Strutture (Struct)
Like C and C++, Rust has support for custom structs:
struct Person {
name: String,
age: u8,
}
fn describe(person: &Person) {
println!("{} is {} years old", person.name, person.age);
}
fn main() {
let mut peter = Person { name: String::from("Peter"), age: 27 };
describe(&peter);
peter.age = 28;
describe(&peter);
let name = String::from("Avery");
let age = 39;
let avery = Person { name, age };
describe(&avery);
let jackie = Person { name: String::from("Jackie"), ..avery };
describe(&jackie);
}
This slide should take about 10 minutes.
Punti chiave:
- Structs funzionano come in C o C++.
- Like in C++, and unlike in C, no typedef is needed to define a type.
- Unlike in C++, there is no inheritance between structs.
- This may be a good time to let people know there are different types of structs.
- Zero-sized structs (e.g.
struct Foo;) might be used when implementing a trait on some type but don’t have any data that you want to store in the value itself. - The next slide will introduce Tuple structs, used when the field names are not important.
- Zero-sized structs (e.g.
- If you already have variables with the right names, then you can create the struct using a shorthand.
- The syntax
..averyallows us to copy the majority of the fields from the old struct without having to explicitly type it all out. It must always be the last element.