17 #ifndef PARALLAXTRANSFORMITEM_H
18 #define PARALLAXTRANSFORMITEM_H
87 void updateItemOffset();
88 void updateProjectionRatio();
90 Actor* mActor =
nullptr;
92 float mZProjectionRatioX = 0.0f;
93 float mZProjectionRatioY = 0.0f;
97 #endif // PARALLAXTRANSFORMITEM_H
Representation of an entity within the Game scene.
Definition: Actor.h:40