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AcceleratorLogic Class Reference

Accelerates Bodys that are in contact with the AcceleratorLogic's actor in the direction that they are moving. More...

Inheritance diagram for AcceleratorLogic:
Logic QObject

Signals

void accelerationChanged ()
 Emitted when acceleration changes. More...
 
- Signals inherited from Logic
void activeChanged ()
 Emitted when active changes. More...
 

Public Member Functions

float getAcceleration () const
 Returns acceleration. More...
 
void setAcceleration (float value)
 Sets acceleration. More...
 
virtual void init () override
 Checks the AcceleratorLogic has an actor with a Body. More...
 
virtual void update () override
 Uses Body::applyForceToCenter() to accelerate Bodys in contact with actor. More...
 
- Public Member Functions inherited from Logic
 Logic (QObject *parent=nullptr)
 Constructs a Logic. More...
 
ActorgetActor () const
 Returns actor. More...
 
bool isActive () const
 Returns active. More...
 
void setActive (bool value)
 Sets active. More...
 
- Public Member Functions inherited from QObject
 QObject (QObject *parent)
 
virtual bool event (QEvent *e)
 
virtual bool eventFilter (QObject *watched, QEvent *event)
 
virtual const QMetaObjectmetaObject () const
 
QString objectName () const
 
void setObjectName (const QString &name)
 
bool isWidgetType () const
 
bool isWindowType () const
 
bool signalsBlocked () const
 
bool blockSignals (bool block)
 
QThreadthread () const
 
void moveToThread (QThread *targetThread)
 
int startTimer (int interval, Qt::TimerType timerType)
 
void killTimer (int id)
 
findChild (const QString &name, QFlags< Qt::FindChildOption > options) const
 
QList< T > findChildren (const QString &name, QFlags< Qt::FindChildOption > options) const
 
QList< T > findChildren (const QRegExp &regExp, QFlags< Qt::FindChildOption > options) const
 
QList< T > findChildren (const QRegularExpression &re, QFlags< Qt::FindChildOption > options) const
 
const QObjectList & children () const
 
void setParent (QObject *parent)
 
void installEventFilter (QObject *filterObj)
 
void removeEventFilter (QObject *obj)
 
QMetaObject::Connection connect (const QObject *sender, const char *signal, const char *method, Qt::ConnectionType type) const
 
bool disconnect (const char *signal, const QObject *receiver, const char *method) const
 
bool disconnect (const QObject *receiver, const char *method) const
 
void dumpObjectTree ()
 
void dumpObjectInfo ()
 
bool setProperty (const char *name, const QVariant &value)
 
QVariant property (const char *name) const
 
QList< QByteArraydynamicPropertyNames () const
 
void destroyed (QObject *obj)
 
void objectNameChanged (const QString &objectName)
 
QObjectparent () const
 
bool inherits (const char *className) const
 
void deleteLater ()
 

Properties

float acceleration
 How much the contacting Bodys are accelerated each frame. More...
 
- Properties inherited from Logic
Actor actor
 Parent actor that is affected by this Logic's behavior. More...
 
bool active
 Whether or not Engine calls update() on this Logic during the Engine::LOGICS_PHASE. More...
 
- Properties inherited from QObject
 objectName
 

Additional Inherited Members

- Static Public Member Functions inherited from QObject
QString tr (const char *sourceText, const char *disambiguation, int n)
 
QString trUtf8 (const char *sourceText, const char *disambiguation, int n)
 
QMetaObject::Connection connect (const QObject *sender, const char *signal, const QObject *receiver, const char *method, Qt::ConnectionType type)
 
QMetaObject::Connection connect (const QObject *sender, const QMetaMethod &signal, const QObject *receiver, const QMetaMethod &method, Qt::ConnectionType type)
 
QMetaObject::Connection connect (const QObject *sender, PointerToMemberFunction signal, const QObject *receiver, PointerToMemberFunction method, Qt::ConnectionType type)
 
QMetaObject::Connection connect (const QObject *sender, PointerToMemberFunction signal, Functor functor)
 
QMetaObject::Connection connect (const QObject *sender, PointerToMemberFunction signal, const QObject *context, Functor functor, Qt::ConnectionType type)
 
bool disconnect (const QObject *sender, const char *signal, const QObject *receiver, const char *method)
 
bool disconnect (const QObject *sender, const QMetaMethod &signal, const QObject *receiver, const QMetaMethod &method)
 
bool disconnect (const QMetaObject::Connection &connection)
 
bool disconnect (const QObject *sender, PointerToMemberFunction signal, const QObject *receiver, PointerToMemberFunction method)
 
- Protected Member Functions inherited from QObject
QObjectsender () const
 
int senderSignalIndex () const
 
int receivers (const char *signal) const
 
bool isSignalConnected (const QMetaMethod &signal) const
 
virtual void timerEvent (QTimerEvent *event)
 
virtual void childEvent (QChildEvent *event)
 
virtual void customEvent (QEvent *event)
 
virtual void connectNotify (const QMetaMethod &signal)
 
virtual void disconnectNotify (const QMetaMethod &signal)
 

Detailed Description

Accelerates Bodys that are in contact with the AcceleratorLogic's actor in the direction that they are moving.

Member Function Documentation

void AcceleratorLogic::accelerationChanged ( )
signal

Emitted when acceleration changes.

float AcceleratorLogic::getAcceleration ( ) const
inline

Returns acceleration.

virtual void AcceleratorLogic::init ( )
overridevirtual

Checks the AcceleratorLogic has an actor with a Body.

Reimplemented from Logic.

void AcceleratorLogic::setAcceleration ( float  value)

Sets acceleration.

Parameters
valueFloat to set acceleration to
virtual void AcceleratorLogic::update ( )
overridevirtual

Uses Body::applyForceToCenter() to accelerate Bodys in contact with actor.

Reimplemented from Logic.

Property Documentation

float AcceleratorLogic::acceleration
readwrite

How much the contacting Bodys are accelerated each frame.

Default Value:
3.0f