MathFu, a geometry math library optimized for ARM and x86 processors. The game uses MathFu data types for two and three dimensional vectors, and for the 4x4 matrices used by the fplbase rendering system, and also by the Motive animation system.
Motive, a memory efficient and performant animation library. The game uses Motive for all of the animation.
Pindrop, a simple audio engine designed with games in mind. It handles all the audio of the game.
Scene Lab, an in-game world editor. This allows you to freeze the gameplay of the game and enter into an edit mode that allows you to move in-game objects, change object properties, etc.
WebP, an image compression technology, is used to compress textures which reduces the size of the final game package and ultimately reduces download time.
In addition, fplutil is used to build, deploy, and run the game, build and archive the game, and profile the game's CPU performance.
Zooshi is a cross-platform, open-source game that supports:
Google Play Games Services sign-in and leaderboards