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VoltAir
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This is the complete list of members for Renderer, including all inherited members.
| addCompatibilityPrefixToShaderCode(const char *code) | Renderer | static |
| attachAsCurrent() | Renderer | |
| begin() | Renderer | |
| clearMesh() | Renderer | |
| clearShader() | Renderer | |
| clearTexture(int stage) | Renderer | |
| clearTextures() | Renderer | |
| detachAsCurrent() | Renderer | |
| detachCurrent() | Renderer | static |
| drawMesh(const MeshInstancePtr &meshInstance, const ShaderPtr &shader) | Renderer | |
| drawSprite(const TexturePtr &texture, const Vector2 &pos, float width, float height, const Vector2 &srcPos, float srcWidth, float srcHeight, float rotation, float opacity) | Renderer | |
| end() | Renderer | |
| flush() | Renderer | |
| getCurrent() | Renderer | static |
| getDebugRenderer() const | Renderer | inline |
| getProjectionMatrix() const | Renderer | inline |
| Renderer() (defined in Renderer) | Renderer | |
| selectMesh(const MeshInstancePtr &meshInstance) | Renderer | |
| selectShader(const ShaderPtr &shader) | Renderer | |
| selectTexture(const TexturePtr &texture, int stage) | Renderer | |
| setProjectionMatrix(const Matrix4 &matrix) | Renderer | |
| ~Renderer() (defined in Renderer) | Renderer |