CORGI
An open source project by
FPL.
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Manages the event graphs for any Entity that wishes to utilize the event system. More...
#include <graph.h>
Inherits corgi::Component< GraphData >.
Manages the event graphs for any Entity that wishes to utilize the event system.
Public Member Functions | |
void | PostLoadFixup () |
Fixes up all loaded Entities. More... | |
void | EntityPostLoadFixup (corgi::EntityRef &entity) |
Fixes up a given Entity. More... | |
breadboard::NodeEventBroadcaster * | GetCreateBroadcaster (corgi::EntityRef entity) |
Get the broadcaster for a given Entity. More... | |
virtual | ~GraphComponent () |
Destructor for GraphComponent. | |
virtual void | Init () |
Initialize the GraphComponent. | |
virtual void | AddFromRawData (corgi::EntityRef &entity, const void *raw_data) |
Deserialize a flat binary buffer to create and populate an Entity from raw data. More... | |
virtual RawDataUniquePtr | ExportRawData (const corgi::EntityRef &entity) const |
Serializes a GraphComponent's data for a given Entity. More... | |
virtual void | UpdateAllEntities (corgi::WorldTime delta_time) |
Broadcasts a kAdvanceFrameEventId event to update all Entities' graphs. More... | |
const corgi::EntityRef & | graph_entity () const |
breadboard::NodeEventBroadcaster * | advance_frame_broadcaster () |
Public Member Functions inherited from corgi::Component< GraphData > | |
Component () | |
Construct a Component without an EntityManager. | |
virtual | ~Component () |
Destructor for a Component. | |
virtual void | AddEntityGenerically (EntityRef &entity) |
Provides an alternate way to add Entities if you do not care about the returned data structure, and if you do not feel like casting the BaseComponent into something more specific. More... | |
GraphData * | AddEntity (EntityRef &entity, AllocationLocation alloc_location) |
Adds an Entity to the list that this Component is tracking. More... | |
GraphData * | AddEntity (EntityRef &entity) |
Adds an Entity to the list that this Component is tracking. More... | |
virtual void | RemoveEntity (EntityRef &entity) |
Removes an Entity from the list of Entities. More... | |
virtual EntityIterator | RemoveEntity (EntityIterator iter) |
Removes an Entity from the list of Entities. More... | |
virtual EntityIterator | begin () |
Gets an iterator that will iterate over every Entity associated with the Component, starting from the beginning. More... | |
virtual EntityIterator | end () |
Gets an iterator that points to the end of the list of all entites in the Component. More... | |
virtual bool | HasDataForEntity (const EntityRef &entity) |
Checks if this component contains any data associated with the supplied entity. | |
virtual void * | GetComponentDataAsVoid (const EntityRef &entity) |
Gets the data for a given Entity as a void pointer. More... | |
virtual const void * | GetComponentDataAsVoid (const EntityRef &entity) const |
Gets the data for a given Entity as a const void pointer. More... | |
GraphData * | GetComponentData (size_t data_index) |
Gets the Component data stored at a given index. More... | |
GraphData * | GetComponentData (const EntityRef &entity) |
Gets the data for a given Entity. More... | |
const GraphData * | GetComponentData (size_t data_index) const |
Gets the Component data stored at a given index. More... | |
const GraphData * | GetComponentData (const EntityRef &entity) const |
Gets the data for a given Entity. More... | |
virtual void | ClearComponentData () |
Clears all tracked Component data. | |
ComponentDataType * | Data (const EntityRef &entity) |
A utility function for retrieving the Component data for an Entity from a specific Component. More... | |
ComponentDataType * | Data (const EntityRef &entity) const |
A utility function for retrieving the Component data for an Entity from a specific Component. More... | |
bool | IsRegisteredWithComponent (const EntityRef &entity) |
A utility function for checking if an entity is registered with a particular component. More... | |
ComponentDataType * | GetComponent () |
A utility function for retrieving a reference to a specific Component object, by type. More... | |
virtual void | InitEntity (EntityRef &) |
Override this function with code that should be executed when an Entity is added to the Component. | |
virtual void | Cleanup () |
Override this function with any code that executes when this Component is removed from the EntityManager. (i.e. Usually when the game/state is over and everything is shutting down.) | |
virtual void | CleanupEntity (EntityRef &) |
Override this function with any code that needs to be executed when an Entity is removed from this Component. | |
virtual void | SetEntityManager (EntityManager *entity_manager) |
Set the EntityManager for this Component. More... | |
virtual void | SetComponentIdOnDataType (ComponentId id) |
Sets the Component ID on the data type. More... | |
Public Member Functions inherited from corgi::ComponentInterface | |
virtual | ~ComponentInterface () |
A destructor for the Component interface. | |
Additional Inherited Members | |
Public Types inherited from corgi::Component< GraphData > | |
typedef VectorPool < ComponentData >::Iterator | EntityIterator |
An iterator to iterate through all of the Entities in the Component. | |
typedef GraphData | value_type |
The templated data type stored by this Component. | |
Public Types inherited from corgi::ComponentInterface | |
typedef std::unique_ptr < uint8_t, std::function< void(uint8_t *)> > | RawDataUniquePtr |
A pointer type for exported raw data. | |
Static Public Member Functions inherited from corgi::Component< GraphData > | |
static ComponentId | GetComponentId () |
Get the ID for this Component. More... | |
Protected Member Functions inherited from corgi::Component< GraphData > | |
size_t | GetComponentDataIndex (const EntityRef &entity) const |
Get the index of the Component data for a given Entity. More... | |
Protected Attributes inherited from corgi::Component< GraphData > | |
VectorPool< ComponentData > | component_data_ |
Storage for all of the data for the Component. | |
EntityManager * | entity_manager_ |
A pointer to the EntityManager for this Component. This is the main point of contact for Components that need to talk to other things. | |
std::unordered_map < EntityIdType, ComponentIndex > | component_index_lookup_ |
A map, for translating unique entity IDs into vectorpool indexes. | |
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virtual |
Deserialize a flat binary buffer to create and populate an Entity from raw data.
[in,out] | entity | An EntityRef reference that points to an Entity that is being added from the raw data. |
[in] | raw_data | A void pointer to the raw FlatBuffer data. |
Implements corgi::ComponentInterface.
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inline |
void corgi::component_library::GraphComponent::EntityPostLoadFixup | ( | corgi::EntityRef & | entity | ) |
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virtual |
Serializes a GraphComponent's data for a given Entity.
[in] | entity | An EntityRef reference to an Entity whose corresponding GraphData will be serialized. |
Reimplemented from corgi::Component< GraphData >.
breadboard::NodeEventBroadcaster* corgi::component_library::GraphComponent::GetCreateBroadcaster | ( | corgi::EntityRef | entity | ) |
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inline |
During initialization, this value iterates over each Entity, one at a time.
void corgi::component_library::GraphComponent::PostLoadFixup | ( | ) |
Fixes up all loaded Entities.
EntityPostLoadFixup
are required on a per-Entity basis.
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virtual |
Broadcasts a kAdvanceFrameEventId
event to update all Entities' graphs.
[in] | delta_time | A WorldTime corresponding to the delta time since the last call to this function. |
Reimplemented from corgi::Component< GraphData >.