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b2Vec2 | GetAnchorA () const |
| Get the anchor point on bodyA in world coordinates.
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b2Vec2 | GetAnchorB () const |
| Get the anchor point on bodyB in world coordinates.
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b2Vec2 | GetReactionForce (float32 inv_dt) const |
| Get the reaction force on bodyB at the joint anchor in Newtons.
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float32 | GetReactionTorque (float32 inv_dt) const |
| Get the reaction torque on bodyB in N*m.
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void | SetLinearOffset (const b2Vec2 &linearOffset) |
| Set/get the target linear offset, in frame A, in meters.
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const b2Vec2 & | GetLinearOffset () const |
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void | SetAngularOffset (float32 angularOffset) |
| Set/get the target angular offset, in radians.
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float32 | GetAngularOffset () const |
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void | SetMaxForce (float32 force) |
| Set the maximum friction force in N.
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float32 | GetMaxForce () const |
| Get the maximum friction force in N.
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void | SetMaxTorque (float32 torque) |
| Set the maximum friction torque in N*m.
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float32 | GetMaxTorque () const |
| Get the maximum friction torque in N*m.
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void | SetCorrectionFactor (float32 factor) |
| Set the position correction factor in the range [0,1].
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float32 | GetCorrectionFactor () const |
| Get the position correction factor in the range [0,1].
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void | Dump () |
| Dump to b2Log.
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b2JointType | GetType () const |
| Get the type of the concrete joint.
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b2Body * | GetBodyA () |
| Get the first body attached to this joint.
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b2Body * | GetBodyB () |
| Get the second body attached to this joint.
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b2Joint * | GetNext () |
| Get the next joint the world joint list.
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const b2Joint * | GetNext () const |
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void * | GetUserData () const |
| Get the user data pointer.
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void | SetUserData (void *data) |
| Set the user data pointer.
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bool | IsActive () const |
| Short-cut function to determine if either body is inactive.
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bool | GetCollideConnected () const |
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virtual void | ShiftOrigin (const b2Vec2 &newOrigin) |
| Shift the origin for any points stored in world coordinates.
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A motor joint is used to control the relative motion between two bodies. A typical usage is to control the movement of a dynamic body with respect to the ground.