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VoltAir
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This is the complete list of members for Shader, including all inherited members.
| begin()=0 | Shader | pure virtual |
| compile()=0 | Shader | pure virtual |
| end()=0 | Shader | pure virtual |
| getAttributeLocation(int index) const =0 | Shader | pure virtual |
| getAttributes() const | Shader | inline |
| getErrorLog() const =0 | Shader | pure virtual |
| getProgramId() const =0 | Shader | pure virtual |
| getUniformLocation(int index) const =0 | Shader | pure virtual |
| getUniformNames() const | Shader | inline |
| isCompiled() const =0 | Shader | pure virtual |
| isCurrent() const =0 | Shader | pure virtual |
| isValid() const =0 | Shader | pure virtual |
| setIndexedUniform1f(int index, bool global, float value, float *stateValue) | Shader | |
| setIndexedUniform1i(int index, bool global, int value, int *stateValue) | Shader | |
| setIndexedUniform2f(int index, bool global, const Vector2 &value, Vector2 *stateValue) | Shader | |
| setIndexedUniform3f(int index, bool global, float value1, float value2, float value3, float *stateValue) | Shader | |
| setIndexedUniform4f(int index, bool global, float value1, float value2, float value3, float value4, float *stateValue) | Shader | |
| setIndexedUniformMatrix4f(int index, bool global, bool transpose, const Matrix4 &value, Matrix4 *stateValue) | Shader | |
| Shader(const AttributeSetPtr &attributes, const std::vector< std::string > &uniformNames) | Shader | |
| ~Shader() (defined in Shader) | Shader | virtual |