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remoteserver.h
Go to the documentation of this file.
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#ifndef ION_REMOTE_REMOTESERVER_H_
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#define ION_REMOTE_REMOTESERVER_H_
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#include "
ion/remote/httpserver.h
"
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#include "
ion/gfx/renderer.h
"
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#include "
ion/gfxutils/frame.h
"
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#include "
ion/gfxutils/shadermanager.h
"
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#if !ION_PRODUCTION
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# include "
ion/remote/remoteserver.h
"
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# include "
ion/remote/nodegraphhandler.h
"
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#endif
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namespace
ion {
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namespace
remote {
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class
ION_API
RemoteServer
:
public
HttpServer
{
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public
:
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explicit
RemoteServer
(
int
port);
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RemoteServer
(
const
gfx::RendererPtr
& renderer,
44
const
gfxutils::ShaderManagerPtr
& shader_manager,
45
const
gfxutils::FramePtr
& frame,
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int
port);
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~
RemoteServer
()
override
;
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void
AddNode(
const
gfx::NodePtr
& node)
const
;
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bool
RemoveNode(
const
gfx::NodePtr
& node)
const
;
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private
:
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void
Init(
int
port);
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#if !ION_PRODUCTION
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NodeGraphHandlerPtr
node_graph_handler_;
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#endif
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};
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}
// namespace remote
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}
// namespace ion
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#endif // ION_REMOTE_REMOTESERVER_H_
shadermanager.h
ion::remote::RemoteServer
A RemoteServer starts an HttpServer with a predefined handler for the /ion subdirectory.
Definition:
remoteserver.h:37
httpserver.h
frame.h
remoteserver.h
ion::remote::HttpServer
Definition:
httpserver.h:33
nodegraphhandler.h
ion::base::SharedPtr
A SharedPtr is a smart shared pointer to an instance of some class that implements reference counting...
Definition:
sharedptr.h:60
renderer.h
remote
remoteserver.h
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