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Renderer Member List

This is the complete list of members for Renderer, including all inherited members.

addCompatibilityPrefixToShaderCode(const char *code)Rendererstatic
attachAsCurrent()Renderer
begin()Renderer
clearMesh()Renderer
clearShader()Renderer
clearTexture(int stage)Renderer
clearTextures()Renderer
detachAsCurrent()Renderer
detachCurrent()Rendererstatic
drawMesh(const MeshInstancePtr &meshInstance, const ShaderPtr &shader)Renderer
drawSprite(const TexturePtr &texture, const Vector2 &pos, float width, float height, const Vector2 &srcPos, float srcWidth, float srcHeight, float rotation, float opacity)Renderer
end()Renderer
flush()Renderer
getCurrent()Rendererstatic
getDebugRenderer() const Rendererinline
getProjectionMatrix() const Rendererinline
Renderer() (defined in Renderer)Renderer
selectMesh(const MeshInstancePtr &meshInstance)Renderer
selectShader(const ShaderPtr &shader)Renderer
selectTexture(const TexturePtr &texture, int stage)Renderer
setProjectionMatrix(const Matrix4 &matrix)Renderer
~Renderer() (defined in Renderer)Renderer