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VoltAir
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This is the complete list of members for Game, including all inherited members.
| blockSignals(bool block) | QObject | |
| childEvent(QChildEvent *event) | QObject | protectedvirtual |
| children() const | QObject | |
| connect(const QObject *sender, const char *signal, const QObject *receiver, const char *method, Qt::ConnectionType type) | QObject | static |
| connect(const QObject *sender, const QMetaMethod &signal, const QObject *receiver, const QMetaMethod &method, Qt::ConnectionType type) | QObject | static |
| connect(const QObject *sender, const char *signal, const char *method, Qt::ConnectionType type) const | QObject | |
| connect(const QObject *sender, PointerToMemberFunction signal, const QObject *receiver, PointerToMemberFunction method, Qt::ConnectionType type) | QObject | static |
| connect(const QObject *sender, PointerToMemberFunction signal, Functor functor) | QObject | static |
| connect(const QObject *sender, PointerToMemberFunction signal, const QObject *context, Functor functor, Qt::ConnectionType type) | QObject | static |
| connectNotify(const QMetaMethod &signal) | QObject | protectedvirtual |
| customEvent(QEvent *event) | QObject | protectedvirtual |
| deleteLater() | QObject | |
| destroyed(QObject *obj) | QObject | |
| disconnect(const QObject *sender, const char *signal, const QObject *receiver, const char *method) | QObject | static |
| disconnect(const QObject *sender, const QMetaMethod &signal, const QObject *receiver, const QMetaMethod &method) | QObject | static |
| disconnect(const char *signal, const QObject *receiver, const char *method) const | QObject | |
| disconnect(const QObject *receiver, const char *method) const | QObject | |
| disconnect(const QMetaObject::Connection &connection) | QObject | static |
| disconnect(const QObject *sender, PointerToMemberFunction signal, const QObject *receiver, PointerToMemberFunction method) | QObject | static |
| disconnectNotify(const QMetaMethod &signal) | QObject | protectedvirtual |
| dumpObjectInfo() | QObject | |
| dumpObjectTree() | QObject | |
| dynamicPropertyNames() const | QObject | |
| event(QEvent *e) | QObject | virtual |
| eventFilter(QObject *watched, QEvent *event) | QObject | virtual |
| findChild(const QString &name, QFlags< Qt::FindChildOption > options) const | QObject | |
| findChildren(const QString &name, QFlags< Qt::FindChildOption > options) const | QObject | |
| findChildren(const QRegExp ®Exp, QFlags< Qt::FindChildOption > options) const | QObject | |
| findChildren(const QRegularExpression &re, QFlags< Qt::FindChildOption > options) const | QObject | |
| getCurrentLevelInfo() const | Game | |
| getCurrentLevelProgression() const | Game | inline |
| getDebugMetricsMonitor() const | Game | inline |
| getInstance() | Game | static |
| getLastPlayedEnvironmentIndex(const QString &progressionName) const | Game | |
| getLastPlayedLevelIndexInEnvironment(const QString &progressionName, const QString &environmentName) const | Game | |
| getLevelProgressionList() const | Game | inline |
| getNumStars(const QString &progressionName, const QString &levelName) const | Game | |
| getUi() const | Game | inline |
| incrementAchievement(const QString &name, int numSteps, bool immediately=false) | Game | |
| inherits(const char *className) const | QObject | |
| init() | Game | |
| installEventFilter(QObject *filterObj) | QObject | |
| isEnvironmentUnlocked(const QString &progressionName, const QString &environmentName) const | Game | |
| isLevelUnlocked(const QString &progressionName, const QString &levelName) const | Game | |
| isSignalConnected(const QMetaMethod &signal) const | QObject | protected |
| isUiActive() const | Game | inline |
| isWidgetType() const | QObject | |
| isWindowType() const | QObject | |
| killTimer(int id) | QObject | |
| levelCompleted(bool gameIsOver, int oneStarThreshold, int twoStarThreshold, int threeStarThreshold, int fourStarThreshold, int playerScore) | Game | signal |
| metaObject() const | QObject | virtual |
| moveToThread(QThread *targetThread) | QObject | |
| objectName | QObject | |
| objectName() const | QObject | |
| objectNameChanged(const QString &objectName) | QObject | |
| onCloudDataConflict(const QString &localData, const QString &serverData) | Game | slot |
| onCloudDataLoaded(int statusCode, const QString &data) | Game | slot |
| onLevelCompleted() | Game | slot |
| onSignedIntoCloudChanged(bool signedIntoCloud) | Game | slot |
| parent() const | QObject | |
| playerScoreChanged(int playerId, int score) | Game | signal |
| property(const char *name) const | QObject | |
| QObject(QObject *parent) | QObject | |
| receivers(const char *signal) const | QObject | protected |
| removeEventFilter(QObject *obj) | QObject | |
| revealAchievement(const QString &name, bool immediately=true) | Game | |
| sender() const | QObject | protected |
| senderSignalIndex() const | QObject | protected |
| setAchievementSteps(const QString &name, int minSteps, bool immediately=false) | Game | |
| setObjectName(const QString &name) | QObject | |
| setParent(QObject *parent) | QObject | |
| setProperty(const char *name, const QVariant &value) | QObject | |
| signalsBlocked() const | QObject | |
| startTimer(int interval, Qt::TimerType timerType) | QObject | |
| thread() const | QObject | |
| timerEvent(QTimerEvent *event) | QObject | protectedvirtual |
| tr(const char *sourceText, const char *disambiguation, int n) | QObject | static |
| trUtf8(const char *sourceText, const char *disambiguation, int n) | QObject | static |
| tryLoadLevel() | Game | |
| unlockAchievement(const QString &name, bool immediately=true) | Game | |
| updatePlayerScore(int playerId, int amountChanged) | Game | |
| ~Game() (defined in Game) | Game | virtual |
| ~QObject() | QObject | virtual |