h | |
| ▼ logics | |
| AcceleratorLogic.h | |
| ActorEmitterLogic.h | |
| EmitterLogic.h | |
| GameInputLogic.h | |
| MagneticAttractorLogic.h | |
| MagneticHighlightLogic.h | |
| ParticleEmitterLogic.h | |
| PickupLogic.h | |
| RollingMovementLogic.h | |
| WaterBodyLogic.h | |
| ▼ renderer | |
| Attribute.h | |
| AttributeArray.h | |
| AttributeSet.h | |
| DebugRenderer.h | |
| DirectTexture.h | |
| InstancedShader.h | |
| InstancedShaderBase.h | |
| Mesh.h | |
| MeshInstance.h | |
| PointerDeclarations.h | File containing forward declarations for renderer types and smart pointers |
| RenderableInterface.h | |
| Renderer.h | |
| RendererCommon.h | Header declaring and including types common to renderer classes such as Vector2. Also includes GL headers and forward declarations for renderer types |
| RenderList.h | |
| RenderNode.h | |
| Shader.h | |
| ShaderBase.h | |
| SingletonInstancedShaderBase.h | |
| SpriteShader.h | |
| Texture.h | |
| DebugManager.h | |
| Doxygen.h | |
| Game.h | |
| LevelProgression.h | |
| LevelProgressionList.h | |
| PlayerProfile.h | |
| QmlConstants.h | |
| UiInternal.h | |