virtual void setMagnificationFilter(GLint value)=0
Sets the magnification filter mode applied to this Texture.
virtual void bind()=0
Binds this Texture to the current active texture stage.
Texture abstract base class.
Definition: Texture.h:32
virtual GLint getVerticalWrapMode()=0
Returns the wrap mode to apply to the Texture vertically.
virtual int getHeight() const =0
Returns the height of this Texture in texels.
virtual GLint getMinificationFilter()=0
Returns the minification filter mode applied to this Texture.
virtual GLint getHorizontalWrapMode()=0
Returns the wrap mode to apply to the Texture horizontally.
virtual void setHorizontalWrapMode(GLint value)=0
Sets the wrap mode to apply to the Texture horizontally.
virtual GLint getMagnificationFilter()=0
Returns the magnification filter mode applied to this Texture.
virtual void setMinificationFilter(GLint value)=0
Sets the minification filter mode applied to this Texture.
virtual int getWidth() const =0
Returns the width of this Texture in texels.
virtual void unbind()=0
Unbinds this Texture from the current active texture stage.
virtual void setVerticalWrapMode(GLint value)=0
Sets the wrap mode to apply to the Texture vertically.