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int | getPickupValue () const |
| Returns pickupValue. More...
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void | setPickupValue (int value) |
| Sets pickupValue. More...
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bool | allowsNonPlayerPickup () const |
| Returns allowNonPlayerPickup. More...
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void | setAllowNonPlayerPickup (bool value) |
| Sets allowNonPlayerPickup. More...
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const QString & | getPickupSound () const |
| Returns pickupSound. More...
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void | setPickupSound (const QString &value) |
| Sets pickupSound. More...
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Q_INVOKABLE void | reset () |
| Makes actor collectable again. More...
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virtual void | init () override |
| Checks that the PickupLogic has an actor with a Body. More...
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| Logic (QObject *parent=nullptr) |
| Constructs a Logic. More...
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Actor * | getActor () const |
| Returns actor. More...
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bool | isActive () const |
| Returns active. More...
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void | setActive (bool value) |
| Sets active. More...
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virtual void | update () |
| Performs the update (i.e. execution of behavior) of this Logic. More...
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| QObject (QObject *parent) |
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virtual bool | event (QEvent *e) |
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virtual bool | eventFilter (QObject *watched, QEvent *event) |
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virtual const QMetaObject * | metaObject () const |
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QString | objectName () const |
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void | setObjectName (const QString &name) |
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bool | isWidgetType () const |
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bool | isWindowType () const |
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bool | signalsBlocked () const |
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bool | blockSignals (bool block) |
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QThread * | thread () const |
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void | moveToThread (QThread *targetThread) |
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int | startTimer (int interval, Qt::TimerType timerType) |
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void | killTimer (int id) |
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T | findChild (const QString &name, QFlags< Qt::FindChildOption > options) const |
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QList< T > | findChildren (const QString &name, QFlags< Qt::FindChildOption > options) const |
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QList< T > | findChildren (const QRegExp ®Exp, QFlags< Qt::FindChildOption > options) const |
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QList< T > | findChildren (const QRegularExpression &re, QFlags< Qt::FindChildOption > options) const |
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const QObjectList & | children () const |
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void | setParent (QObject *parent) |
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void | installEventFilter (QObject *filterObj) |
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void | removeEventFilter (QObject *obj) |
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QMetaObject::Connection | connect (const QObject *sender, const char *signal, const char *method, Qt::ConnectionType type) const |
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bool | disconnect (const char *signal, const QObject *receiver, const char *method) const |
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bool | disconnect (const QObject *receiver, const char *method) const |
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void | dumpObjectTree () |
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void | dumpObjectInfo () |
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bool | setProperty (const char *name, const QVariant &value) |
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QVariant | property (const char *name) const |
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QList< QByteArray > | dynamicPropertyNames () const |
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void | destroyed (QObject *obj) |
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void | objectNameChanged (const QString &objectName) |
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QObject * | parent () const |
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bool | inherits (const char *className) const |
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void | deleteLater () |
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QString | tr (const char *sourceText, const char *disambiguation, int n) |
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QString | trUtf8 (const char *sourceText, const char *disambiguation, int n) |
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QMetaObject::Connection | connect (const QObject *sender, const char *signal, const QObject *receiver, const char *method, Qt::ConnectionType type) |
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QMetaObject::Connection | connect (const QObject *sender, const QMetaMethod &signal, const QObject *receiver, const QMetaMethod &method, Qt::ConnectionType type) |
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QMetaObject::Connection | connect (const QObject *sender, PointerToMemberFunction signal, const QObject *receiver, PointerToMemberFunction method, Qt::ConnectionType type) |
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QMetaObject::Connection | connect (const QObject *sender, PointerToMemberFunction signal, Functor functor) |
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QMetaObject::Connection | connect (const QObject *sender, PointerToMemberFunction signal, const QObject *context, Functor functor, Qt::ConnectionType type) |
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bool | disconnect (const QObject *sender, const char *signal, const QObject *receiver, const char *method) |
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bool | disconnect (const QObject *sender, const QMetaMethod &signal, const QObject *receiver, const QMetaMethod &method) |
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bool | disconnect (const QMetaObject::Connection &connection) |
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bool | disconnect (const QObject *sender, PointerToMemberFunction signal, const QObject *receiver, PointerToMemberFunction method) |
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QObject * | sender () const |
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int | senderSignalIndex () const |
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int | receivers (const char *signal) const |
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bool | isSignalConnected (const QMetaMethod &signal) const |
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virtual void | timerEvent (QTimerEvent *event) |
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virtual void | childEvent (QChildEvent *event) |
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virtual void | customEvent (QEvent *event) |
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virtual void | connectNotify (const QMetaMethod &signal) |
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virtual void | disconnectNotify (const QMetaMethod &signal) |
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Defines a behavior that, when added to an Actor, makes it "collectable".
When a Body, whose corresponding Actor is an Actor::PlayerActor if allowNonPlayerPickup is false
, comes in contact with actor, PickupLogic "collects" actor. Collection involves:
- Awarding pickupValue points to the appropriate player, if necessary
- Updating incremental achievements to the appropriate player, if necessary
- Playing a pickupSound
- Marking collection so it is not repeated This class does not handle any visual or physical state changes for the collectable actor, so it is up to the user to define these changes by connecting to the collected() signal.