VoltAir
 All Classes Namespaces Files Functions Variables Typedefs Enumerations Enumerator Properties Groups Pages
GameInputLogic.h
1 /*
2  * Copyright (C) 2014 Google Inc.
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  * http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 #ifndef INPUTLOGIC_H
18 #define INPUTLOGIC_H
19 
20 #include <Engine/Logic.h>
21 
27 class GameInputLogic : public Logic {
28  Q_OBJECT
29 public:
34  GameInputLogic(QObject* parent = nullptr);
35 
36  virtual void init() override;
37 
42  virtual void update() override;
43 };
44 Q_DECLARE_METATYPE(GameInputLogic*)
45 
46 #endif // INPUTLOGIC_H
GameInputLogic(QObject *parent=nullptr)
Constructs a GameInputLogic.
virtual void update() override
Polls the global state of the controller identified by the parent Actor::PlayerActor's playerId and u...
Logic that synchronously polls global controller state and changes the parent Actor's inputForce and ...
Definition: GameInputLogic.h:27
Non-visual entities in the QML item tree that define behavior for their parent Actor.
Definition: Logic.h:31
virtual void init() override
Performs initialization of this Logic.
QObject * parent() const