Ion
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#include <bitset>
#include <cstring>
#include <iostream>
#include <memory>
#include <sstream>
#include <string>
#include "ion/base/logging.h"
#include "ion/base/referent.h"
#include "ion/base/stlalloc/allocset.h"
#include "ion/base/stlalloc/allocvector.h"
#include "ion/gfx/graphicsmanagermacrodefs.h"
#include "ion/gfx/statetable.h"
#include "ion/gfx/tracinghelper.h"
#include "ion/math/range.h"
#include "ion/portgfx/glheaders.h"
#include "ion/gfx/glfunctions.inc"
#include "ion/gfx/graphicsmanagermacroundefs.h"
Go to the source code of this file.
Classes | |
class | ion::gfx::GraphicsManager |
GraphicsManager manages the graphics library for an application. More... | |
struct | ion::gfx::GraphicsManager::ShaderPrecision |
Information about shader precision, see below. More... | |
struct | ion::gfx::GraphicsManager::GlVersions |
Simple wrapper for a set of GL versions. More... | |
Namespaces | |
ion | |
Copyright 2016 Google Inc. | |
ion::gfx | |
Typedefs | |
typedef base::ReferentPtr < GraphicsManager >::Type | ion::gfx::GraphicsManagerPtr |
Convenience typedef for shared pointer to a GraphicsManager. More... | |