VoltAir
|
Items
that can be instantiated in QML.
More...
Classes | |
class | Camera |
QQuickItem which represents the Camera into the game world. More... | |
class | AnimatedImageRenderer |
Graphic based on ImageRenderer which displays a frame animation from a texture sheet. More... | |
class | Graphic |
Base class for visual elements which are part of the game scene, and are rendered through Renderer. More... | |
class | ImageRenderer |
Graphic which displays a texture as an image. More... | |
class | ParallaxTransformItem |
QQuickItem which applies a translation to children, giving the illusion of parallax scrolling. More... | |
class | TerrainMeshRenderer |
Graphic which performs rendering of a terrain mesh. More... | |
class | InputArea |
Ui module for gaining basic input event (i.e. keyboard) support on non-Android devices. More... | |
class | TouchScreenButtonController |
Ui element item that defines the basis for a visual and touch based VirtualController. More... | |
class | Accelerator |
A sensor region which accelerates any body that comes in contact with it. More... | |
class | Asteroid |
A large kinematic actor that rotates and is magnetic. More... | |
class | AsteroidSmall |
A small kinematic actor that rotates and is magnetic. More... | |
class | AsteroidTiny |
A tiny kinematic actor that rotates and is magnetic. More... | |
class | Bumper |
A polygon actor that kicks back any body that comes in contact with it. More... | |
class | Orb |
A sensor actor that awards a point when contacted. More... | |
class | ParticleEmitter |
Emits water particles. More... | |
class | Polygon |
Container Actor for a single PolygonBody. More... | |
class | Portal |
Progresses the game to the next level when this actor is contacted by a player. More... | |
class | Robot |
Player controlled robot that rolls and magnetizes. More... | |
class | Snowflake |
A magnetic sensor actor that awards a point when contacted. More... | |
class | SnowflakeEmitter |
Emits Snowflakes. More... | |
class | ThoughtBubble |
A thought bubble that follows the actor around and displays hints to the player. More... | |
class | TriggerArea |
A sensor area that triggers an action. More... | |
class | WaterBody |
A standing body of water. More... | |
class | GrayscaleShaderEffect |
A shader effect that renders an item in grayscale. More... | |
class | MagneticHighlight |
A Graphic based on ImageRenderer that gradually becomes visible if something magnetic is nearby. More... | |
class | MaskShaderEffect |
A shader effect that masks one texture with another. More... | |
class | RobotGraphics |
A container class for the components used to render Robot. More... | |
class | Background |
Fullscreen graphic in the menu that is behind all other layers. More... | |
class | Cinematic |
Video that is skipped by valid player input. More... | |
class | ConfirmDialog |
Simple dialog for confirming or canceling an action. More... | |
class | DebugHud |
Item that renders on top of all others and presents information for debugging. More... | |
class | KeyNavFocusArea |
Item that handles focus navigation. More... | |
class | LevelSelectionMenu |
Menu which allows the player to choose which level they want to enter. More... | |
class | LoadingScreen |
Screen that displays a looping animation until the next level has loaded. More... | |
class | MenuButton |
A selectable text button that fires an action when released. More... | |
class | MenuCard |
A playing card shaped graphical button that fires an action when released. More... | |
class | MenuIcon |
Simple graphical button that fires an action when released. More... | |
class | MultiPlayerFillBar |
Progress bar that shows the proportion of Snowflakes attained out of the total needed. More... | |
class | MultiPlayerHud |
Overlays the screen during multiplayer play and provides information on game progress. More... | |
class | MultiPlayerScoringScreen |
Displays the results of a multiplayer game. More... | |
class | MultiTouchMenuIcon |
Icon for use in handling multi-touch events. More... | |
class | Overlay |
Gray translucent layer used to separate two overlapping scenes. More... | |
class | PauseMenu |
Menu displayed when the game is paused. More... | |
class | SimpleFillBar |
Progress bar that shows the proportion of amountFilled out of the total capacity. More... | |
class | SimpleFillBarSmall |
Progress bar that shows the proportion of amountFilled out of the total capacity. More... | |
class | SimpleFrame |
A stylized window that typically holds other UI components. More... | |
class | SimpleListMenu |
Scrollable list that contains Items . More... | |
class | SinglePlayerFillBar |
Progress bar that shows the proportion of Orbs attained out of the total possible. More... | |
class | SinglePlayerHud |
Overlays the screen during single player play and provides additional information for the game. More... | |
class | VoltAirText |
Container for text with default style settings and a drop shadow. More... | |
class | Ui |
The top-level UI object. More... | |
class | VoltAirLevelProgressionList |
Map of all levels in their environments. More... | |
class | UiInternal |
Internal backing C++ class for the Ui QML item. More... | |
Items
that can be instantiated in QML.