VoltAir
|
Representation of an in-game level. More...
Signals | |
void | cameraBoundaryChanged () |
Emitted when cameraBoundary changes. More... | |
void | fillCameraChanged () |
Emitted when fillCamera changes. More... | |
void | nameChanged () |
Emitted when name changes. More... | |
void | fileNameChanged () |
Emitted when fileName changes. More... | |
void | gravityChanged () |
Emitted when gravity changes. More... | |
void | parallaxOriginChanged () |
Emitted when parallaxOrigin changes. More... | |
void | parallaxStrengthChanged () |
Emitted when parallaxStrength changes. More... | |
void | particleLayerChanged () |
Emitted when particleLayer changes. More... | |
void | particleAlphaChanged () |
Emitted when particleAlpha changes. More... | |
void | particleLayersChanged () |
Emitted when particleLayers changes. More... | |
void | completionThresholdChanged () |
Emitted when completionThreshold changes. More... | |
Public Member Functions | |
Level () | |
Construct a Level. More... | |
QRectF | getCameraBoundary () const |
Returns cameraBoundary. More... | |
void | setCameraBoundary (const QRectF &value) |
Sets cameraBoundary. More... | |
bool | shouldFillCamera () const |
Returns fillCamera. More... | |
void | setFillCamera (bool value) |
Sets fillCamera. More... | |
const QString & | getName () const |
Returns name. More... | |
void | setName (const QString &value) |
Sets name. More... | |
const QString & | getFileName () const |
Returns fileName. More... | |
void | setFileName (const QString &value) |
Sets fileName. More... | |
QPointF | getGravity () const |
Returns gravity. More... | |
void | setGravity (const QPointF &value) |
Sets name. More... | |
int | getStartingNumPickups () const |
Returns startingNumPickups. More... | |
QPointF | getParallaxOrigin () const |
Returns parallaxOrigin. More... | |
void | setParallaxOrigin (const QPointF &value) |
Sets parallaxOrigin. More... | |
QPointF | getParallaxStrength () const |
Returns parallaxStrength. More... | |
void | setParallaxStrength (const QPointF &value) |
Sets parallaxStrength. More... | |
int | getParticleLayer () const |
Returns particleLayer. More... | |
void | setParticleLayer (int value) |
Sets particleLayer. More... | |
float | getParticleAlpha () |
Returns particleAlpha. More... | |
void | setParticleAlpha (float value) |
Sets particleAlpha. More... | |
const QList< ParticleLayer * > & | getParticleLayers () const |
Returns particleLayers as a QList. More... | |
void | setParticleLayers (const QList< ParticleLayer * > &value) |
Sets particleLayers from a QList. More... | |
QQmlListProperty< ParticleLayer > | getParticleLayerListProperty () |
Returns particleLayers as a QML mutable list. More... | |
int | getCompletionThreshold () const |
Returns completionThreshold. More... | |
void | setCompletionThreshold (int value) |
Sets completionThreshold. More... | |
Actor * | getPortal () const |
Returns portal. More... | |
void | addActor (Actor *actor) |
Dynamically inserts the specified actor into the level-based scene graph, assuming it does not already exist. More... | |
const QSet< Actor * > & | getActors (Actor::ActorType type) const |
Returns the set of actors in the level scene graph of the specified type. More... | |
b2World * | getWorld () const |
Returns the physics world (b2World ) owned by this Level. More... | |
![]() | |
QQuickItem (QQuickItem *parent) | |
QQuickWindow * | window () const |
QQuickItem * | parentItem () const |
void | setParentItem (QQuickItem *parent) |
void | stackBefore (const QQuickItem *sibling) |
void | stackAfter (const QQuickItem *sibling) |
QRectF | childrenRect () |
QList< QQuickItem * > | childItems () const |
bool | clip () const |
void | setClip (bool) |
QString | state () const |
void | setState (const QString &) |
qreal | baselineOffset () const |
void | setBaselineOffset (qreal) |
qreal | x () const |
qreal | y () const |
void | setX (qreal) |
void | setY (qreal) |
qreal | width () const |
void | setWidth (qreal) |
void | resetWidth () |
void | setImplicitWidth (qreal) |
qreal | implicitWidth () const |
qreal | height () const |
void | setHeight (qreal) |
void | resetHeight () |
void | setImplicitHeight (qreal) |
qreal | implicitHeight () const |
TransformOrigin | transformOrigin () const |
void | setTransformOrigin (TransformOrigin) |
qreal | z () const |
void | setZ (qreal) |
qreal | rotation () const |
void | setRotation (qreal) |
qreal | scale () const |
void | setScale (qreal) |
qreal | opacity () const |
void | setOpacity (qreal) |
bool | isVisible () const |
void | setVisible (bool) |
bool | isEnabled () const |
void | setEnabled (bool) |
bool | smooth () const |
void | setSmooth (bool) |
bool | activeFocusOnTab () const |
void | setActiveFocusOnTab (bool) |
bool | antialiasing () const |
void | setAntialiasing (bool) |
void | resetAntialiasing () |
Flags | flags () const |
void | setFlag (Flag flag, bool enabled) |
void | setFlags (QFlags< QQuickItem::Flag > flags) |
bool | hasActiveFocus () const |
bool | hasFocus () const |
void | setFocus (bool) |
void | setFocus (bool focus, Qt::FocusReason reason) |
bool | isFocusScope () const |
QQuickItem * | scopedFocusItem () const |
Qt::MouseButtons | acceptedMouseButtons () const |
void | setAcceptedMouseButtons (Qt::MouseButtons buttons) |
bool | acceptHoverEvents () const |
void | setAcceptHoverEvents (bool enabled) |
QCursor | cursor () const |
void | setCursor (const QCursor &cursor) |
void | unsetCursor () |
void | grabMouse () |
void | ungrabMouse () |
bool | keepMouseGrab () const |
void | setKeepMouseGrab (bool keep) |
bool | filtersChildMouseEvents () const |
void | setFiltersChildMouseEvents (bool filter) |
void | grabTouchPoints (const QVector< int > &ids) |
void | ungrabTouchPoints () |
bool | keepTouchGrab () const |
void | setKeepTouchGrab (bool keep) |
virtual bool | contains (const QPointF &point) const |
QPointF | mapToItem (const QQuickItem *item, const QPointF &point) const |
QPointF | mapToScene (const QPointF &point) const |
QRectF | mapRectToItem (const QQuickItem *item, const QRectF &rect) const |
QRectF | mapRectToScene (const QRectF &rect) const |
QPointF | mapFromItem (const QQuickItem *item, const QPointF &point) const |
QPointF | mapFromScene (const QPointF &point) const |
QRectF | mapRectFromItem (const QQuickItem *item, const QRectF &rect) const |
QRectF | mapRectFromScene (const QRectF &rect) const |
void | polish () |
void | forceActiveFocus () |
void | forceActiveFocus (Qt::FocusReason reason) |
QQuickItem * | nextItemInFocusChain (bool forward) |
QQuickItem * | childAt (qreal x, qreal y) const |
virtual QVariant | inputMethodQuery (Qt::InputMethodQuery query) const |
virtual bool | isTextureProvider () const |
virtual QSGTextureProvider * | textureProvider () const |
void | update () |
void | windowChanged (QQuickWindow *window) |
![]() | |
QObject (QObject *parent) | |
virtual bool | eventFilter (QObject *watched, QEvent *event) |
virtual const QMetaObject * | metaObject () const |
QString | objectName () const |
void | setObjectName (const QString &name) |
bool | isWidgetType () const |
bool | isWindowType () const |
bool | signalsBlocked () const |
bool | blockSignals (bool block) |
QThread * | thread () const |
void | moveToThread (QThread *targetThread) |
int | startTimer (int interval, Qt::TimerType timerType) |
void | killTimer (int id) |
T | findChild (const QString &name, QFlags< Qt::FindChildOption > options) const |
QList< T > | findChildren (const QString &name, QFlags< Qt::FindChildOption > options) const |
QList< T > | findChildren (const QRegExp ®Exp, QFlags< Qt::FindChildOption > options) const |
QList< T > | findChildren (const QRegularExpression &re, QFlags< Qt::FindChildOption > options) const |
const QObjectList & | children () const |
void | setParent (QObject *parent) |
void | installEventFilter (QObject *filterObj) |
void | removeEventFilter (QObject *obj) |
QMetaObject::Connection | connect (const QObject *sender, const char *signal, const char *method, Qt::ConnectionType type) const |
bool | disconnect (const char *signal, const QObject *receiver, const char *method) const |
bool | disconnect (const QObject *receiver, const char *method) const |
void | dumpObjectTree () |
void | dumpObjectInfo () |
bool | setProperty (const char *name, const QVariant &value) |
QVariant | property (const char *name) const |
QList< QByteArray > | dynamicPropertyNames () const |
void | destroyed (QObject *obj) |
void | objectNameChanged (const QString &objectName) |
QObject * | parent () const |
bool | inherits (const char *className) const |
void | deleteLater () |
![]() | |
virtual void | classBegin ()=0 |
virtual void | componentComplete ()=0 |
Protected Member Functions | |
virtual void | componentComplete () override |
Post-initialization of the Level after all child Actors have been created and set. More... | |
![]() | |
virtual bool | event (QEvent *ev) |
bool | isComponentComplete () const |
virtual void | itemChange (ItemChange change, const ItemChangeData &value) |
void | updateInputMethod (Qt::InputMethodQueries queries) |
bool | widthValid () const |
bool | heightValid () const |
virtual void | classBegin () |
virtual void | keyPressEvent (QKeyEvent *event) |
virtual void | keyReleaseEvent (QKeyEvent *event) |
virtual void | inputMethodEvent (QInputMethodEvent *event) |
virtual void | focusInEvent (QFocusEvent *event) |
virtual void | focusOutEvent (QFocusEvent *event) |
virtual void | mousePressEvent (QMouseEvent *event) |
virtual void | mouseMoveEvent (QMouseEvent *event) |
virtual void | mouseReleaseEvent (QMouseEvent *event) |
virtual void | mouseDoubleClickEvent (QMouseEvent *event) |
virtual void | mouseUngrabEvent () |
virtual void | touchUngrabEvent () |
virtual void | wheelEvent (QWheelEvent *event) |
virtual void | touchEvent (QTouchEvent *event) |
virtual void | hoverEnterEvent (QHoverEvent *event) |
virtual void | hoverMoveEvent (QHoverEvent *event) |
virtual void | hoverLeaveEvent (QHoverEvent *event) |
virtual void | dragEnterEvent (QDragEnterEvent *event) |
virtual void | dragMoveEvent (QDragMoveEvent *event) |
virtual void | dragLeaveEvent (QDragLeaveEvent *event) |
virtual void | dropEvent (QDropEvent *event) |
virtual bool | childMouseEventFilter (QQuickItem *item, QEvent *event) |
virtual void | geometryChanged (const QRectF &newGeometry, const QRectF &oldGeometry) |
virtual QSGNode * | updatePaintNode (QSGNode *oldNode, UpdatePaintNodeData *updatePaintNodeData) |
virtual void | releaseResources () |
virtual void | updatePolish () |
![]() | |
QObject * | sender () const |
int | senderSignalIndex () const |
int | receivers (const char *signal) const |
bool | isSignalConnected (const QMetaMethod &signal) const |
virtual void | timerEvent (QTimerEvent *event) |
virtual void | childEvent (QChildEvent *event) |
virtual void | customEvent (QEvent *event) |
virtual void | connectNotify (const QMetaMethod &signal) |
virtual void | disconnectNotify (const QMetaMethod &signal) |
Properties | |
QRectF | cameraBoundary |
Rectangular region in world coordinates outside of which the Camera must not display. More... | |
bool | fillCamera |
true if the Camera should be fixed to the cameraBoundary, and always view the extents of that region. More... | |
QString | name |
Name of this Level. More... | |
QString | fileName |
Path to the file that this Level was loaded from. More... | |
QPointF | gravity |
Strength of gravity. More... | |
int | startingNumPickups |
Number of Actors with PickupLogics, representing the total number of objects that can be collected in the Level (e.g. the number of Orb Actors in the Level). More... | |
QPointF | parallaxOrigin |
Location of the parallax origin. More... | |
QPointF | parallaxStrength |
Amount of offset Graphics under a ParallaxTransformItem will receive. More... | |
int | particleLayer |
Z-depth that the particles rendered by ParticleRendererItem should be at. More... | |
float | particleAlpha |
Overall transparency of the particles rendered by ParticleRendererItem, with 0.0f being completely transparent, and 1.0f being maximally opaque. More... | |
QQmlListProperty< ParticleLayer > | particleLayers |
QML mutable list of ParticleLayers, each representing a physically independent layer of LiquidFun particles. More... | |
int | completionThreshold |
Points threshold for which the level can be considered "complete". More... | |
Actor | portal |
Helper property to find the Portal for this Level. More... | |
![]() | |
parent | |
x | |
y | |
z | |
width | |
height | |
opacity | |
enabled | |
visible | |
state | |
childrenRect | |
baselineOffset | |
clip | |
focus | |
activeFocus | |
activeFocusOnTab | |
rotation | |
scale | |
transformOrigin | |
smooth | |
antialiasing | |
implicitWidth | |
implicitHeight | |
![]() | |
objectName | |
Additional Inherited Members | |
![]() | |
QString | tr (const char *sourceText, const char *disambiguation, int n) |
QString | trUtf8 (const char *sourceText, const char *disambiguation, int n) |
QMetaObject::Connection | connect (const QObject *sender, const char *signal, const QObject *receiver, const char *method, Qt::ConnectionType type) |
QMetaObject::Connection | connect (const QObject *sender, const QMetaMethod &signal, const QObject *receiver, const QMetaMethod &method, Qt::ConnectionType type) |
QMetaObject::Connection | connect (const QObject *sender, PointerToMemberFunction signal, const QObject *receiver, PointerToMemberFunction method, Qt::ConnectionType type) |
QMetaObject::Connection | connect (const QObject *sender, PointerToMemberFunction signal, Functor functor) |
QMetaObject::Connection | connect (const QObject *sender, PointerToMemberFunction signal, const QObject *context, Functor functor, Qt::ConnectionType type) |
bool | disconnect (const QObject *sender, const char *signal, const QObject *receiver, const char *method) |
bool | disconnect (const QObject *sender, const QMetaMethod &signal, const QObject *receiver, const QMetaMethod &method) |
bool | disconnect (const QMetaObject::Connection &connection) |
bool | disconnect (const QObject *sender, PointerToMemberFunction signal, const QObject *receiver, PointerToMemberFunction method) |
![]() | |
typedef | Flags |
Representation of an in-game level.
A Level is a discrete section of the game, each with a well defined start and end. Most Levels in VoltAir start at the Robot's spawn point and end when the Robot successfully enters an activated Portal.
Levels are comprised of a collection of Actors (for example, the Robot). The data describing the initial state of these Actors is loaded from data (QML) and instantiated into a tree structure. Nodes are QQuickItems or QObjects, and form part of the QML tree. The Level object itself becomes the parent of all of these objects.
Aside from containing Actors, the Level is responsible for maintaining some of the state that is global to the Level, such as the intensity of gravity. The Level is also the owner of the physics world (b2World
).
|
explicit |
Construct a Level.
void Level::addActor | ( | Actor * | actor | ) |
Dynamically inserts the specified actor into the level-based scene graph, assuming it does not already exist.
actor | Actor to add to the level's scene graph |
|
signal |
Emitted when cameraBoundary changes.
|
signal |
Emitted when completionThreshold changes.
|
overrideprotectedvirtual |
Post-initialization of the Level after all child Actors have been created and set.
Reimplemented from QQuickItem.
|
signal |
Emitted when fileName changes.
|
signal |
Emitted when fillCamera changes.
const QSet<Actor*>& Level::getActors | ( | Actor::ActorType | type | ) | const |
Returns the set of actors in the level scene graph of the specified type.
type | Type (Actor::ActorType) of Actors to get |
|
inline |
Returns cameraBoundary.
|
inline |
Returns completionThreshold.
|
inline |
Returns parallaxOrigin.
|
inline |
Returns parallaxStrength.
|
inline |
Returns particleAlpha.
|
inline |
Returns particleLayer.
QQmlListProperty<ParticleLayer> Level::getParticleLayerListProperty | ( | ) |
Returns particleLayers as a QML mutable list.
|
inline |
Returns particleLayers as a QList.
|
inline |
Returns startingNumPickups.
|
inline |
Returns the physics world (b2World
) owned by this Level.
|
signal |
Emitted when gravity changes.
|
signal |
Emitted when name changes.
|
signal |
Emitted when parallaxOrigin changes.
|
signal |
Emitted when parallaxStrength changes.
|
signal |
Emitted when particleAlpha changes.
|
signal |
Emitted when particleLayer changes.
|
signal |
Emitted when particleLayers changes.
void Level::setCameraBoundary | ( | const QRectF & | value | ) |
Sets cameraBoundary.
value | QRectF to set cameraBoundary to |
void Level::setCompletionThreshold | ( | int | value | ) |
Sets completionThreshold.
value | Integer to set completionThreshold to |
void Level::setFileName | ( | const QString & | value | ) |
void Level::setFillCamera | ( | bool | value | ) |
Sets fillCamera.
value | Boolean to set fillCamera to |
void Level::setParallaxOrigin | ( | const QPointF & | value | ) |
Sets parallaxOrigin.
value | QPointF to set parallaxOrigin to |
void Level::setParallaxStrength | ( | const QPointF & | value | ) |
Sets parallaxStrength.
value | QPointF to set parallaxStrength to |
void Level::setParticleAlpha | ( | float | value | ) |
Sets particleAlpha.
value | Float to set particleAlpha to |
void Level::setParticleLayer | ( | int | value | ) |
Sets particleLayer.
value | Integer to set particleLayer to |
void Level::setParticleLayers | ( | const QList< ParticleLayer * > & | value | ) |
Sets particleLayers from a QList.
value | QList of ParticleLayers to set particleLayers to |
|
inline |
Returns fillCamera.
|
readwrite |
Rectangular region in world coordinates outside of which the Camera must not display.
|
readwrite |
Points threshold for which the level can be considered "complete".
|
readwrite |
true
if the Camera should be fixed to the cameraBoundary, and always view the extents of that region.
If false
, the Camera tries to follow the location of the Actors marked as Actor::PlayerActor.
|
readwrite |
Strength of gravity.
|
readwrite |
Location of the parallax origin.
|
readwrite |
Amount of offset Graphics under a ParallaxTransformItem will receive.
|
readwrite |
Overall transparency of the particles rendered by ParticleRendererItem, with 0.0f
being completely transparent, and 1.0f
being maximally opaque.
|
readwrite |
Z-depth that the particles rendered by ParticleRendererItem should be at.
This controls what Graphics they appear in front and behind.
|
read |
QML mutable list of ParticleLayers, each representing a physically independent layer of LiquidFun particles.