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Ion
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#include <bitset>#include <cstring>#include <iostream>#include <memory>#include <sstream>#include <string>#include "ion/base/logging.h"#include "ion/base/referent.h"#include "ion/base/stlalloc/allocset.h"#include "ion/base/stlalloc/allocvector.h"#include "ion/gfx/graphicsmanagermacrodefs.h"#include "ion/gfx/statetable.h"#include "ion/gfx/tracinghelper.h"#include "ion/math/range.h"#include "ion/portgfx/glheaders.h"#include "ion/gfx/glfunctions.inc"#include "ion/gfx/graphicsmanagermacroundefs.h"

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Classes | |
| class | ion::gfx::GraphicsManager |
| GraphicsManager manages the graphics library for an application. More... | |
| struct | ion::gfx::GraphicsManager::ShaderPrecision |
| Information about shader precision, see below. More... | |
| struct | ion::gfx::GraphicsManager::GlVersions |
| Simple wrapper for a set of GL versions. More... | |
Namespaces | |
| ion | |
| Copyright 2016 Google Inc. | |
| ion::gfx | |
Typedefs | |
| typedef base::ReferentPtr < GraphicsManager >::Type | ion::gfx::GraphicsManagerPtr |
| Convenience typedef for shared pointer to a GraphicsManager. More... | |