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| ShaderBase (const std::string &vertexShaderCode, const std::string &fragmentShaderCode, const AttributeSetPtr &attributes, const std::vector< std::string > &uniformNames) |
| Constructs a ShaderBase with the given code for its vertex and fragment shader. More...
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virtual bool | isCurrent () const override |
| Returns whether or not this shader is bound. More...
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virtual bool | isValid () const override |
| Returns whether or not this shader is valid (compiled and linked) and can be used for rendering. More...
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virtual bool | isCompiled () const override |
| Returns whether or not this shader has been processed for compilation. More...
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virtual GLuint | getProgramId () const override |
| Returns the GL program id for this shader. More...
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virtual void | begin () override |
| Binds this shader, compiling if necessary. More...
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virtual void | end () override |
| Unbinds this shader if bound by a corresponding call to begin(). More...
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virtual void | compile () override |
| Compiles this Shader's GLSL code and links it into a GL program. More...
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virtual std::string | getErrorLog () const override |
| Retrieves the string describing compilation errors, if the call to compile() failed and isValid() is false . More...
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void | dispose () |
| Destroys GL resources that were allocated for this ShaderBase. More...
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virtual int | getAttributeLocation (int index) const override |
| Returns the location of an indexed Attribute. More...
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virtual int | getUniformLocation (int index) const override |
| Returns the location of an indexed uniform. More...
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| Shader (const AttributeSetPtr &attributes, const std::vector< std::string > &uniformNames) |
| Construct a Shader with the given list of attributes and uniforms. More...
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const AttributeSetPtr & | getAttributes () const |
| Returns the list of indexed Attributes for this shader, as an AttributeSet. More...
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const std::vector< std::string > & | getUniformNames () const |
| Returns the list of indexed uniforms. More...
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void | setIndexedUniform1f (int index, bool global, float value, float *stateValue) |
| Set the value of a float scalar uniform at the given index . More...
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void | setIndexedUniform2f (int index, bool global, const Vector2 &value, Vector2 *stateValue) |
| Set the value of a 2D float vector uniform at the given index . More...
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void | setIndexedUniform3f (int index, bool global, float value1, float value2, float value3, float *stateValue) |
| Set the value of a 3D float vector uniform at the given index . More...
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void | setIndexedUniform4f (int index, bool global, float value1, float value2, float value3, float value4, float *stateValue) |
| Set the value of a 4D float vector uniform at the given index . More...
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void | setIndexedUniform1i (int index, bool global, int value, int *stateValue) |
| Set the value of an integer scalar uniform at the given index . More...
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void | setIndexedUniformMatrix4f (int index, bool global, bool transpose, const Matrix4 &value, Matrix4 *stateValue) |
| Set the value of a 4x4 float matrix uniform at the given index . More...
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