VoltAir
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Modules that comprise the GameInput library for handling controller input. More...
Namespaces | |
InputUtil | |
Namespace containing frequently used static utility functions for the GameInput library. | |
Classes | |
class | ControllerEvent |
A platform independent event generated by controller device. More... | |
class | ControllerFactory |
Base interface for constructing virtual controllers from a deviceId. More... | |
class | ControllerManager |
Maintains global list of connected controllers and notifies registered listeners of changes in these statuses. More... | |
class | ControllerManager::DeviceConnectionListener |
Interface for listening to changes in device connection statuses. More... | |
class | ControllerManager::StaticDeviceConnectionListener |
Helper factory class to generate a new DeviceConnectionListerer instance for a static callback function. More... | |
class | InputRouter |
Routes ControllerEvents according to inherent ControllerFactory specifications. More... | |
class | InputScheme< Input > |
Represents a scheme mapping generic input "events" to output "actions". More... | |
class | JoystickAxisScheme |
Represents a scheme mapping input joystick axes to output actions. More... | |
class | KeyScheme |
Represents a scheme mapping keyboard input to output actions. More... | |
class | GamepadRouter |
Routes gamepad-related ControllerEvents according to inherent GamepadControllerFactory specifications. More... | |
class | GamepadRouter::GamepadControllerFactory |
Factory for constructing VirtualControllers to represent gamepad devices as controllers. More... | |
class | KeyboardRouter |
Routes Keyboard-related ControllerEvents according to inherent KeyboardControllerFactory specifications. More... | |
class | KeyboardRouter::KeyboardControllerFactory |
Factory for constructing VirtualControllers to represent keyboard devices as controllers. More... | |
class | TouchNavigationRouter |
Routes gamepad-related ControllerEvents according to inherent TouchNativationControllerFactory specifications. More... | |
class | TouchNavigationRouter::TouchNavigationControllerFactory |
Factory for constructing VirtualControllers to represent touch navigation devices as controllers. More... | |
class | TriggerAxisScheme |
Represents a scheme mapping input trigger axes to output actions. More... | |
class | VirtualController |
Software represention and state capable of describing almost all physical controllers. More... | |
Enumerations | |
enum | JoystickAxisCode { LEFT_ANALOG_X = 0, LEFT_ANALOG_Y = 1, RIGHT_ANALOG_X = 2, RIGHT_ANALOG_Y = 3, TOUCH_NAVIGATION_X = 4, TOUCH_NAVIGATION_Y = 5 } |
Codes that uniquely identify each joystick axis, independent of platform. More... | |
enum | KeyCode { KEYCODE_UNKNOWN = 0, KEYCODE_SOFT_LEFT = 1, KEYCODE_SOFT_RIGHT = 2, KEYCODE_HOME = 3, KEYCODE_BACK = 4, KEYCODE_CALL = 5, KEYCODE_ENDCALL = 6, KEYCODE_0 = 7, KEYCODE_1 = 8, KEYCODE_2 = 9, KEYCODE_3 = 10, KEYCODE_4 = 11, KEYCODE_5 = 12, KEYCODE_6 = 13, KEYCODE_7 = 14, KEYCODE_8 = 15, KEYCODE_9 = 16, KEYCODE_STAR = 17, KEYCODE_POUND = 18, KEYCODE_DPAD_UP = 19, KEYCODE_DPAD_DOWN = 20, KEYCODE_DPAD_LEFT = 21, KEYCODE_DPAD_RIGHT = 22, KEYCODE_DPAD_CENTER = 23, KEYCODE_VOLUME_UP = 24, KEYCODE_VOLUME_DOWN = 25, KEYCODE_POWER = 26, KEYCODE_CAMERA = 27, KEYCODE_CLEAR = 28, KEYCODE_A = 29, KEYCODE_B = 30, KEYCODE_C = 31, KEYCODE_D = 32, KEYCODE_E = 33, KEYCODE_F = 34, KEYCODE_G = 35, KEYCODE_H = 36, KEYCODE_I = 37, KEYCODE_J = 38, KEYCODE_K = 39, KEYCODE_L = 40, KEYCODE_M = 41, KEYCODE_N = 42, KEYCODE_O = 43, KEYCODE_P = 44, KEYCODE_Q = 45, KEYCODE_R = 46, KEYCODE_S = 47, KEYCODE_T = 48, KEYCODE_U = 49, KEYCODE_V = 50, KEYCODE_W = 51, KEYCODE_X = 52, KEYCODE_Y = 53, KEYCODE_Z = 54, KEYCODE_COMMA = 55, KEYCODE_PERIOD = 56, KEYCODE_ALT_LEFT = 57, KEYCODE_ALT_RIGHT = 58, KEYCODE_SHIFT_LEFT = 59, KEYCODE_SHIFT_RIGHT = 60, KEYCODE_TAB = 61, KEYCODE_SPACE = 62, KEYCODE_SYM = 63, KEYCODE_EXPLORER = 64, KEYCODE_ENVELOPE = 65, KEYCODE_ENTER = 66, KEYCODE_DEL = 67, KEYCODE_GRAVE = 68, KEYCODE_MINUS = 69, KEYCODE_EQUALS = 70, KEYCODE_LEFT_BRACKET = 71, KEYCODE_RIGHT_BRACKET = 72, KEYCODE_BACKSLASH = 73, KEYCODE_SEMICOLON = 74, KEYCODE_APOSTROPHE = 75, KEYCODE_SLASH = 76, KEYCODE_AT = 77, KEYCODE_NUM = 78, KEYCODE_HEADSETHOOK = 79, KEYCODE_FOCUS = 80, KEYCODE_PLUS = 81, KEYCODE_MENU = 82, KEYCODE_NOTIFICATION = 83, KEYCODE_SEARCH = 84, KEYCODE_MEDIA_PLAY_PAUSE = 85, KEYCODE_MEDIA_STOP = 86, KEYCODE_MEDIA_NEXT = 87, KEYCODE_MEDIA_PREVIOUS = 88, KEYCODE_MEDIA_REWIND = 89, KEYCODE_MEDIA_FAST_FORWARD = 90, KEYCODE_MUTE = 91, KEYCODE_PAGE_UP = 92, KEYCODE_PAGE_DOWN = 93, KEYCODE_PICTSYMBOLS = 94, KEYCODE_SWITCH_CHARSET = 95, KEYCODE_BUTTON_A = 96, KEYCODE_BUTTON_B = 97, KEYCODE_BUTTON_C = 98, KEYCODE_BUTTON_X = 99, KEYCODE_BUTTON_Y = 100, KEYCODE_BUTTON_Z = 101, KEYCODE_BUTTON_L1 = 102, KEYCODE_BUTTON_R1 = 103, KEYCODE_BUTTON_L2 = 104, KEYCODE_BUTTON_R2 = 105, KEYCODE_BUTTON_THUMBL = 106, KEYCODE_BUTTON_THUMBR = 107, KEYCODE_BUTTON_START = 108, KEYCODE_BUTTON_SELECT = 109, KEYCODE_BUTTON_MODE = 110, KEYCODE_ESCAPE = 111, KEYCODE_FORWARD_DEL = 112, KEYCODE_CTRL_LEFT = 113, KEYCODE_CTRL_RIGHT = 114, KEYCODE_CAPS_LOCK = 115, KEYCODE_SCROLL_LOCK = 116, KEYCODE_META_LEFT = 117, KEYCODE_META_RIGHT = 118, KEYCODE_FUNCTION = 119, KEYCODE_SYSRQ = 120, KEYCODE_BREAK = 121, KEYCODE_MOVE_HOME = 122, KEYCODE_MOVE_END = 123, KEYCODE_INSERT = 124, KEYCODE_FORWARD = 125, KEYCODE_MEDIA_PLAY = 126, KEYCODE_MEDIA_PAUSE = 127, KEYCODE_MEDIA_CLOSE = 128, KEYCODE_MEDIA_EJECT = 129, KEYCODE_MEDIA_RECORD = 130, KEYCODE_F1 = 131, KEYCODE_F2 = 132, KEYCODE_F3 = 133, KEYCODE_F4 = 134, KEYCODE_F5 = 135, KEYCODE_F6 = 136, KEYCODE_F7 = 137, KEYCODE_F8 = 138, KEYCODE_F9 = 139, KEYCODE_F10 = 140, KEYCODE_F11 = 141, KEYCODE_F12 = 142, KEYCODE_NUM_LOCK = 143, KEYCODE_NUMPAD_0 = 144, KEYCODE_NUMPAD_1 = 145, KEYCODE_NUMPAD_2 = 146, KEYCODE_NUMPAD_3 = 147, KEYCODE_NUMPAD_4 = 148, KEYCODE_NUMPAD_5 = 149, KEYCODE_NUMPAD_6 = 150, KEYCODE_NUMPAD_7 = 151, KEYCODE_NUMPAD_8 = 152, KEYCODE_NUMPAD_9 = 153, KEYCODE_NUMPAD_DIVIDE = 154, KEYCODE_NUMPAD_MULTIPLY = 155, KEYCODE_NUMPAD_SUBTRACT = 156, KEYCODE_NUMPAD_ADD = 157, KEYCODE_NUMPAD_DOT = 158, KEYCODE_NUMPAD_COMMA = 159, KEYCODE_NUMPAD_ENTER = 160, KEYCODE_NUMPAD_EQUALS = 161, KEYCODE_NUMPAD_LEFT_PAREN = 162, KEYCODE_NUMPAD_RIGHT_PAREN = 163, KEYCODE_VOLUME_MUTE = 164, KEYCODE_INFO = 165, KEYCODE_CHANNEL_UP = 166, KEYCODE_CHANNEL_DOWN = 167, KEYCODE_ZOOM_IN = 168, KEYCODE_ZOOM_OUT = 169, KEYCODE_TV = 170, KEYCODE_WINDOW = 171, KEYCODE_GUIDE = 172, KEYCODE_DVR = 173, KEYCODE_BOOKMARK = 174, KEYCODE_CAPTIONS = 175, KEYCODE_SETTINGS = 176, KEYCODE_TV_POWER = 177, KEYCODE_TV_INPUT = 178, KEYCODE_STB_POWER = 179, KEYCODE_STB_INPUT = 180, KEYCODE_AVR_POWER = 181, KEYCODE_AVR_INPUT = 182, KEYCODE_PROG_RED = 183, KEYCODE_PROG_GREEN = 184, KEYCODE_PROG_YELLOW = 185, KEYCODE_PROG_BLUE = 186, KEYCODE_APP_SWITCH = 187, KEYCODE_BUTTON_1 = 188, KEYCODE_BUTTON_2 = 189, KEYCODE_BUTTON_3 = 190, KEYCODE_BUTTON_4 = 191, KEYCODE_BUTTON_5 = 192, KEYCODE_BUTTON_6 = 193, KEYCODE_BUTTON_7 = 194, KEYCODE_BUTTON_8 = 195, KEYCODE_BUTTON_9 = 196, KEYCODE_BUTTON_10 = 197, KEYCODE_BUTTON_11 = 198, KEYCODE_BUTTON_12 = 199, KEYCODE_BUTTON_13 = 200, KEYCODE_BUTTON_14 = 201, KEYCODE_BUTTON_15 = 202, KEYCODE_BUTTON_16 = 203, KEYCODE_LANGUAGE_SWITCH = 204, KEYCODE_MANNER_MODE = 205, KEYCODE_3D_MODE = 206, KEYCODE_CONTACTS = 207, KEYCODE_CALENDAR = 208, KEYCODE_MUSIC = 209, KEYCODE_CALCULATOR = 210, KEYCODE_ZENKAKU_HANKAKU = 211, KEYCODE_EISU = 212, KEYCODE_MUHENKAN = 213, KEYCODE_HENKAN = 214, KEYCODE_KATAKANA_HIRAGANA = 215, KEYCODE_YEN = 216, KEYCODE_RO = 217, KEYCODE_KANA = 218, KEYCODE_ASSIST = 219, KEYCODE_BRIGHTNESS_DOWN = 220, KEYCODE_BRIGHTNESS_UP = 221, KEYCODE_MEDIA_AUDIO_TRACK = 222 } |
Key codes used to uniquely identify hardware input keys. More... | |
enum | TriggerAxisCode { LEFT_TRIGGER = 0, RIGHT_TRIGGER = 1 } |
Codes that uniquely identify each trigger axis, independent of platform. More... | |
Modules that comprise the GameInput library for handling controller input.
enum JoystickAxisCode |
Codes that uniquely identify each joystick axis, independent of platform.
enum KeyCode |
Key codes used to uniquely identify hardware input keys.
enum TriggerAxisCode |
Codes that uniquely identify each trigger axis, independent of platform.