VoltAir
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Displays the results of a multiplayer game. More...
Signals | |
void | startMenuRequested () |
Emitted when the start menu is requested. More... | |
void | replayLevelRequested () |
Emitted when a player has chosen to replay the level. More... | |
void | signIntoCloudRequested () |
Emitted when a player tries to sign-in to the cloud. More... | |
void | showAchievementsRequested () |
Emitted when a player requests the Google Play Games Services achievements be shown. More... | |
void | muteBGMRequested () |
Emitted when the player chooses to mute the background music. More... | |
void | unmuteBGMRequested () |
Emitted when the player chooses to unmute the background music. More... | |
Signals inherited from UiComponent | |
void | showCompleted () |
Emitted when the UiComponent has completely shown. More... | |
void | hideCompleted () |
Emitted when the UiComponent has completely hidden. More... | |
Signals inherited from KeyNavFocusArea | |
void | pressed () |
Emitted when this area receives a button press. More... | |
void | released () |
Emitted when this area receives a button release. More... | |
void | escaped () |
Emitted when a back navigation event occurs. More... | |
Public Member Functions | |
void | onPlayerScoreChanged (int playerId, int score) |
Updates the gauge of the player when their score changes. More... | |
void | setPlayerActivation (int playerId, bool active) |
Called to either show or hide a player gauge. More... | |
Public Member Functions inherited from UiComponent | |
void | show (int time) |
Shows the UiComponent over time milliseconds. More... | |
void | hide (int time) |
Hides the UiComponent over time milliseconds. More... | |
Properties | |
int | completionThreshold |
Number of Snowflakes needed by a single player to complete the game. More... | |
bool | gameCompleted |
Whether or not the game has completed. More... | |
bool | signedIntoCloud |
Whether or not a player has signed into the cloud. More... | |
bool | bgmMuted |
Whether or not the background music is currently muted. More... | |
Properties inherited from UiComponent | |
string | showState |
State transitioned to when show() is called. More... | |
string | hideState |
State transitioned to when hide() is called. More... | |
int | showDuration |
Time, in milliseconds, that the UiComponent takes to show. More... | |
int | hideDuration |
Time, in milliseconds, that the UiComponent takes to hide. More... | |
bool | showing |
Whether or not the UiComponent is shown or is transitioning to the showState. More... | |
bool | shouldGainFocus |
Whether or not the UiComponent should gain focus when shown. More... | |
Item | returnFocusTo |
Item that the component returns focus to if this UiComponent gained focus previously. More... | |
Properties inherited from KeyNavFocusArea | |
Item | focusUp |
Item to transfer focus to upon an "up" press. More... | |
Item | focusDown |
Item to transfer focus to upon an "down" press. More... | |
Item | focusLeft |
Item to transfer focus to upon an "left" press. More... | |
Item | focusRight |
Item to transfer focus to upon an "right" press. More... | |
bool | captureBackNavigation |
Whether or not the back button event is handled. More... | |
int | backNavigationMode |
Mode that determines what keys behave as back buttons. More... | |
Displays the results of a multiplayer game.
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signal |
Emitted when the player chooses to mute the background music.
void MultiPlayerScoringScreen::onPlayerScoreChanged | ( | int | playerId, |
int | score | ||
) |
Updates the gauge of the player when their score changes.
playerId | Id of the player whose score changed |
score | Updated score of the player |
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signal |
Emitted when a player has chosen to replay the level.
void MultiPlayerScoringScreen::setPlayerActivation | ( | int | playerId, |
bool | active | ||
) |
Called to either show or hide a player gauge.
playerId | Id of the player whose gauge needs updating |
active | Whether or not that gauge should be shown |
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signal |
Emitted when a player requests the Google Play Games Services achievements be shown.
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signal |
Emitted when a player tries to sign-in to the cloud.
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signal |
Emitted when the start menu is requested.
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signal |
Emitted when the player chooses to unmute the background music.
bool MultiPlayerScoringScreen::bgmMuted |
Whether or not the background music is currently muted.
int MultiPlayerScoringScreen::completionThreshold |
Number of Snowflakes needed by a single player to complete the game.
bool MultiPlayerScoringScreen::gameCompleted |
Whether or not the game has completed.
bool MultiPlayerScoringScreen::signedIntoCloud |
Whether or not a player has signed into the cloud.