VoltAir
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Grouping of related Environments together into a logical, ordered list. More...
Signals | |
void | nameChanged () |
Emitted when name changes. More... | |
void | multiplayerChanged () |
Emitted when multiplayer changes. More... | |
void | environmentsChanged () |
Emitted when environments changes. More... | |
void | screenshotFileNameChanged () |
Emitted when screenshotFileName changes. More... | |
void | achievementToUnlockOnPerfectionChanged () |
Emitted when achievementToUnlockOnPerfection changes. More... | |
Public Member Functions | |
LevelProgression (QObject *parent=nullptr) | |
Constructs a LevelProgression. More... | |
const QString & | getName () const |
Returns name. More... | |
void | setName (const QString &value) |
Sets name. More... | |
bool | isMultiplayer () const |
Returns multiplayer. More... | |
void | setMultiplayer (bool value) |
Sets multiplayer. More... | |
QQmlListProperty< Environment > | getEnvironmentsListProperty () |
Returns environments. More... | |
QList< Environment * > & | getEnvironments () |
Returns environments as a QList. More... | |
const QList< Environment * > & | getEnvironments () const |
Returns environments as a const QList. More... | |
int | getNumLevels () const |
Returns numLevels. More... | |
const QString & | getScreenshotFileName () const |
Returns screenshotFileName. More... | |
void | setScreenshotFileName (const QString &value) |
Sets screenshotFileName. More... | |
const QString & | getAchievementToUnlockOnPerfection () const |
Returns achievementToUnlockOnPerfection. More... | |
void | setAchievementToUnlockOnPerfection (const QString &value) |
Sets achievementToUnlockOnPerfection. More... | |
Q_INVOKABLE bool | isSinglePlayer () const |
Returns whether or not the LevelProgression is for only one player. More... | |
Q_INVOKABLE bool | hasLevel (const QString &levelName) const |
Returns whether or not the LevelProgression contains a LevelInfo named levelName . More... | |
Q_INVOKABLE LevelInfo * | getLevelInfoByName (const QString &levelName) const |
Returns child LevelInfo identified by levelName , or null if not found. More... | |
Q_INVOKABLE LevelInfo * | getStartingLevelInfo () const |
Returns child LevelInfo representing the first level in the progression. More... | |
Q_INVOKABLE Environment * | getEnvironmentByName (const QString &environmentName) const |
Returns child Environment identified by environmentName , or null if not found. More... | |
Q_INVOKABLE int | getIndexOfEnvironment (const QString &environmentName) const |
Returns the index of the child Environment identified by environmentName , or -1 if not found. More... | |
Q_INVOKABLE Environment * | getEnvironmentFromLevelName (const QString &levelName) const |
Returns child Environment containing a LevelInfo identified by levelName , or null if not found. More... | |
Q_INVOKABLE int | getIndexOfEnvironmentFromLevelName (const QString &levelName) const |
Returns index of child Environment containing a LevelInfo identified by levelName , or -1 if not found. More... | |
Q_INVOKABLE LevelInfo * | getNextLevelInfo (const QString ¤tLevelName, bool *wasLastLevel) const |
Returns the child LevelInfo representing the next level in the progression after the level identified by currentLevelName . More... | |
Q_INVOKABLE int | compareLevels (const QString &levelNameA, const QString &levelNameB) const |
Compares the specified levels in terms of how far in the progression they are. More... | |
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QObject (QObject *parent) | |
virtual bool | event (QEvent *e) |
virtual bool | eventFilter (QObject *watched, QEvent *event) |
virtual const QMetaObject * | metaObject () const |
QString | objectName () const |
void | setObjectName (const QString &name) |
bool | isWidgetType () const |
bool | isWindowType () const |
bool | signalsBlocked () const |
bool | blockSignals (bool block) |
QThread * | thread () const |
void | moveToThread (QThread *targetThread) |
int | startTimer (int interval, Qt::TimerType timerType) |
void | killTimer (int id) |
T | findChild (const QString &name, QFlags< Qt::FindChildOption > options) const |
QList< T > | findChildren (const QString &name, QFlags< Qt::FindChildOption > options) const |
QList< T > | findChildren (const QRegExp ®Exp, QFlags< Qt::FindChildOption > options) const |
QList< T > | findChildren (const QRegularExpression &re, QFlags< Qt::FindChildOption > options) const |
const QObjectList & | children () const |
void | setParent (QObject *parent) |
void | installEventFilter (QObject *filterObj) |
void | removeEventFilter (QObject *obj) |
QMetaObject::Connection | connect (const QObject *sender, const char *signal, const char *method, Qt::ConnectionType type) const |
bool | disconnect (const char *signal, const QObject *receiver, const char *method) const |
bool | disconnect (const QObject *receiver, const char *method) const |
void | dumpObjectTree () |
void | dumpObjectInfo () |
bool | setProperty (const char *name, const QVariant &value) |
QVariant | property (const char *name) const |
QList< QByteArray > | dynamicPropertyNames () const |
void | destroyed (QObject *obj) |
void | objectNameChanged (const QString &objectName) |
QObject * | parent () const |
bool | inherits (const char *className) const |
void | deleteLater () |
Properties | |
QString | name |
Human-readable name of the LevelProgression. More... | |
bool | multiplayer |
Whether or not the LevelProgression is for multiple players. More... | |
QQmlListProperty< Environment > | environments |
QML mutable list of Envrionments that compose this progression. More... | |
int | numLevels |
Total number of levels that comprise this LevelProgression. More... | |
QString | screenshotFileName |
Name of image asset file for the LevelProgression screenshot / thumbnail. More... | |
QString | achievementToUnlockOnPerfection |
Name of the achievement to unlock upon "perfecting" the progression, which is defined as earning all 4 stars on each level in the progression. More... | |
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objectName | |
Additional Inherited Members | |
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QString | tr (const char *sourceText, const char *disambiguation, int n) |
QString | trUtf8 (const char *sourceText, const char *disambiguation, int n) |
QMetaObject::Connection | connect (const QObject *sender, const char *signal, const QObject *receiver, const char *method, Qt::ConnectionType type) |
QMetaObject::Connection | connect (const QObject *sender, const QMetaMethod &signal, const QObject *receiver, const QMetaMethod &method, Qt::ConnectionType type) |
QMetaObject::Connection | connect (const QObject *sender, PointerToMemberFunction signal, const QObject *receiver, PointerToMemberFunction method, Qt::ConnectionType type) |
QMetaObject::Connection | connect (const QObject *sender, PointerToMemberFunction signal, Functor functor) |
QMetaObject::Connection | connect (const QObject *sender, PointerToMemberFunction signal, const QObject *context, Functor functor, Qt::ConnectionType type) |
bool | disconnect (const QObject *sender, const char *signal, const QObject *receiver, const char *method) |
bool | disconnect (const QObject *sender, const QMetaMethod &signal, const QObject *receiver, const QMetaMethod &method) |
bool | disconnect (const QMetaObject::Connection &connection) |
bool | disconnect (const QObject *sender, PointerToMemberFunction signal, const QObject *receiver, PointerToMemberFunction method) |
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QObject * | sender () const |
int | senderSignalIndex () const |
int | receivers (const char *signal) const |
bool | isSignalConnected (const QMetaMethod &signal) const |
virtual void | timerEvent (QTimerEvent *event) |
virtual void | childEvent (QChildEvent *event) |
virtual void | customEvent (QEvent *event) |
virtual void | connectNotify (const QMetaMethod &signal) |
virtual void | disconnectNotify (const QMetaMethod &signal) |
Grouping of related Environments together into a logical, ordered list.
This class also contains metadata that defines the LevelProgression and can be used for loading or displaying of it. Additionally, this class provides functions for determining the unique order of the Environments' LevelInfos.
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explicit |
Constructs a LevelProgression.
parent | Parent object |
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signal |
Emitted when achievementToUnlockOnPerfection changes.
Q_INVOKABLE int LevelProgression::compareLevels | ( | const QString & | levelNameA, |
const QString & | levelNameB | ||
) | const |
Compares the specified levels in terms of how far in the progression they are.
levelNameA
<
levelNameB
, 0 if levelNameA
==
levelNameB
, and positive if levelNameA
>
levelNameB
. levelNameA
and levelNameB
are not part of the progression, then 0 will be returned.
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signal |
Emitted when environments changes.
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inline |
Returns achievementToUnlockOnPerfection.
Q_INVOKABLE Environment* LevelProgression::getEnvironmentByName | ( | const QString & | environmentName | ) | const |
Returns child Environment identified by environmentName
, or null
if not found.
environmentName | Name of Environment to search for |
Q_INVOKABLE Environment* LevelProgression::getEnvironmentFromLevelName | ( | const QString & | levelName | ) | const |
Returns child Environment containing a LevelInfo identified by levelName
, or null
if not found.
levelName | Name of LevelInfo to use for retrieving the Environment |
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inline |
Returns environments as a QList.
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inline |
Returns environments as a const
QList.
QQmlListProperty<Environment> LevelProgression::getEnvironmentsListProperty | ( | ) |
Returns environments.
Q_INVOKABLE int LevelProgression::getIndexOfEnvironment | ( | const QString & | environmentName | ) | const |
Returns the index of the child Environment identified by environmentName
, or -1
if not found.
environmentName | Name of Environment to search for |
Q_INVOKABLE int LevelProgression::getIndexOfEnvironmentFromLevelName | ( | const QString & | levelName | ) | const |
Returns index of child Environment containing a LevelInfo identified by levelName
, or -1
if not found.
levelName | Name of LevelInfo to use for retrieving the Environment index |
Q_INVOKABLE LevelInfo* LevelProgression::getNextLevelInfo | ( | const QString & | currentLevelName, |
bool * | wasLastLevel | ||
) | const |
Returns the child LevelInfo representing the next level in the progression after the level identified by currentLevelName
.
This method returns null
and sets wasLastLevel
to true
if currentLevelName
represented the last level in the progression. Otherwise, this method returns and
sets wasLastLevel
to false
if the currentLevelName
was not found in the progression.
currentLevelName | Name of the current LevelInfo |
wasLastLevel | Boolean output parameter whose value denotes whether or not currentLevelName was the last level in the progression |
int LevelProgression::getNumLevels | ( | ) | const |
Returns numLevels.
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inline |
Returns screenshotFileName.
Q_INVOKABLE LevelInfo* LevelProgression::getStartingLevelInfo | ( | ) | const |
Returns child LevelInfo representing the first level in the progression.
Q_INVOKABLE bool LevelProgression::hasLevel | ( | const QString & | levelName | ) | const |
Returns whether or not the LevelProgression contains a LevelInfo named levelName
.
levelName | Name of LevelInfo to search for |
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inline |
Returns multiplayer.
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inline |
Returns whether or not the LevelProgression is for only one player.
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signal |
Emitted when multiplayer changes.
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signal |
Emitted when name changes.
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signal |
Emitted when screenshotFileName changes.
void LevelProgression::setAchievementToUnlockOnPerfection | ( | const QString & | value | ) |
Sets achievementToUnlockOnPerfection.
value | String to set achievementToUnlockOnPerfection to |
void LevelProgression::setMultiplayer | ( | bool | value | ) |
Sets multiplayer.
value | Boolean to set multiplayer to |
void LevelProgression::setName | ( | const QString & | value | ) |
void LevelProgression::setScreenshotFileName | ( | const QString & | value | ) |
Sets screenshotFileName.
value | String to set screenshotFileName to |
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readwrite |
Name of the achievement to unlock upon "perfecting" the progression, which is defined as earning all 4 stars on each level in the progression.
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read |
QML mutable list of Envrionments that compose this progression.
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readwrite |
Whether or not the LevelProgression is for multiple players.
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readwrite |
Human-readable name of the LevelProgression.
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read |
Total number of levels that comprise this LevelProgression.
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readwrite |
Name of image asset file for the LevelProgression screenshot / thumbnail.