|
VoltAir
|
Items that can be instantiated in QML.
More...
Classes | |
| class | Camera |
| QQuickItem which represents the Camera into the game world. More... | |
| class | AnimatedImageRenderer |
| Graphic based on ImageRenderer which displays a frame animation from a texture sheet. More... | |
| class | Graphic |
| Base class for visual elements which are part of the game scene, and are rendered through Renderer. More... | |
| class | ImageRenderer |
| Graphic which displays a texture as an image. More... | |
| class | ParallaxTransformItem |
| QQuickItem which applies a translation to children, giving the illusion of parallax scrolling. More... | |
| class | TerrainMeshRenderer |
| Graphic which performs rendering of a terrain mesh. More... | |
| class | InputArea |
| Ui module for gaining basic input event (i.e. keyboard) support on non-Android devices. More... | |
| class | TouchScreenButtonController |
| Ui element item that defines the basis for a visual and touch based VirtualController. More... | |
| class | Accelerator |
| A sensor region which accelerates any body that comes in contact with it. More... | |
| class | Asteroid |
| A large kinematic actor that rotates and is magnetic. More... | |
| class | AsteroidSmall |
| A small kinematic actor that rotates and is magnetic. More... | |
| class | AsteroidTiny |
| A tiny kinematic actor that rotates and is magnetic. More... | |
| class | Bumper |
| A polygon actor that kicks back any body that comes in contact with it. More... | |
| class | Orb |
| A sensor actor that awards a point when contacted. More... | |
| class | ParticleEmitter |
| Emits water particles. More... | |
| class | Polygon |
| Container Actor for a single PolygonBody. More... | |
| class | Portal |
| Progresses the game to the next level when this actor is contacted by a player. More... | |
| class | Robot |
| Player controlled robot that rolls and magnetizes. More... | |
| class | Snowflake |
| A magnetic sensor actor that awards a point when contacted. More... | |
| class | SnowflakeEmitter |
| Emits Snowflakes. More... | |
| class | ThoughtBubble |
| A thought bubble that follows the actor around and displays hints to the player. More... | |
| class | TriggerArea |
| A sensor area that triggers an action. More... | |
| class | WaterBody |
| A standing body of water. More... | |
| class | GrayscaleShaderEffect |
| A shader effect that renders an item in grayscale. More... | |
| class | MagneticHighlight |
| A Graphic based on ImageRenderer that gradually becomes visible if something magnetic is nearby. More... | |
| class | MaskShaderEffect |
| A shader effect that masks one texture with another. More... | |
| class | RobotGraphics |
| A container class for the components used to render Robot. More... | |
| class | Background |
| Fullscreen graphic in the menu that is behind all other layers. More... | |
| class | Cinematic |
| Video that is skipped by valid player input. More... | |
| class | ConfirmDialog |
| Simple dialog for confirming or canceling an action. More... | |
| class | DebugHud |
| Item that renders on top of all others and presents information for debugging. More... | |
| class | KeyNavFocusArea |
| Item that handles focus navigation. More... | |
| class | LevelSelectionMenu |
| Menu which allows the player to choose which level they want to enter. More... | |
| class | LoadingScreen |
| Screen that displays a looping animation until the next level has loaded. More... | |
| class | MenuButton |
| A selectable text button that fires an action when released. More... | |
| class | MenuCard |
| A playing card shaped graphical button that fires an action when released. More... | |
| class | MenuIcon |
| Simple graphical button that fires an action when released. More... | |
| class | MultiPlayerFillBar |
| Progress bar that shows the proportion of Snowflakes attained out of the total needed. More... | |
| class | MultiPlayerHud |
| Overlays the screen during multiplayer play and provides information on game progress. More... | |
| class | MultiPlayerScoringScreen |
| Displays the results of a multiplayer game. More... | |
| class | MultiTouchMenuIcon |
| Icon for use in handling multi-touch events. More... | |
| class | Overlay |
| Gray translucent layer used to separate two overlapping scenes. More... | |
| class | PauseMenu |
| Menu displayed when the game is paused. More... | |
| class | SimpleFillBar |
| Progress bar that shows the proportion of amountFilled out of the total capacity. More... | |
| class | SimpleFillBarSmall |
| Progress bar that shows the proportion of amountFilled out of the total capacity. More... | |
| class | SimpleFrame |
| A stylized window that typically holds other UI components. More... | |
| class | SimpleListMenu |
Scrollable list that contains Items. More... | |
| class | SinglePlayerFillBar |
| Progress bar that shows the proportion of Orbs attained out of the total possible. More... | |
| class | SinglePlayerHud |
| Overlays the screen during single player play and provides additional information for the game. More... | |
| class | VoltAirText |
| Container for text with default style settings and a drop shadow. More... | |
| class | Ui |
| The top-level UI object. More... | |
| class | VoltAirLevelProgressionList |
| Map of all levels in their environments. More... | |
| class | UiInternal |
| Internal backing C++ class for the Ui QML item. More... | |
Items that can be instantiated in QML.