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b2ParticleGroup.h File Reference
#include <Box2D/Particle/b2Particle.h>

Go to the source code of this file.

Classes

struct  b2ParticleGroupDef
 
class  b2ParticleGroup
 A group of particles. b2ParticleGroup::CreateParticleGroup creates these. More...
 

Enumerations

enum  b2ParticleGroupFlag {
  b2_solidParticleGroup = 1 << 0, b2_rigidParticleGroup = 1 << 1, b2_particleGroupCanBeEmpty = 1 << 2, b2_particleGroupWillBeDestroyed = 1 << 3,
  b2_particleGroupNeedsUpdateDepth = 1 << 4, b2_particleGroupInternalMask
}
 The particle group type. Can be combined with the | operator. More...
 

Enumeration Type Documentation

The particle group type. Can be combined with the | operator.

Enumerator
b2_solidParticleGroup 

Prevents overlapping or leaking.

b2_rigidParticleGroup 

Keeps its shape.

b2_particleGroupCanBeEmpty 

Won't be destroyed if it gets empty.

b2_particleGroupWillBeDestroyed 

Will be destroyed on next simulation step.

b2_particleGroupNeedsUpdateDepth 

Updates depth data on next simulation step.