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utils
ContactListener.h
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/*
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* Copyright (C) 2014 Google Inc.
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#ifndef CONTACTLISTENER_H
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#define CONTACTLISTENER_H
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#include <Box2D/Box2D.h>
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class
Body
;
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class
ContactTrigger
;
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class
ContactListener
:
public
b2ContactListener {
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public
:
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virtual
void
BeginContact
(b2Contact* contact)
override
;
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virtual
void
EndContact
(b2Contact* contact)
override
;
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private
:
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static
Body
* getBodyFromFixture(
const
b2Fixture* fixture);
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};
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#endif // CONTACTLISTENER_H
Body
A QObject container for a Box2D b2Body.
Definition:
Body.h:57
ContactListener::EndContact
virtual void EndContact(b2Contact *contact) override
Notifies both Bodys involved that they are no longer contacting.
ContactListener
Handler for notifications of ContactEvents from the b2World.
Definition:
ContactListener.h:29
ContactListener::BeginContact
virtual void BeginContact(b2Contact *contact) override
Notifies both Bodys involved that they have contacted.
ContactTrigger
Listens to ContactEvents between the parent Actor's Body and another body of the specified ActorType...
Definition:
ContactTrigger.h:30