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Signals | Public Member Functions | Properties | List of all members

Listens to ContactEvents between the parent Actor's Body and another body of the specified ActorType. More...

Inheritance diagram for ContactTrigger:
Trigger Logic QObject

Signals

void actorTypeChanged ()
 Emitted when actorType changes. More...
 
void contactChanged ()
 Emitted when contact changes. More...
 
- Signals inherited from Logic
void activeChanged ()
 Emitted when active changes. More...
 

Public Member Functions

Actor::ActorType getActorType ()
 Returns actorType. More...
 
void setActorType (Actor::ActorType value)
 Sets actorType. More...
 
ContactEvent::Contact getContact ()
 Returns contact. More...
 
void setContact (ContactEvent::Contact value)
 Sets contact. More...
 
virtual void init () override
 Initializes the ContactTrigger. More...
 
- Public Member Functions inherited from Trigger
virtual void update () override
 Processes queued TriggerEvents, firing handleEvent() for each. More...
 
- Public Member Functions inherited from Logic
 Logic (QObject *parent=nullptr)
 Constructs a Logic. More...
 
ActorgetActor () const
 Returns actor. More...
 
bool isActive () const
 Returns active. More...
 
void setActive (bool value)
 Sets active. More...
 
- Public Member Functions inherited from QObject
 QObject (QObject *parent)
 
virtual bool event (QEvent *e)
 
virtual bool eventFilter (QObject *watched, QEvent *event)
 
virtual const QMetaObjectmetaObject () const
 
QString objectName () const
 
void setObjectName (const QString &name)
 
bool isWidgetType () const
 
bool isWindowType () const
 
bool signalsBlocked () const
 
bool blockSignals (bool block)
 
QThreadthread () const
 
void moveToThread (QThread *targetThread)
 
int startTimer (int interval, Qt::TimerType timerType)
 
void killTimer (int id)
 
findChild (const QString &name, QFlags< Qt::FindChildOption > options) const
 
QList< T > findChildren (const QString &name, QFlags< Qt::FindChildOption > options) const
 
QList< T > findChildren (const QRegExp &regExp, QFlags< Qt::FindChildOption > options) const
 
QList< T > findChildren (const QRegularExpression &re, QFlags< Qt::FindChildOption > options) const
 
const QObjectList & children () const
 
void setParent (QObject *parent)
 
void installEventFilter (QObject *filterObj)
 
void removeEventFilter (QObject *obj)
 
QMetaObject::Connection connect (const QObject *sender, const char *signal, const char *method, Qt::ConnectionType type) const
 
bool disconnect (const char *signal, const QObject *receiver, const char *method) const
 
bool disconnect (const QObject *receiver, const char *method) const
 
void dumpObjectTree ()
 
void dumpObjectInfo ()
 
bool setProperty (const char *name, const QVariant &value)
 
QVariant property (const char *name) const
 
QList< QByteArraydynamicPropertyNames () const
 
void destroyed (QObject *obj)
 
void objectNameChanged (const QString &objectName)
 
QObjectparent () const
 
bool inherits (const char *className) const
 
void deleteLater ()
 

Properties

ContactEvent::Contact contact
 Contact type of this trigger. More...
 
Actor::ActorType actorType
 Actor::ActorType that will activate this trigger. More...
 
- Properties inherited from Logic
Actor actor
 Parent actor that is affected by this Logic's behavior. More...
 
bool active
 Whether or not Engine calls update() on this Logic during the Engine::LOGICS_PHASE. More...
 
- Properties inherited from QObject
 objectName
 

Additional Inherited Members

- Static Public Member Functions inherited from QObject
QString tr (const char *sourceText, const char *disambiguation, int n)
 
QString trUtf8 (const char *sourceText, const char *disambiguation, int n)
 
QMetaObject::Connection connect (const QObject *sender, const char *signal, const QObject *receiver, const char *method, Qt::ConnectionType type)
 
QMetaObject::Connection connect (const QObject *sender, const QMetaMethod &signal, const QObject *receiver, const QMetaMethod &method, Qt::ConnectionType type)
 
QMetaObject::Connection connect (const QObject *sender, PointerToMemberFunction signal, const QObject *receiver, PointerToMemberFunction method, Qt::ConnectionType type)
 
QMetaObject::Connection connect (const QObject *sender, PointerToMemberFunction signal, Functor functor)
 
QMetaObject::Connection connect (const QObject *sender, PointerToMemberFunction signal, const QObject *context, Functor functor, Qt::ConnectionType type)
 
bool disconnect (const QObject *sender, const char *signal, const QObject *receiver, const char *method)
 
bool disconnect (const QObject *sender, const QMetaMethod &signal, const QObject *receiver, const QMetaMethod &method)
 
bool disconnect (const QMetaObject::Connection &connection)
 
bool disconnect (const QObject *sender, PointerToMemberFunction signal, const QObject *receiver, PointerToMemberFunction method)
 
- Protected Member Functions inherited from Trigger
void queueEvent (TriggerEvent *event)
 Enqueues a TriggerEvent for processing in the next game update. More...
 
virtual void handleEvent (TriggerEvent *event)
 Responds to a TriggerEvent. More...
 
- Protected Member Functions inherited from QObject
QObjectsender () const
 
int senderSignalIndex () const
 
int receivers (const char *signal) const
 
bool isSignalConnected (const QMetaMethod &signal) const
 
virtual void timerEvent (QTimerEvent *event)
 
virtual void childEvent (QChildEvent *event)
 
virtual void customEvent (QEvent *event)
 
virtual void connectNotify (const QMetaMethod &signal)
 
virtual void disconnectNotify (const QMetaMethod &signal)
 

Detailed Description

Listens to ContactEvents between the parent Actor's Body and another body of the specified ActorType.

Member Function Documentation

void ContactTrigger::actorTypeChanged ( )
signal

Emitted when actorType changes.

void ContactTrigger::contactChanged ( )
signal

Emitted when contact changes.

Actor::ActorType ContactTrigger::getActorType ( )
inline

Returns actorType.

ContactEvent::Contact ContactTrigger::getContact ( )
inline

Returns contact.

virtual void ContactTrigger::init ( )
overridevirtual

Initializes the ContactTrigger.

Reimplemented from Logic.

void ContactTrigger::setActorType ( Actor::ActorType  value)

Sets actorType.

Parameters
valueActor::ActorType to set actorType to
void ContactTrigger::setContact ( ContactEvent::Contact  value)

Sets contact.

Parameters
valueContactEvent::Contact to set contact to

Property Documentation

Actor::ActorType ContactTrigger::actorType
readwrite

Actor::ActorType that will activate this trigger.

ContactEvent::Contact ContactTrigger::contact
readwrite

Contact type of this trigger.