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| AnimatedImageRenderer (QQuickItem *parent=nullptr) |
| Construct a AnimatedImageRenderer. More...
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bool | isPaused () const |
| Returns paused. More...
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void | setPaused (bool value) |
| Sets paused. More...
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bool | isLooped () const |
| Returns looped. More...
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void | setLooped (bool value) |
| Sets looped. More...
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bool | isUseGameTime () const |
| Returns useGameTime. More...
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void | setUseGameTime (bool value) |
| Sets useGameTime. More...
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float | getFrameDelay () const |
| Returns frameDelay. More...
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void | setFrameDelay (float value) |
| Sets frameDelay. More...
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int | getFrameCount () const |
| Returns frameCount. More...
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void | setFrameCount (int value) |
| Sets frameCount. More...
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int | getCurrentFrame () const |
| Returns currentFrame. More...
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void | setCurrentFrame (int value) |
| Sets currentFrame. More...
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float | getCurrentPosition () const |
| Returns currentPosition. More...
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void | setCurrentPosition (float value) |
| Sets currentPosition. More...
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bool | getPauseWhenHidden () const |
| Returns pauseWhenHidden. More...
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void | setPauseWhenHidden (bool value) |
| Sets pauseWhenHidden. More...
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| ImageRenderer (QQuickItem *parent=nullptr) |
| Construct an ImageRenderer. More...
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bool | isVisible () const |
| Returns visible. More...
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void | setVisible (bool value) |
| Sets visible. More...
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float | getSizeScale () const |
| Returns sizeScale. More...
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void | setSizeScale (float value) |
| Sets sizeScale. More...
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float | getAspectRatio () const |
| Returns aspectRatio. More...
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void | setAspectRatio (float value) |
| Sets aspectRatio. More...
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const QString & | getSource () const |
| Returns source. More...
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void | setSource (const QString &value) |
| Sets source. More...
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bool | getCacheRenderParams () const |
| Returns cacheRenderParams. More...
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void | setCacheRenderParams (bool value) |
| Sets cacheRenderParams. More...
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bool | getCullingControlsBodyActive () const |
| Returns cullingControlsBodyActive. More...
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void | setCullingControlsBodyActive (bool value) |
| Sets cullingControlsBodyActive. More...
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bool | isCulled () const |
| Returns whether or not this image has been culled because it is off screen. More...
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| Graphic (QQuickItem *parent=nullptr) |
| Construct a Graphic. More...
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| QQuickItem (QQuickItem *parent) |
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QQuickWindow * | window () const |
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QQuickItem * | parentItem () const |
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void | setParentItem (QQuickItem *parent) |
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void | stackBefore (const QQuickItem *sibling) |
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void | stackAfter (const QQuickItem *sibling) |
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QRectF | childrenRect () |
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QList< QQuickItem * > | childItems () const |
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bool | clip () const |
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void | setClip (bool) |
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QString | state () const |
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void | setState (const QString &) |
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qreal | baselineOffset () const |
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void | setBaselineOffset (qreal) |
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qreal | x () const |
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qreal | y () const |
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void | setX (qreal) |
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void | setY (qreal) |
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qreal | width () const |
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void | setWidth (qreal) |
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void | resetWidth () |
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void | setImplicitWidth (qreal) |
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qreal | implicitWidth () const |
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qreal | height () const |
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void | setHeight (qreal) |
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void | resetHeight () |
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void | setImplicitHeight (qreal) |
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qreal | implicitHeight () const |
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TransformOrigin | transformOrigin () const |
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void | setTransformOrigin (TransformOrigin) |
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qreal | z () const |
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void | setZ (qreal) |
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qreal | rotation () const |
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void | setRotation (qreal) |
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qreal | scale () const |
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void | setScale (qreal) |
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qreal | opacity () const |
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void | setOpacity (qreal) |
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bool | isVisible () const |
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void | setVisible (bool) |
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bool | isEnabled () const |
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void | setEnabled (bool) |
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bool | smooth () const |
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void | setSmooth (bool) |
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bool | activeFocusOnTab () const |
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void | setActiveFocusOnTab (bool) |
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bool | antialiasing () const |
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void | setAntialiasing (bool) |
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void | resetAntialiasing () |
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Flags | flags () const |
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void | setFlag (Flag flag, bool enabled) |
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void | setFlags (QFlags< QQuickItem::Flag > flags) |
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bool | hasActiveFocus () const |
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bool | hasFocus () const |
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void | setFocus (bool) |
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void | setFocus (bool focus, Qt::FocusReason reason) |
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bool | isFocusScope () const |
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QQuickItem * | scopedFocusItem () const |
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Qt::MouseButtons | acceptedMouseButtons () const |
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void | setAcceptedMouseButtons (Qt::MouseButtons buttons) |
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bool | acceptHoverEvents () const |
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void | setAcceptHoverEvents (bool enabled) |
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QCursor | cursor () const |
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void | setCursor (const QCursor &cursor) |
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void | unsetCursor () |
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void | grabMouse () |
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void | ungrabMouse () |
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bool | keepMouseGrab () const |
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void | setKeepMouseGrab (bool keep) |
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bool | filtersChildMouseEvents () const |
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void | setFiltersChildMouseEvents (bool filter) |
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void | grabTouchPoints (const QVector< int > &ids) |
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void | ungrabTouchPoints () |
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bool | keepTouchGrab () const |
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void | setKeepTouchGrab (bool keep) |
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virtual bool | contains (const QPointF &point) const |
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QPointF | mapToItem (const QQuickItem *item, const QPointF &point) const |
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QPointF | mapToScene (const QPointF &point) const |
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QRectF | mapRectToItem (const QQuickItem *item, const QRectF &rect) const |
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QRectF | mapRectToScene (const QRectF &rect) const |
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QPointF | mapFromItem (const QQuickItem *item, const QPointF &point) const |
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QPointF | mapFromScene (const QPointF &point) const |
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QRectF | mapRectFromItem (const QQuickItem *item, const QRectF &rect) const |
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QRectF | mapRectFromScene (const QRectF &rect) const |
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void | polish () |
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void | forceActiveFocus () |
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void | forceActiveFocus (Qt::FocusReason reason) |
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QQuickItem * | nextItemInFocusChain (bool forward) |
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QQuickItem * | childAt (qreal x, qreal y) const |
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virtual QVariant | inputMethodQuery (Qt::InputMethodQuery query) const |
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virtual bool | isTextureProvider () const |
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virtual QSGTextureProvider * | textureProvider () const |
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void | update () |
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void | windowChanged (QQuickWindow *window) |
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| QObject (QObject *parent) |
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virtual bool | eventFilter (QObject *watched, QEvent *event) |
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virtual const QMetaObject * | metaObject () const |
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QString | objectName () const |
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void | setObjectName (const QString &name) |
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bool | isWidgetType () const |
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bool | isWindowType () const |
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bool | signalsBlocked () const |
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bool | blockSignals (bool block) |
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QThread * | thread () const |
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void | moveToThread (QThread *targetThread) |
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int | startTimer (int interval, Qt::TimerType timerType) |
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void | killTimer (int id) |
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T | findChild (const QString &name, QFlags< Qt::FindChildOption > options) const |
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QList< T > | findChildren (const QString &name, QFlags< Qt::FindChildOption > options) const |
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QList< T > | findChildren (const QRegExp ®Exp, QFlags< Qt::FindChildOption > options) const |
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QList< T > | findChildren (const QRegularExpression &re, QFlags< Qt::FindChildOption > options) const |
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const QObjectList & | children () const |
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void | setParent (QObject *parent) |
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void | installEventFilter (QObject *filterObj) |
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void | removeEventFilter (QObject *obj) |
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QMetaObject::Connection | connect (const QObject *sender, const char *signal, const char *method, Qt::ConnectionType type) const |
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bool | disconnect (const char *signal, const QObject *receiver, const char *method) const |
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bool | disconnect (const QObject *receiver, const char *method) const |
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void | dumpObjectTree () |
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void | dumpObjectInfo () |
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bool | setProperty (const char *name, const QVariant &value) |
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QVariant | property (const char *name) const |
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QList< QByteArray > | dynamicPropertyNames () const |
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void | destroyed (QObject *obj) |
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void | objectNameChanged (const QString &objectName) |
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QObject * | parent () const |
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bool | inherits (const char *className) const |
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void | deleteLater () |
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virtual void | classBegin ()=0 |
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virtual void | componentComplete ()=0 |
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bool | paused |
| Pause this animation at the current frame. More...
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bool | looped |
| Loop this animation, restarting it at the first frame after the last frame has finished displaying. More...
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bool | useGameTime |
| Animate this image at the speed of the game, pausing when the game is paused. More...
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float | frameDelay |
| Delay between frames, in seconds. More...
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int | frameCount |
| Total number of frames in the texture sheet. More...
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int | currentFrame |
| Index of the current frame, zero being the first frame. More...
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float | currentPosition |
| Seek position into the animation, with 0.0f being the start, and 1.0f being the end. More...
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bool | pauseWhenHidden |
| Don't animate when this image is off screen or visible is false . More...
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bool | visible |
| Override of QQuickItem's visible property to set visibility. More...
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float | sizeScale |
| Width of this image, in world coordinates. More...
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float | aspectRatio |
| Height of this image, as a ratio of the width. More...
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QString | source |
| Path to the source texture. More...
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bool | cacheRenderParams |
| Controls whether or not the position, rotation, opacity, and z-depth are cached on first render, and cached copies are used subsequently. More...
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bool | cullingControlsBodyActive |
| Controls whether or not the Actor's associated Body's Body::active property is linked to this image's visibility. More...
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| parent |
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| x |
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| y |
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| z |
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| width |
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| height |
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| opacity |
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| enabled |
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| visible |
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| state |
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| childrenRect |
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| baselineOffset |
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| clip |
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| focus |
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| activeFocus |
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| activeFocusOnTab |
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| rotation |
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| scale |
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| transformOrigin |
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| smooth |
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| antialiasing |
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| implicitWidth |
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| implicitHeight |
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| objectName |
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QString | tr (const char *sourceText, const char *disambiguation, int n) |
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QString | trUtf8 (const char *sourceText, const char *disambiguation, int n) |
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QMetaObject::Connection | connect (const QObject *sender, const char *signal, const QObject *receiver, const char *method, Qt::ConnectionType type) |
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QMetaObject::Connection | connect (const QObject *sender, const QMetaMethod &signal, const QObject *receiver, const QMetaMethod &method, Qt::ConnectionType type) |
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QMetaObject::Connection | connect (const QObject *sender, PointerToMemberFunction signal, const QObject *receiver, PointerToMemberFunction method, Qt::ConnectionType type) |
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QMetaObject::Connection | connect (const QObject *sender, PointerToMemberFunction signal, Functor functor) |
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QMetaObject::Connection | connect (const QObject *sender, PointerToMemberFunction signal, const QObject *context, Functor functor, Qt::ConnectionType type) |
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bool | disconnect (const QObject *sender, const char *signal, const QObject *receiver, const char *method) |
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bool | disconnect (const QObject *sender, const QMetaMethod &signal, const QObject *receiver, const QMetaMethod &method) |
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bool | disconnect (const QMetaObject::Connection &connection) |
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bool | disconnect (const QObject *sender, PointerToMemberFunction signal, const QObject *receiver, PointerToMemberFunction method) |
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typedef | Flags |
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Graphic based on ImageRenderer which displays a frame animation from a texture sheet.
The texture sheets used by this class contain a vertical strip of equally sized frames, with the top frame being the first frame. These frames are displayed in sequence, with a specified delay (frameDelay) between frames.
This class is used for various animations in the game, including the Orb collectables, and the Portal animations.