Oboe
A library for creating real-time audio apps on Android
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Public Member Functions | |
StabilizedCallback (AudioStreamCallback *callback) | |
DataCallbackResult | onAudioReady (AudioStream *oboeStream, void *audioData, int32_t numFrames) override |
void | onErrorBeforeClose (AudioStream *oboeStream, Result error) override |
void | onErrorAfterClose (AudioStream *oboeStream, Result error) override |
Public Member Functions inherited from oboe::AudioStreamErrorCallback | |
virtual bool | onError (AudioStream *, Result) |
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overridevirtual |
A buffer is ready for processing.
For an output stream, this function should render and write numFrames of data in the stream's current data format to the audioData buffer.
For an input stream, this function should read and process numFrames of data from the audioData buffer.
The audio data is passed through the buffer. So do NOT call read() or write() on the stream that is making the callback.
Note that numFrames can vary unless AudioStreamBuilder::setFramesPerCallback() is called. If AudioStreamBuilder::setFramesPerCallback() is NOT called then numFrames should always be <= AudioStream::getFramesPerBurst().
Also note that this callback function should be considered a "real-time" function. It must not do anything that could cause an unbounded delay because that can cause the audio to glitch or pop.
These are things the function should NOT do:
The following are OK to call from the data callback:
If you need to move data, eg. MIDI commands, in or out of the callback function then we recommend the use of non-blocking techniques such as an atomic FIFO.
audioStream | pointer to the associated stream |
audioData | buffer containing input data or a place to put output data |
numFrames | number of frames to be processed |
Implements oboe::AudioStreamDataCallback.
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inlineoverridevirtual |
This will be called when an error occurs on a stream, such as when the stream is disconnected, and if onError() returns false (indicating that the error has not already been handled).
The underlying AAudio or OpenSL ES stream will already be stopped AND closed by Oboe. So the underlying stream cannot be referenced. But you can still query most parameters.
This callback could be used to reopen a new stream on another device.
audioStream | pointer to the associated stream |
error |
Reimplemented from oboe::AudioStreamErrorCallback.
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inlineoverridevirtual |
This will be called when an error occurs on a stream, such as when the stream is disconnected, and if onError() returns false (indicating that the error has not already been handled).
Note that this will be called on a thread created by Oboe.
The underlying stream will already be stopped by Oboe but not yet closed. So the stream can be queried.
Do not close or delete the stream in this method because it will be closed after this method returns.
audioStream | pointer to the associated stream |
error |
Reimplemented from oboe::AudioStreamErrorCallback.