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b2EdgeShape Class Reference

#include <b2EdgeShape.h>

Inherits b2Shape.

Public Member Functions

void Set (const b2Vec2 &v1, const b2Vec2 &v2)
 Set this as an isolated edge.
 
b2ShapeClone (b2BlockAllocator *allocator) const
 Implement b2Shape.
 
int32 GetChildCount () const
 
bool TestPoint (const b2Transform &transform, const b2Vec2 &p) const
 
void ComputeDistance (const b2Transform &xf, const b2Vec2 &p, float32 *distance, b2Vec2 *normal, int32 childIndex) const
 
bool RayCast (b2RayCastOutput *output, const b2RayCastInput &input, const b2Transform &transform, int32 childIndex) const
 Implement b2Shape.
 
void ComputeAABB (b2AABB *aabb, const b2Transform &transform, int32 childIndex) const
 
void ComputeMass (b2MassData *massData, float32 density) const
 
- Public Member Functions inherited from b2Shape
Type GetType () const
 

Public Attributes

b2Vec2 m_vertex1
 These are the edge vertices.
 
b2Vec2 m_vertex2
 
b2Vec2 m_vertex0
 Optional adjacent vertices. These are used for smooth collision.
 
b2Vec2 m_vertex3
 
bool m_hasVertex0
 
bool m_hasVertex3
 
- Public Attributes inherited from b2Shape
Type m_type
 
float32 m_radius
 

Additional Inherited Members

- Public Types inherited from b2Shape
enum  Type {
  e_circle = 0, e_edge = 1, e_polygon = 2, e_chain = 3,
  e_typeCount = 4
}
 

Detailed Description

A line segment (edge) shape. These can be connected in chains or loops to other edge shapes. The connectivity information is used to ensure correct contact normals.

Member Function Documentation

void b2EdgeShape::ComputeAABB ( b2AABB aabb,
const b2Transform transform,
int32  childIndex 
) const
virtual
See Also
b2Shape::ComputeAABB

Implements b2Shape.

void b2EdgeShape::ComputeDistance ( const b2Transform xf,
const b2Vec2 p,
float32 *  distance,
b2Vec2 normal,
int32  childIndex 
) const
virtual

Compute the distance from the current shape to the specified point. This only works for convex shapes.

Parameters
xfthe shape world transform.
pa point in world coordinates.
distancereturns the distance from the current shape.
normalreturns the direction in which the distance increases.

Implements b2Shape.

void b2EdgeShape::ComputeMass ( b2MassData massData,
float32  density 
) const
virtual
See Also
b2Shape::ComputeMass

Implements b2Shape.

int32 b2EdgeShape::GetChildCount ( ) const
virtual
See Also
b2Shape::GetChildCount

Implements b2Shape.

bool b2EdgeShape::TestPoint ( const b2Transform transform,
const b2Vec2 p 
) const
virtual
See Also
b2Shape::TestPoint

Implements b2Shape.


The documentation for this class was generated from the following files: