VoltAir
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This is the complete list of members for ShaderBase, including all inherited members.
begin() override | ShaderBase | virtual |
compile() override | ShaderBase | virtual |
dispose() | ShaderBase | |
end() override | ShaderBase | virtual |
getAttributeLocation(int index) const override | ShaderBase | virtual |
getAttributes() const | Shader | inline |
getErrorLog() const override | ShaderBase | virtual |
getProgramId() const override | ShaderBase | virtual |
getUniformLocation(int index) const override | ShaderBase | virtual |
getUniformNames() const | Shader | inline |
isCompiled() const override | ShaderBase | virtual |
isCurrent() const override | ShaderBase | virtual |
isValid() const override | ShaderBase | virtual |
performCompile() | ShaderBase | protectedvirtual |
setIndexedUniform1f(int index, bool global, float value, float *stateValue) | Shader | |
setIndexedUniform1i(int index, bool global, int value, int *stateValue) | Shader | |
setIndexedUniform2f(int index, bool global, const Vector2 &value, Vector2 *stateValue) | Shader | |
setIndexedUniform3f(int index, bool global, float value1, float value2, float value3, float *stateValue) | Shader | |
setIndexedUniform4f(int index, bool global, float value1, float value2, float value3, float value4, float *stateValue) | Shader | |
setIndexedUniformMatrix4f(int index, bool global, bool transpose, const Matrix4 &value, Matrix4 *stateValue) | Shader | |
Shader(const AttributeSetPtr &attributes, const std::vector< std::string > &uniformNames) | Shader | |
ShaderBase(const std::string &vertexShaderCode, const std::string &fragmentShaderCode, const AttributeSetPtr &attributes, const std::vector< std::string > &uniformNames) | ShaderBase | |
~Shader() (defined in Shader) | Shader | virtual |
~ShaderBase() (defined in ShaderBase) | ShaderBase | virtual |