19 #ifndef B2_WHEEL_JOINT_H
20 #define B2_WHEEL_JOINT_H
22 #include <Box2D/Dynamics/Joints/b2Joint.h>
117 float32 GetMaxMotorTorque()
const;
124 float32 GetSpringFrequencyHz()
const;
128 float32 GetSpringDampingRatio()
const;
139 void SolveVelocityConstraints(
const b2SolverData& data);
140 bool SolvePositionConstraints(
const b2SolverData& data);
142 float32 m_frequencyHz;
143 float32 m_dampingRatio;
152 float32 m_motorImpulse;
153 float32 m_springImpulse;
155 float32 m_maxMotorTorque;
156 float32 m_motorSpeed;
170 float32 m_sAx, m_sBx;
171 float32 m_sAy, m_sBy;
175 float32 m_springMass;
186 inline float32 b2WheelJoint::GetMaxMotorTorque()
const
188 return m_maxMotorTorque;
196 inline float32 b2WheelJoint::GetSpringFrequencyHz()
const
198 return m_frequencyHz;
203 m_dampingRatio = ratio;
206 inline float32 b2WheelJoint::GetSpringDampingRatio()
const
208 return m_dampingRatio;
void SetSpringDampingRatio(float32 ratio)
Set/Get the spring damping ratio.
Definition: b2WheelJoint.h:201
Definition: b2WheelJoint.h:30
b2Vec2 GetAnchorA() const
Get the anchor point on bodyA in world coordinates.
Definition: b2WheelJoint.cpp:329
float32 GetReactionTorque(float32 inv_dt) const
Get the reaction torque on bodyB in N*m.
Definition: b2WheelJoint.cpp:344
b2Body * bodyA
The first attached body.
Definition: b2Joint.h:92
void Dump()
Dump to b2Log.
Definition: b2WheelJoint.cpp:401
b2Vec2 localAnchorA
The local anchor point relative to bodyA's origin.
Definition: b2WheelJoint.h:50
b2Body * bodyB
The second attached body.
Definition: b2Joint.h:95
void EnableMotor(bool flag)
Enable/disable the joint motor.
Definition: b2WheelJoint.cpp:375
bool IsMotorEnabled() const
Is the joint motor enabled?
Definition: b2WheelJoint.cpp:370
float32 GetJointTranslation() const
Get the current joint translation, usually in meters.
Definition: b2WheelJoint.cpp:349
b2Vec2 GetReactionForce(float32 inv_dt) const
Get the reaction force on bodyB at the joint anchor in Newtons.
Definition: b2WheelJoint.cpp:339
Definition: b2Joint.h:103
float32 frequencyHz
Suspension frequency, zero indicates no suspension.
Definition: b2WheelJoint.h:68
void Set(float32 x_, float32 y_)
Set this vector to some specified coordinates.
Definition: b2Math.h:68
void SetZero()
Set this vector to all zeros.
Definition: b2Math.h:65
bool enableMotor
Enable/disable the joint motor.
Definition: b2WheelJoint.h:59
float32 GetMotorSpeed() const
Get the motor speed, usually in radians per second.
Definition: b2WheelJoint.h:181
b2JointType type
The joint type is set automatically for concrete joint types.
Definition: b2Joint.h:86
const b2Vec2 & GetLocalAxisA() const
The local joint axis relative to bodyA.
Definition: b2WheelJoint.h:95
const b2Vec2 & GetLocalAnchorA() const
The local anchor point relative to bodyA's origin.
Definition: b2WheelJoint.h:89
Solver Data.
Definition: b2TimeStep.h:65
b2Vec2 GetAnchorB() const
Get the anchor point on bodyB in world coordinates.
Definition: b2WheelJoint.cpp:334
float32 maxMotorTorque
The maximum motor torque, usually in N-m.
Definition: b2WheelJoint.h:62
Joint definitions are used to construct joints.
Definition: b2Joint.h:74
b2Vec2 localAnchorB
The local anchor point relative to bodyB's origin.
Definition: b2WheelJoint.h:53
A rigid body. These are created via b2World::CreateBody.
Definition: b2Body.h:132
float32 motorSpeed
The desired motor speed in radians per second.
Definition: b2WheelJoint.h:65
A 2D column vector.
Definition: b2Math.h:56
const b2Vec2 & GetLocalAnchorB() const
The local anchor point relative to bodyB's origin.
Definition: b2WheelJoint.h:92
void SetMotorSpeed(float32 speed)
Set the motor speed, usually in radians per second.
Definition: b2WheelJoint.cpp:382
float32 GetJointSpeed() const
Get the current joint translation speed, usually in meters per second.
Definition: b2WheelJoint.cpp:363
void Initialize(b2Body *bodyA, b2Body *bodyB, const b2Vec2 &anchor, const b2Vec2 &axis)
Definition: b2WheelJoint.cpp:39
Definition: b2WheelJoint.h:79
float32 dampingRatio
Suspension damping ratio, one indicates critical damping.
Definition: b2WheelJoint.h:71
b2Vec2 localAxisA
The local translation axis in bodyA.
Definition: b2WheelJoint.h:56
float32 GetMotorTorque(float32 inv_dt) const
Get the current motor torque given the inverse time step, usually in N-m.
Definition: b2WheelJoint.cpp:396
void SetMaxMotorTorque(float32 torque)
Set/Get the maximum motor force, usually in N-m.
Definition: b2WheelJoint.cpp:389
void SetSpringFrequencyHz(float32 hz)
Set/Get the spring frequency in hertz. Setting the frequency to zero disables the spring...
Definition: b2WheelJoint.h:191