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RendererCommon.h
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1 /*
2  * Copyright (C) 2014 Google Inc.
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  * http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 #ifndef RENDERERCOMMON_H
18 #define RENDERERCOMMON_H
19 
27 #if defined(__ANDROID__)
28 #include "GLES2/gl2.h"
29 #elif defined(__APPLE__)
30 #include "gl.h"
31 #include "glext.h"
32 #else
33 #include "GL/gl.h"
34 #include "GL/glext.h"
35 #endif
36 
37 #include "PointerDeclarations.h"
38 
39 
40 // TODO: This can be replaced with a more proper math library.
41 #include "Box2D/Common/b2Math.h"
42 
46 typedef float Matrix4[16];
50 typedef b2Vec2 Vector2;
51 
52 #endif // RENDERERCOMMON_H
float Matrix4[16]
4x4 float matrix, whose layout is compatible with GL.
Definition: RendererCommon.h:46
b2Vec2 Vector2
2D float vector, whose layout is compatible with GL.
Definition: RendererCommon.h:50
File containing forward declarations for renderer types and smart pointers.