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b2Vec2 | GetAnchorA () const |
| Get the anchor point on bodyA in world coordinates.
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b2Vec2 | GetAnchorB () const |
| Get the anchor point on bodyB in world coordinates.
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b2Vec2 | GetReactionForce (float32 inv_dt) const |
| Get the reaction force on bodyB at the joint anchor in Newtons.
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float32 | GetReactionTorque (float32 inv_dt) const |
| Get the reaction torque on bodyB in N*m.
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const b2Vec2 & | GetLocalAnchorA () const |
| The local anchor point relative to bodyA's origin.
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const b2Vec2 & | GetLocalAnchorB () const |
| The local anchor point relative to bodyB's origin.
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const b2Vec2 & | GetLocalAxisA () const |
| The local joint axis relative to bodyA.
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float32 | GetJointTranslation () const |
| Get the current joint translation, usually in meters.
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float32 | GetJointSpeed () const |
| Get the current joint translation speed, usually in meters per second.
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bool | IsMotorEnabled () const |
| Is the joint motor enabled?
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void | EnableMotor (bool flag) |
| Enable/disable the joint motor.
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void | SetMotorSpeed (float32 speed) |
| Set the motor speed, usually in radians per second.
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float32 | GetMotorSpeed () const |
| Get the motor speed, usually in radians per second.
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void | SetMaxMotorTorque (float32 torque) |
| Set/Get the maximum motor force, usually in N-m.
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float32 | GetMaxMotorTorque () const |
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float32 | GetMotorTorque (float32 inv_dt) const |
| Get the current motor torque given the inverse time step, usually in N-m.
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void | SetSpringFrequencyHz (float32 hz) |
| Set/Get the spring frequency in hertz. Setting the frequency to zero disables the spring.
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float32 | GetSpringFrequencyHz () const |
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void | SetSpringDampingRatio (float32 ratio) |
| Set/Get the spring damping ratio.
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float32 | GetSpringDampingRatio () const |
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void | Dump () |
| Dump to b2Log.
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b2JointType | GetType () const |
| Get the type of the concrete joint.
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b2Body * | GetBodyA () |
| Get the first body attached to this joint.
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b2Body * | GetBodyB () |
| Get the second body attached to this joint.
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b2Joint * | GetNext () |
| Get the next joint the world joint list.
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const b2Joint * | GetNext () const |
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void * | GetUserData () const |
| Get the user data pointer.
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void | SetUserData (void *data) |
| Set the user data pointer.
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bool | IsActive () const |
| Short-cut function to determine if either body is inactive.
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bool | GetCollideConnected () const |
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virtual void | ShiftOrigin (const b2Vec2 &newOrigin) |
| Shift the origin for any points stored in world coordinates.
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A wheel joint. This joint provides two degrees of freedom: translation along an axis fixed in bodyA and rotation in the plane. You can use a joint limit to restrict the range of motion and a joint motor to drive the rotation or to model rotational friction. This joint is designed for vehicle suspensions.