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Game Member List

This is the complete list of members for Game, including all inherited members.

blockSignals(bool block)QObject
childEvent(QChildEvent *event)QObjectprotectedvirtual
children() constQObject
connect(const QObject *sender, const char *signal, const QObject *receiver, const char *method, Qt::ConnectionType type)QObjectstatic
connect(const QObject *sender, const QMetaMethod &signal, const QObject *receiver, const QMetaMethod &method, Qt::ConnectionType type)QObjectstatic
connect(const QObject *sender, const char *signal, const char *method, Qt::ConnectionType type) constQObject
connect(const QObject *sender, PointerToMemberFunction signal, const QObject *receiver, PointerToMemberFunction method, Qt::ConnectionType type)QObjectstatic
connect(const QObject *sender, PointerToMemberFunction signal, Functor functor)QObjectstatic
connect(const QObject *sender, PointerToMemberFunction signal, const QObject *context, Functor functor, Qt::ConnectionType type)QObjectstatic
connectNotify(const QMetaMethod &signal)QObjectprotectedvirtual
customEvent(QEvent *event)QObjectprotectedvirtual
deleteLater()QObject
destroyed(QObject *obj)QObject
disconnect(const QObject *sender, const char *signal, const QObject *receiver, const char *method)QObjectstatic
disconnect(const QObject *sender, const QMetaMethod &signal, const QObject *receiver, const QMetaMethod &method)QObjectstatic
disconnect(const char *signal, const QObject *receiver, const char *method) constQObject
disconnect(const QObject *receiver, const char *method) constQObject
disconnect(const QMetaObject::Connection &connection)QObjectstatic
disconnect(const QObject *sender, PointerToMemberFunction signal, const QObject *receiver, PointerToMemberFunction method)QObjectstatic
disconnectNotify(const QMetaMethod &signal)QObjectprotectedvirtual
dumpObjectInfo()QObject
dumpObjectTree()QObject
dynamicPropertyNames() constQObject
event(QEvent *e)QObjectvirtual
eventFilter(QObject *watched, QEvent *event)QObjectvirtual
findChild(const QString &name, QFlags< Qt::FindChildOption > options) constQObject
findChildren(const QString &name, QFlags< Qt::FindChildOption > options) constQObject
findChildren(const QRegExp &regExp, QFlags< Qt::FindChildOption > options) constQObject
findChildren(const QRegularExpression &re, QFlags< Qt::FindChildOption > options) constQObject
getCurrentLevelInfo() const Game
getCurrentLevelProgression() const Gameinline
getDebugMetricsMonitor() const Gameinline
getInstance()Gamestatic
getLastPlayedEnvironmentIndex(const QString &progressionName) const Game
getLastPlayedLevelIndexInEnvironment(const QString &progressionName, const QString &environmentName) const Game
getLevelProgressionList() const Gameinline
getNumStars(const QString &progressionName, const QString &levelName) const Game
getUi() const Gameinline
incrementAchievement(const QString &name, int numSteps, bool immediately=false)Game
inherits(const char *className) constQObject
init()Game
installEventFilter(QObject *filterObj)QObject
isEnvironmentUnlocked(const QString &progressionName, const QString &environmentName) const Game
isLevelUnlocked(const QString &progressionName, const QString &levelName) const Game
isSignalConnected(const QMetaMethod &signal) constQObjectprotected
isUiActive() const Gameinline
isWidgetType() constQObject
isWindowType() constQObject
killTimer(int id)QObject
levelCompleted(bool gameIsOver, int oneStarThreshold, int twoStarThreshold, int threeStarThreshold, int fourStarThreshold, int playerScore)Gamesignal
metaObject() constQObjectvirtual
moveToThread(QThread *targetThread)QObject
objectNameQObject
objectName() constQObject
objectNameChanged(const QString &objectName)QObject
onCloudDataConflict(const QString &localData, const QString &serverData)Gameslot
onCloudDataLoaded(int statusCode, const QString &data)Gameslot
onLevelCompleted()Gameslot
onSignedIntoCloudChanged(bool signedIntoCloud)Gameslot
parent() constQObject
playerScoreChanged(int playerId, int score)Gamesignal
property(const char *name) constQObject
QObject(QObject *parent)QObject
receivers(const char *signal) constQObjectprotected
removeEventFilter(QObject *obj)QObject
revealAchievement(const QString &name, bool immediately=true)Game
sender() constQObjectprotected
senderSignalIndex() constQObjectprotected
setAchievementSteps(const QString &name, int minSteps, bool immediately=false)Game
setObjectName(const QString &name)QObject
setParent(QObject *parent)QObject
setProperty(const char *name, const QVariant &value)QObject
signalsBlocked() constQObject
startTimer(int interval, Qt::TimerType timerType)QObject
thread() constQObject
timerEvent(QTimerEvent *event)QObjectprotectedvirtual
tr(const char *sourceText, const char *disambiguation, int n)QObjectstatic
trUtf8(const char *sourceText, const char *disambiguation, int n)QObjectstatic
tryLoadLevel()Game
unlockAchievement(const QString &name, bool immediately=true)Game
updatePlayerScore(int playerId, int amountChanged)Game
~Game() (defined in Game)Gamevirtual
~QObject()QObjectvirtual