VoltAir
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This is the complete list of members for Renderer, including all inherited members.
addCompatibilityPrefixToShaderCode(const char *code) | Renderer | static |
attachAsCurrent() | Renderer | |
begin() | Renderer | |
clearMesh() | Renderer | |
clearShader() | Renderer | |
clearTexture(int stage) | Renderer | |
clearTextures() | Renderer | |
detachAsCurrent() | Renderer | |
detachCurrent() | Renderer | static |
drawMesh(const MeshInstancePtr &meshInstance, const ShaderPtr &shader) | Renderer | |
drawSprite(const TexturePtr &texture, const Vector2 &pos, float width, float height, const Vector2 &srcPos, float srcWidth, float srcHeight, float rotation, float opacity) | Renderer | |
end() | Renderer | |
flush() | Renderer | |
getCurrent() | Renderer | static |
getDebugRenderer() const | Renderer | inline |
getProjectionMatrix() const | Renderer | inline |
Renderer() (defined in Renderer) | Renderer | |
selectMesh(const MeshInstancePtr &meshInstance) | Renderer | |
selectShader(const ShaderPtr &shader) | Renderer | |
selectTexture(const TexturePtr &texture, int stage) | Renderer | |
setProjectionMatrix(const Matrix4 &matrix) | Renderer | |
~Renderer() (defined in Renderer) | Renderer |