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| GameInputLogic (QObject *parent=nullptr) |
| Constructs a GameInputLogic. More...
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virtual void | init () override |
| Performs initialization of this Logic. More...
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virtual void | update () override |
| Polls the global state of the controller identified by the parent Actor::PlayerActor's playerId and updates the parent Actor::PlayerActor's dynamic properties accordingly. More...
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| Logic (QObject *parent=nullptr) |
| Constructs a Logic. More...
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Actor * | getActor () const |
| Returns actor. More...
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bool | isActive () const |
| Returns active. More...
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void | setActive (bool value) |
| Sets active. More...
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| QObject (QObject *parent) |
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virtual bool | event (QEvent *e) |
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virtual bool | eventFilter (QObject *watched, QEvent *event) |
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virtual const QMetaObject * | metaObject () const |
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QString | objectName () const |
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void | setObjectName (const QString &name) |
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bool | isWidgetType () const |
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bool | isWindowType () const |
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bool | signalsBlocked () const |
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bool | blockSignals (bool block) |
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QThread * | thread () const |
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void | moveToThread (QThread *targetThread) |
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int | startTimer (int interval, Qt::TimerType timerType) |
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void | killTimer (int id) |
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T | findChild (const QString &name, QFlags< Qt::FindChildOption > options) const |
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QList< T > | findChildren (const QString &name, QFlags< Qt::FindChildOption > options) const |
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QList< T > | findChildren (const QRegExp ®Exp, QFlags< Qt::FindChildOption > options) const |
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QList< T > | findChildren (const QRegularExpression &re, QFlags< Qt::FindChildOption > options) const |
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const QObjectList & | children () const |
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void | setParent (QObject *parent) |
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void | installEventFilter (QObject *filterObj) |
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void | removeEventFilter (QObject *obj) |
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QMetaObject::Connection | connect (const QObject *sender, const char *signal, const char *method, Qt::ConnectionType type) const |
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bool | disconnect (const char *signal, const QObject *receiver, const char *method) const |
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bool | disconnect (const QObject *receiver, const char *method) const |
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void | dumpObjectTree () |
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void | dumpObjectInfo () |
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bool | setProperty (const char *name, const QVariant &value) |
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QVariant | property (const char *name) const |
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QList< QByteArray > | dynamicPropertyNames () const |
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void | destroyed (QObject *obj) |
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void | objectNameChanged (const QString &objectName) |
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QObject * | parent () const |
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bool | inherits (const char *className) const |
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void | deleteLater () |
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void | activeChanged () |
| Emitted when active changes. More...
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QString | tr (const char *sourceText, const char *disambiguation, int n) |
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QString | trUtf8 (const char *sourceText, const char *disambiguation, int n) |
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QMetaObject::Connection | connect (const QObject *sender, const char *signal, const QObject *receiver, const char *method, Qt::ConnectionType type) |
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QMetaObject::Connection | connect (const QObject *sender, const QMetaMethod &signal, const QObject *receiver, const QMetaMethod &method, Qt::ConnectionType type) |
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QMetaObject::Connection | connect (const QObject *sender, PointerToMemberFunction signal, const QObject *receiver, PointerToMemberFunction method, Qt::ConnectionType type) |
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QMetaObject::Connection | connect (const QObject *sender, PointerToMemberFunction signal, Functor functor) |
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QMetaObject::Connection | connect (const QObject *sender, PointerToMemberFunction signal, const QObject *context, Functor functor, Qt::ConnectionType type) |
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bool | disconnect (const QObject *sender, const char *signal, const QObject *receiver, const char *method) |
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bool | disconnect (const QObject *sender, const QMetaMethod &signal, const QObject *receiver, const QMetaMethod &method) |
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bool | disconnect (const QMetaObject::Connection &connection) |
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bool | disconnect (const QObject *sender, PointerToMemberFunction signal, const QObject *receiver, PointerToMemberFunction method) |
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QObject * | sender () const |
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int | senderSignalIndex () const |
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int | receivers (const char *signal) const |
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bool | isSignalConnected (const QMetaMethod &signal) const |
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virtual void | timerEvent (QTimerEvent *event) |
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virtual void | childEvent (QChildEvent *event) |
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virtual void | customEvent (QEvent *event) |
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virtual void | connectNotify (const QMetaMethod &signal) |
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virtual void | disconnectNotify (const QMetaMethod &signal) |
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Actor | actor |
| Parent actor that is affected by this Logic's behavior. More...
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bool | active |
| Whether or not Engine calls update() on this Logic during the Engine::LOGICS_PHASE. More...
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| objectName |
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Logic that synchronously polls global controller state and changes the parent Actor's inputForce
and magnetized
dynamic properties accordingly.
- Note
- This class requires a parent Actor of type Actor::PlayerActor.