VoltAir
|
Overlays the screen during single player play and provides additional information for the game. More...
Signals | |
void | pauseMenuRequested () |
Emitted when the pause menu is opened. More... | |
Signals inherited from UiComponent | |
void | showCompleted () |
Emitted when the UiComponent has completely shown. More... | |
void | hideCompleted () |
Emitted when the UiComponent has completely hidden. More... | |
Signals inherited from KeyNavFocusArea | |
void | pressed () |
Emitted when this area receives a button press. More... | |
void | released () |
Emitted when this area receives a button release. More... | |
void | escaped () |
Emitted when a back navigation event occurs. More... | |
Public Member Functions | |
void | onPlayerScoreChanged (int score) |
Notifies the HUD that the player's score changed. More... | |
void | onLevelChanged (levelName, int completionThreshold, int activationThreshold) |
Notifies the HUD that the level has changed. More... | |
void | reset () |
Resets the HUD. More... | |
Public Member Functions inherited from UiComponent | |
void | show (int time) |
Shows the UiComponent over time milliseconds. More... | |
void | hide (int time) |
Hides the UiComponent over time milliseconds. More... | |
Properties | |
SinglePlayerFillBar | fillBar |
SinglePlayerFillBar that tracks game progress. More... | |
Properties inherited from UiComponent | |
string | showState |
State transitioned to when show() is called. More... | |
string | hideState |
State transitioned to when hide() is called. More... | |
int | showDuration |
Time, in milliseconds, that the UiComponent takes to show. More... | |
int | hideDuration |
Time, in milliseconds, that the UiComponent takes to hide. More... | |
bool | showing |
Whether or not the UiComponent is shown or is transitioning to the showState. More... | |
bool | shouldGainFocus |
Whether or not the UiComponent should gain focus when shown. More... | |
Item | returnFocusTo |
Item that the component returns focus to if this UiComponent gained focus previously. More... | |
Properties inherited from KeyNavFocusArea | |
Item | focusUp |
Item to transfer focus to upon an "up" press. More... | |
Item | focusDown |
Item to transfer focus to upon an "down" press. More... | |
Item | focusLeft |
Item to transfer focus to upon an "left" press. More... | |
Item | focusRight |
Item to transfer focus to upon an "right" press. More... | |
bool | captureBackNavigation |
Whether or not the back button event is handled. More... | |
int | backNavigationMode |
Mode that determines what keys behave as back buttons. More... | |
Overlays the screen during single player play and provides additional information for the game.
void SinglePlayerHud::onLevelChanged | ( | levelName | , |
int | completionThreshold, | ||
int | activationThreshold | ||
) |
Notifies the HUD that the level has changed.
completionThreshold | New capacity of the gauge |
activationThreshold | New activation threshold of the gauge |
void SinglePlayerHud::onPlayerScoreChanged | ( | int | score | ) |
Notifies the HUD that the player's score changed.
score | Updated score of the player |
|
signal |
Emitted when the pause menu is opened.
void SinglePlayerHud::reset | ( | ) |
Resets the HUD.
SinglePlayerFillBar SinglePlayerHud::fillBar |
SinglePlayerFillBar that tracks game progress.