| AdvanceFrame(bool minimized, double time) | fplbase::Renderer | |
| AllowMultiThreading() | fplbase::Renderer | inline |
| BeginRendering() | fplbase::Renderer | |
| bone_transforms() const | fplbase::Renderer | inline |
| camera_pos() const | fplbase::Renderer | inline |
| ClearDepthBuffer() | fplbase::Renderer | |
| ClearFrameBuffer(const mathfu::vec4 &color) | fplbase::Renderer | |
| color() const | fplbase::Renderer | inline |
| CompileAndLinkShader(const char *vs_source, const char *ps_source) | fplbase::Renderer | inline |
| EndRendering() | fplbase::Renderer | |
| environment() (defined in fplbase::Renderer) | fplbase::Renderer | inline |
| feature_level() const | fplbase::Renderer | inline |
| force_blend_mode() const | fplbase::Renderer | inline |
| GetActiveShader() const | fplbase::Renderer | inline |
| GetActiveShader() | fplbase::Renderer | inline |
| GetFplBaseVersion() const | fplbase::Renderer | inline |
| GetRenderState() const | fplbase::Renderer | inline |
| GetViewportSize() | fplbase::Renderer | inline |
| impl() (defined in fplbase::Renderer) | fplbase::Renderer | inline |
| Initialize(const mathfu::vec2i &window_size, const char *window_title, const WindowMode window_mode=kWindowModeWindowedScaled) | fplbase::Renderer | inline |
| last_error() const | fplbase::Renderer | inline |
| light_pos() const | fplbase::Renderer | inline |
| max_vertex_uniform_components() | fplbase::Renderer | inline |
| model() const | fplbase::Renderer | inline |
| model_view_projection() const | fplbase::Renderer | inline |
| num_bones() const | fplbase::Renderer | inline |
| RecompileShader(const char *vs_source, const char *ps_source, Shader *shader) | fplbase::Renderer | inline |
| Renderer() (defined in fplbase::Renderer) | fplbase::Renderer | |
| ScissorOff() | fplbase::Renderer | |
| ScissorOn(const mathfu::vec2i &ops, const mathfu::vec2i &size) | fplbase::Renderer | |
| set_camera_pos(const mathfu::vec3 &camera_pos) | fplbase::Renderer | inline |
| set_color(const mathfu::vec4 &color) | fplbase::Renderer | inline |
| set_force_blend_mode(BlendMode bm) | fplbase::Renderer | inline |
| set_last_error(const std::string &last_error) (defined in fplbase::Renderer) | fplbase::Renderer | inline |
| set_light_pos(const mathfu::vec3 &light_pos) | fplbase::Renderer | inline |
| set_model(const mathfu::mat4 &model) | fplbase::Renderer | inline |
| set_model_view_projection(const mathfu::mat4 &mvp) | fplbase::Renderer | inline |
| set_override_pixel_shader(const std::string &ps) | fplbase::Renderer | inline |
| set_window_size(const mathfu::vec2i &ws) | fplbase::Renderer | inline |
| SetAnimation(const mathfu::AffineTransform *bone_transforms, int num_bones) | fplbase::Renderer | inline |
| SetBlendMode(BlendMode blend_mode, float amount) | fplbase::Renderer | |
| SetBlendMode(BlendMode blend_mode) | fplbase::Renderer | |
| SetBoneTransforms(const mathfu::AffineTransform *bone_transforms, int num_bones) | fplbase::Renderer | inline |
| SetCulling(CullingMode mode) | fplbase::Renderer | |
| SetDepthFunction(DepthFunction func) | fplbase::Renderer | |
| SetStencilMode(StencilMode mode, int ref, StencilMask mask) | fplbase::Renderer | |
| SetViewport(const Viewport &viewport) | fplbase::Renderer | |
| SetWindowSize(const mathfu::vec2i &window_size) | fplbase::Renderer | inline |
| ShutDown() | fplbase::Renderer | inline |
| SupportsTextureFormat(TextureFormat texture_format) const | fplbase::Renderer | inline |
| SupportsTextureNpot() const | fplbase::Renderer | inline |
| time() const | fplbase::Renderer | inline |
| UpdateCachedRenderState(const RenderState &render_state) | fplbase::Renderer | |
| window_size() const | fplbase::Renderer | inline |
| window_size() | fplbase::Renderer | inline |
| ~Renderer() (defined in fplbase::Renderer) | fplbase::Renderer | |