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Body Member List

This is the complete list of members for Body, including all inherited members.

activeBody
activeChanged()Bodysignal
actorBody
addJoint(Joint *joint)Body
angleInRadiansBody
angleInRadiansSet()Bodysignal
angularDampingBody
angularDampingChanged()Bodysignal
angularVelocityBody
angularVelocitySet()Bodysignal
applyForceToCenter(const QPointF &force)Body
applyTorque(float torque)Body
beginContact(Body *otherBody, const QPointF &normal)Body
blockSignals(bool block)QObject
Body(QObject *parent=0)Bodyexplicit
BodyType enum nameBody
bodyTypeBody
bodyTypeChanged()Bodysignal
childEvent(QChildEvent *event)QObjectprotectedvirtual
children() constQObject
clearAllAttachedJoints()Body
clearJoints()Body
connect(const QObject *sender, const char *signal, const QObject *receiver, const char *method, Qt::ConnectionType type)QObjectstatic
connect(const QObject *sender, const QMetaMethod &signal, const QObject *receiver, const QMetaMethod &method, Qt::ConnectionType type)QObjectstatic
connect(const QObject *sender, const char *signal, const char *method, Qt::ConnectionType type) constQObject
connect(const QObject *sender, PointerToMemberFunction signal, const QObject *receiver, PointerToMemberFunction method, Qt::ConnectionType type)QObjectstatic
connect(const QObject *sender, PointerToMemberFunction signal, Functor functor)QObjectstatic
connect(const QObject *sender, PointerToMemberFunction signal, const QObject *context, Functor functor, Qt::ConnectionType type)QObjectstatic
connectNotify(const QMetaMethod &signal)QObjectprotectedvirtual
contactBegun(Body *otherBody, QPointF normal)Bodysignal
contactEnded(Body *otherBody, QPointF normal)Bodysignal
customEvent(QEvent *event)QObjectprotectedvirtual
deleteLater()QObject
densityBody
densityChanged()Bodysignal
destroyed(QObject *obj)QObject
disconnect(const QObject *sender, const char *signal, const QObject *receiver, const char *method)QObjectstatic
disconnect(const QObject *sender, const QMetaMethod &signal, const QObject *receiver, const QMetaMethod &method)QObjectstatic
disconnect(const char *signal, const QObject *receiver, const char *method) constQObject
disconnect(const QObject *receiver, const char *method) constQObject
disconnect(const QMetaObject::Connection &connection)QObjectstatic
disconnect(const QObject *sender, PointerToMemberFunction signal, const QObject *receiver, PointerToMemberFunction method)QObjectstatic
disconnectNotify(const QMetaMethod &signal)QObjectprotectedvirtual
dumpObjectInfo()QObject
dumpObjectTree()QObject
DynamicBody enum valueBody
dynamicPropertyNames() constQObject
endContact(Body *otherBody, const QPointF &normal)Body
event(QEvent *e)QObjectvirtual
eventFilter(QObject *watched, QEvent *event)QObjectvirtual
findChild(const QString &name, QFlags< Qt::FindChildOption > options) constQObject
findChildren(const QString &name, QFlags< Qt::FindChildOption > options) constQObject
findChildren(const QRegExp &regExp, QFlags< Qt::FindChildOption > options) constQObject
findChildren(const QRegularExpression &re, QFlags< Qt::FindChildOption > options) constQObject
forEachFixture(const std::function< void(b2Fixture *)> &func)Bodyprotected
forEachShape(const std::function< void(b2Shape *)> &func)Bodyinlinevirtual
frictionBody
frictionChanged()Bodysignal
getActor() const Body
getAngleInRadians() const Body
getAngularDamping() const Body
getAngularVelocity() const Body
getBody()Bodyinline
getBodyType() const Body
getContactedBodies() const Body
getDensity() const Bodyinline
getFriction() const Bodyinline
getGravityScale() const Body
getJoint(int index)Bodyinline
getJointCount() const Bodyinline
getJointListProperty()Body
getJoints() const Bodyinline
getLinearDamping() const Body
getLinearVelocity() const Body
getMagneticStrength() const Bodyinline
getPosition() const Body
getRestitution() const Bodyinline
gravityScaleBody
gravityScaleChanged()Bodysignal
inherits(const char *className) constQObject
installEventFilter(QObject *filterObj)QObject
invalidateFixtures()Bodyinlineprotected
invalidateTransform()Bodyinline
isActive() const Body
isMagnetic() const Bodyinline
isSensor() const Bodyinline
isSignalConnected(const QMetaMethod &signal) constQObjectprotected
isWidgetType() constQObject
isWindowType() constQObject
Joint (defined in Body)Bodyfriend
jointsBody
jointsChanged()Bodysignal
killTimer(int id)QObject
KinematicBody enum valueBody
linearDampingBody
linearDampingChanged()Bodysignal
linearVelocityBody
linearVelocitySet()Bodysignal
magneticBody
magneticChanged()Bodysignal
magneticStrengthBody
magneticStrengthChanged()Bodysignal
metaObject() constQObjectvirtual
moveToThread(QThread *targetThread)QObject
objectNameQObject
objectName() constQObject
objectNameChanged(const QString &objectName)QObject
parent() constQObject
positionBody
positionSet()Bodysignal
property(const char *name) constQObject
QObject(QObject *parent)QObject
queuedContactBegun(Body *otherBody, QPointF normal)Bodysignal
queuedContactEnded(Body *otherBody, QPointF normal)Bodysignal
receivers(const char *signal) constQObjectprotected
removeEventFilter(QObject *obj)QObject
removeJoint(Joint *joint)Body
restitutionBody
restitutionChanged()Bodysignal
sender() constQObjectprotected
senderSignalIndex() constQObjectprotected
sensorBody
sensorChanged()Bodysignal
setActive(bool value)Body
setAngleInRadians(float value)Body
setAngularDamping(float value)Body
setAngularVelocity(float value)Body
setBodyType(BodyType value)Body
setDensity(float value)Body
setFriction(float value)Body
setGravityScale(float value)Body
setJoints(const QList< Joint * > &value)Body
setLinearDamping(float value)Body
setLinearVelocity(const QPointF &value)Body
setMagnetic(bool value)Body
setMagneticStrength(float value)Body
setObjectName(const QString &name)QObject
setParent(QObject *parent)QObject
setPosition(const QPointF &value)Body
setProperty(const char *name, const QVariant &value)QObject
setRestitution(float value)Body
setSensor(bool value)Body
signalsBlocked() constQObject
startTimer(int interval, Qt::TimerType timerType)QObject
StaticBody enum valueBody
thread() constQObject
timerEvent(QTimerEvent *event)QObjectprotectedvirtual
tr(const char *sourceText, const char *disambiguation, int n)QObjectstatic
trUtf8(const char *sourceText, const char *disambiguation, int n)QObjectstatic
updateAfterPhysics()Bodyvirtual
updateBeforePhysics()Bodyvirtual
~Body()Bodyvirtual
~QObject()QObjectvirtual