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Ion
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#include "resourcemanager.h"


Public Attributes | |
| GLenum | unit |
| The texture unit the texture is bound to. More... | |
| GLuint | sampler |
| The sampler that is currently bound to the same unit as the texture. More... | |
| GLuint | width |
| The dimensions of the texture. More... | |
| GLuint | height |
| Image::Format | format |
| The format of the texture. More... | |
| GLuint | id |
| OpenGL object id. More... | |
| std::string | label |
| The label of the ResourceHolder that owns the Resource. More... | |
Definition at line 112 of file resourcemanager.h.
| Image::Format ion::gfx::ResourceManager::TextureResourceInfo::format |
The format of the texture.
Definition at line 121 of file resourcemanager.h.
| GLuint ion::gfx::ResourceManager::TextureResourceInfo::height |
Definition at line 119 of file resourcemanager.h.
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inherited |
OpenGL object id.
Definition at line 86 of file resourcemanager.h.
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inherited |
The label of the ResourceHolder that owns the Resource.
Definition at line 88 of file resourcemanager.h.
| GLuint ion::gfx::ResourceManager::TextureResourceInfo::sampler |
The sampler that is currently bound to the same unit as the texture.
Definition at line 116 of file resourcemanager.h.
| GLenum ion::gfx::ResourceManager::TextureResourceInfo::unit |
The texture unit the texture is bound to.
Definition at line 114 of file resourcemanager.h.
| GLuint ion::gfx::ResourceManager::TextureResourceInfo::width |
The dimensions of the texture.
Definition at line 118 of file resourcemanager.h.