A collection of Components for common game services.
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struct | corgi::component_library::AnimationData |
| The Component data structure that corresponds to each Entity that is registered with the AnimationComponent. It contains all the information for each Entity's animation. More...
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class | corgi::component_library::AnimationComponent |
| A Component that provides an elegant way to handle Entity animation by interacting with the Motive animation library. More...
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class | corgi::CameraInterface |
| An interface for 3D cameras, allowing them to have position, facing field of view, etc. Libraries can use this to pass around generic cameras that the game itself can implement the logic for. More...
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struct | corgi::component_library::CommonServicesData |
| Holds the data that Components need (e.g. the input system, renderer, etc.). More...
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class | corgi::component_library::CommonServicesComponent |
| This is a unique Component, as no Entities will register with it and it contains no per-entity data. Its use is to provide a central location for other Components to easily access game services and managers (since Components themselves do not have direct access to the game state, but do have access to other Components). More...
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class | corgi::component_library::DefaultEntityFactory |
| Implementations of DefaultEntityFactory can be found in default_entity_factory.inc . More...
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class | corgi::component_library::EntityFactory |
| An EntityFactory builds Entities based on prototypes, using FlatBuffers to specify the raw data for Entities. More...
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struct | corgi::component_library::SerializableGraphState |
| Contains the graph state information, as well as the filename for serialization. More...
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struct | corgi::component_library::GraphData |
| Contains the data for each Entity registered with the GraphComponent. More...
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class | corgi::component_library::GraphComponent |
| Manages the event graphs for any Entity that wishes to utilize the event system. More...
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struct | corgi::component_library::MetaData |
| Holds specific metadata for an Entity. More...
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class | corgi::component_library::MetaComponent |
| A Component used to track the metadata about the Entities themselves. More...
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struct | CollisionData |
| Data describing which Entities were involed in a collision and where. More...
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struct | RigidBodyData |
| Data describing a single Bullet rigid body shape. More...
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struct | PhysicsData |
| Data for scene object Components. More...
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class | PhysicsComponent |
| The Component that manages the physics for every Entity that registers with it. More...
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struct | corgi::component_library::RenderMeshData |
| The per-Entity mesh and shader data. More...
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struct | corgi::component_library::RenderlistEntry |
| Struct used for keeping track of and sorting our render lists. More...
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class | corgi::component_library::RenderMeshComponent |
| A Component that handles the rendering of each Entities mesh that is registered with this Component. More...
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struct | corgi::component_library::TransformData |
| Holds all transform data for Entities, such as position, scale, and orientation. More...
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class | corgi::component_library::TransformComponent |
| A Component that handles the transformations for every Entity that registers with it. More...
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