A Component that handles the transformations for every Entity that registers with it.
|
virtual | ~TransformComponent () |
| Destructor for TransformComponent.
|
|
mathfu::vec3 | WorldPosition (corgi::EntityRef entity) |
| Get the world position for a given Entity. More...
|
|
mathfu::quat | WorldOrientation (corgi::EntityRef entity) |
| Get the world orientation for a given Entity. More...
|
|
mathfu::mat4 | WorldTransform (corgi::EntityRef entity) |
| Get the world transform for a given Entity. More...
|
|
corgi::EntityRef | GetRootParent (const corgi::EntityRef &entity) const |
| Get the topmost parent of a given Entity. More...
|
|
virtual void | AddFromRawData (corgi::EntityRef &entity, const void *raw_data) |
| Deserialize a flat binary buffer to create and populate an Entity from raw data. More...
|
|
virtual RawDataUniquePtr | ExportRawData (const corgi::EntityRef &entity) const |
| Serializes a TransformComponent's data for a given Entity. More...
|
|
virtual void | InitEntity (corgi::EntityRef &entity) |
| Initialize a new Entity and associate it with its TransformData. More...
|
|
virtual void | CleanupEntity (corgi::EntityRef &entity) |
| Remove the Entity and cleanup any children it may have. More...
|
|
virtual void | UpdateAllEntities (corgi::WorldTime delta_time) |
| Update the world position for all Entities registered with this Component. More...
|
|
void | AddChild (corgi::EntityRef &child, corgi::EntityRef &parent) |
| Add an Entity as a child to another Entity. More...
|
|
void | RemoveChild (corgi::EntityRef &entity) |
| Remove an Entity from the intrusive list that it belongs to. More...
|
|
void | PostLoadFixup () |
| After loading Entities, fix up any of their child links.
|
|
void | UpdateChildLinks (corgi::EntityRef &entity) |
| Take any pending child IDs and set up the child links. More...
|
|
corgi::EntityRef | ChildWithComponent (const corgi::EntityRef &entity, corgi::ComponentId id) const |
| Get the first Entity with a Component, given an ID. More...
|
|
corgi::EntityRef | ChildWithComponents (const corgi::EntityRef &entity, const corgi::ComponentId *ids, size_t num_ids) const |
| Get the first Entity with all the Components given by an array of IDs. More...
|
|
| Component () |
| Construct a Component without an EntityManager.
|
|
virtual | ~Component () |
| Destructor for a Component.
|
|
virtual void | AddEntityGenerically (EntityRef &entity) |
| Provides an alternate way to add Entities if you do not care about the returned data structure, and if you do not feel like casting the BaseComponent into something more specific. More...
|
|
TransformData * | AddEntity (EntityRef &entity, AllocationLocation alloc_location) |
| Adds an Entity to the list that this Component is tracking. More...
|
|
TransformData * | AddEntity (EntityRef &entity) |
| Adds an Entity to the list that this Component is tracking. More...
|
|
virtual void | RemoveEntity (EntityRef &entity) |
| Removes an Entity from the list of Entities. More...
|
|
virtual EntityIterator | RemoveEntity (EntityIterator iter) |
| Removes an Entity from the list of Entities. More...
|
|
virtual EntityIterator | begin () |
| Gets an iterator that will iterate over every Entity associated with the Component, starting from the beginning. More...
|
|
virtual EntityIterator | end () |
| Gets an iterator that points to the end of the list of all entites in the Component. More...
|
|
virtual bool | HasDataForEntity (const EntityRef &entity) |
| Checks if this component contains any data associated with the supplied entity.
|
|
virtual void * | GetComponentDataAsVoid (const EntityRef &entity) |
| Gets the data for a given Entity as a void pointer. More...
|
|
virtual const void * | GetComponentDataAsVoid (const EntityRef &entity) const |
| Gets the data for a given Entity as a const void pointer. More...
|
|
TransformData * | GetComponentData (size_t data_index) |
| Gets the Component data stored at a given index. More...
|
|
TransformData * | GetComponentData (const EntityRef &entity) |
| Gets the data for a given Entity. More...
|
|
const TransformData * | GetComponentData (size_t data_index) const |
| Gets the Component data stored at a given index. More...
|
|
const TransformData * | GetComponentData (const EntityRef &entity) const |
| Gets the data for a given Entity. More...
|
|
virtual void | ClearComponentData () |
| Clears all tracked Component data.
|
|
ComponentDataType * | Data (const EntityRef &entity) |
| A utility function for retrieving the Component data for an Entity from a specific Component. More...
|
|
ComponentDataType * | Data (const EntityRef &entity) const |
| A utility function for retrieving the Component data for an Entity from a specific Component. More...
|
|
bool | IsRegisteredWithComponent (const EntityRef &entity) |
| A utility function for checking if an entity is registered with a particular component. More...
|
|
ComponentDataType * | GetComponent () |
| A utility function for retrieving a reference to a specific Component object, by type. More...
|
|
virtual void | Init () |
| Override this function with code that should be executed when the Component is added to the EntityManager. (This typically happens once, at the beginning of the game before any Entities are added.)
|
|
virtual void | Cleanup () |
| Override this function with any code that executes when this Component is removed from the EntityManager. (i.e. Usually when the game/state is over and everything is shutting down.)
|
|
virtual void | SetEntityManager (EntityManager *entity_manager) |
| Set the EntityManager for this Component. More...
|
|
virtual void | SetComponentIdOnDataType (ComponentId id) |
| Sets the Component ID on the data type. More...
|
|
virtual | ~ComponentInterface () |
| A destructor for the Component interface.
|
|
|
typedef VectorPool
< ComponentData >::Iterator | EntityIterator |
| An iterator to iterate through all of the Entities in the Component.
|
|
typedef TransformData | value_type |
| The templated data type stored by this Component.
|
|
typedef std::unique_ptr
< uint8_t, std::function< void(uint8_t *)> > | RawDataUniquePtr |
| A pointer type for exported raw data.
|
|
static ComponentId | GetComponentId () |
| Get the ID for this Component. More...
|
|
size_t | GetComponentDataIndex (const EntityRef &entity) const |
| Get the index of the Component data for a given Entity. More...
|
|
VectorPool< ComponentData > | component_data_ |
| Storage for all of the data for the Component.
|
|
EntityManager * | entity_manager_ |
| A pointer to the EntityManager for this Component. This is the main point of contact for Components that need to talk to other things.
|
|
std::unordered_map
< EntityIdType, ComponentIndex > | component_index_lookup_ |
| A map, for translating unique entity IDs into vectorpool indexes.
|
|