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void | tryStart () |
| Called by Game when attempting to start the Ui. More...
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void | onLevelChanged (string levelName, int completionThreshold, int activationThreshold) |
| Passes information about the current level to the Ui. More...
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void | onLevelCompleted (bool gameCompleted, int oneStarThreshold, int twoStarThreshold, int threeStarThreshold, int fourStarThreshold, int score) |
| Notifies the Ui when the level is completed. More...
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void | onPlayerActivationChanged (int player, bool active) |
| Notifies the Ui when a player's activation changes. More...
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void | onPlayerScoreChanged (int player, int score) |
| Notifies the Ui when a player's score changes. More...
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void | onPlayerDataChanged () |
| Notifies the Ui when the player data profile has been updated with new data. More...
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void | onDevicePause () |
| Notifies the Ui when the device's onPause lifecycle event occurs. More...
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bool | isSignedIntoCloud () const |
| Returns signedIntoCloud. More...
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void | setSignedIntoCloud (bool value) |
| Sets signedIntoCloud. More...
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bool | isBGMMuted () const |
| Returns bgmMuted. More...
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void | setBGMMuted (bool value) |
| Sets bgmMuted. More...
|
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LevelProgressionList * | getLevelProgressionList () const |
| Returns levelProgressions. More...
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void | setLevelProgressionList (LevelProgressionList *value) |
| Sets levelProgressions. More...
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LevelProgression * | getCurrentProgression () const |
| Returns currentProgression. More...
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void | setCurrentProgression (LevelProgression *value) |
| Sets currentProgression. More...
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LevelProgression * | getPreviousProgression () const |
| Returns previousProgression. More...
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const QString & | getMenuBGMTrack () const |
| Returns menuBGMTrack. More...
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void | setMenuBGMTrack (const QString &value) |
| Sets menuBGMTrack. More...
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void | tryStart () |
| Called by Game when attempting to start the UI. More...
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| QQuickItem (QQuickItem *parent) |
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QQuickWindow * | window () const |
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QQuickItem * | parentItem () const |
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void | setParentItem (QQuickItem *parent) |
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void | stackBefore (const QQuickItem *sibling) |
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void | stackAfter (const QQuickItem *sibling) |
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QRectF | childrenRect () |
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QList< QQuickItem * > | childItems () const |
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bool | clip () const |
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void | setClip (bool) |
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QString | state () const |
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void | setState (const QString &) |
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qreal | baselineOffset () const |
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void | setBaselineOffset (qreal) |
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qreal | x () const |
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qreal | y () const |
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void | setX (qreal) |
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void | setY (qreal) |
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qreal | width () const |
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void | setWidth (qreal) |
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void | resetWidth () |
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void | setImplicitWidth (qreal) |
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qreal | implicitWidth () const |
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qreal | height () const |
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void | setHeight (qreal) |
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void | resetHeight () |
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void | setImplicitHeight (qreal) |
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qreal | implicitHeight () const |
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TransformOrigin | transformOrigin () const |
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void | setTransformOrigin (TransformOrigin) |
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qreal | z () const |
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void | setZ (qreal) |
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qreal | rotation () const |
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void | setRotation (qreal) |
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qreal | scale () const |
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void | setScale (qreal) |
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qreal | opacity () const |
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void | setOpacity (qreal) |
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bool | isVisible () const |
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void | setVisible (bool) |
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bool | isEnabled () const |
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void | setEnabled (bool) |
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bool | smooth () const |
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void | setSmooth (bool) |
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bool | activeFocusOnTab () const |
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void | setActiveFocusOnTab (bool) |
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bool | antialiasing () const |
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void | setAntialiasing (bool) |
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void | resetAntialiasing () |
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Flags | flags () const |
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void | setFlag (Flag flag, bool enabled) |
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void | setFlags (QFlags< QQuickItem::Flag > flags) |
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bool | hasActiveFocus () const |
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bool | hasFocus () const |
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void | setFocus (bool) |
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void | setFocus (bool focus, Qt::FocusReason reason) |
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bool | isFocusScope () const |
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QQuickItem * | scopedFocusItem () const |
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Qt::MouseButtons | acceptedMouseButtons () const |
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void | setAcceptedMouseButtons (Qt::MouseButtons buttons) |
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bool | acceptHoverEvents () const |
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void | setAcceptHoverEvents (bool enabled) |
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QCursor | cursor () const |
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void | setCursor (const QCursor &cursor) |
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void | unsetCursor () |
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void | grabMouse () |
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void | ungrabMouse () |
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bool | keepMouseGrab () const |
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void | setKeepMouseGrab (bool keep) |
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bool | filtersChildMouseEvents () const |
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void | setFiltersChildMouseEvents (bool filter) |
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void | grabTouchPoints (const QVector< int > &ids) |
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void | ungrabTouchPoints () |
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bool | keepTouchGrab () const |
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void | setKeepTouchGrab (bool keep) |
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virtual bool | contains (const QPointF &point) const |
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QPointF | mapToItem (const QQuickItem *item, const QPointF &point) const |
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QPointF | mapToScene (const QPointF &point) const |
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QRectF | mapRectToItem (const QQuickItem *item, const QRectF &rect) const |
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QRectF | mapRectToScene (const QRectF &rect) const |
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QPointF | mapFromItem (const QQuickItem *item, const QPointF &point) const |
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QPointF | mapFromScene (const QPointF &point) const |
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QRectF | mapRectFromItem (const QQuickItem *item, const QRectF &rect) const |
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QRectF | mapRectFromScene (const QRectF &rect) const |
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void | polish () |
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void | forceActiveFocus () |
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void | forceActiveFocus (Qt::FocusReason reason) |
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QQuickItem * | nextItemInFocusChain (bool forward) |
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QQuickItem * | childAt (qreal x, qreal y) const |
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virtual QVariant | inputMethodQuery (Qt::InputMethodQuery query) const |
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virtual bool | isTextureProvider () const |
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virtual QSGTextureProvider * | textureProvider () const |
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void | update () |
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void | windowChanged (QQuickWindow *window) |
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| QObject (QObject *parent) |
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virtual bool | eventFilter (QObject *watched, QEvent *event) |
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virtual const QMetaObject * | metaObject () const |
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QString | objectName () const |
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void | setObjectName (const QString &name) |
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bool | isWidgetType () const |
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bool | isWindowType () const |
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bool | signalsBlocked () const |
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bool | blockSignals (bool block) |
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QThread * | thread () const |
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void | moveToThread (QThread *targetThread) |
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int | startTimer (int interval, Qt::TimerType timerType) |
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void | killTimer (int id) |
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T | findChild (const QString &name, QFlags< Qt::FindChildOption > options) const |
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QList< T > | findChildren (const QString &name, QFlags< Qt::FindChildOption > options) const |
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QList< T > | findChildren (const QRegExp ®Exp, QFlags< Qt::FindChildOption > options) const |
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QList< T > | findChildren (const QRegularExpression &re, QFlags< Qt::FindChildOption > options) const |
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const QObjectList & | children () const |
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void | setParent (QObject *parent) |
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void | installEventFilter (QObject *filterObj) |
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void | removeEventFilter (QObject *obj) |
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QMetaObject::Connection | connect (const QObject *sender, const char *signal, const char *method, Qt::ConnectionType type) const |
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bool | disconnect (const char *signal, const QObject *receiver, const char *method) const |
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bool | disconnect (const QObject *receiver, const char *method) const |
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void | dumpObjectTree () |
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void | dumpObjectInfo () |
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bool | setProperty (const char *name, const QVariant &value) |
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QVariant | property (const char *name) const |
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QList< QByteArray > | dynamicPropertyNames () const |
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void | destroyed (QObject *obj) |
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void | objectNameChanged (const QString &objectName) |
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QObject * | parent () const |
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bool | inherits (const char *className) const |
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void | deleteLater () |
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virtual void | classBegin ()=0 |
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virtual void | componentComplete ()=0 |
|
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void | onLevelChanged (const QString &levelName, int completionThreshold, int activationThreshold) |
| Passes information about the current level to the UI. More...
|
|
void | onLevelCompleted (bool gameCompleted, int oneStarThreshold, int twoStarThreshold, int threeStarThreshold, int fourStarThreshold, int playerScore) |
| Notifies the UI when the level is completed. More...
|
|
void | onPlayerActivationChanged (int player, bool active) |
| Notifies the UI when a player's activation changes. More...
|
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void | onPlayerScoreChanged (int player, int score) |
| Notifies the Ui when a player's score changes. More...
|
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void | onPlayerDataChanged () |
| Notifies the Ui when the player data profile has been updated with new data. More...
|
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void | signedIntoCloudChanged () |
| Emitted when signedIntoCloud changes. More...
|
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void | bgmMutedChanged () |
| Emitted when bgmMuted changes. More...
|
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void | levelProgressionsChanged () |
| Emitted when levelProgressions changes. More...
|
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void | currentProgressionChanged () |
| Emitted when currentProgression changes. More...
|
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void | previousProgressionChanged () |
| Emitted when previousProgression changes. More...
|
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void | menuBGMTrackChanged () |
| Emitted when menuBGMTrack changes. More...
|
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void | openingCinematicCompleted () |
| Emitted when the opening cinematic movie is done showing. More...
|
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void | pauseRequested () |
| Emitted when the UI requests the Game to be paused. More...
|
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void | resumeRequested () |
| Emitted when the UI requests the Game to be resumed. More...
|
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void | quitRequested () |
| Emitted when the player uses the UI to quit the game. More...
|
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void | playLevelRequested (LevelProgression *levelProgression, const QString &levelName) |
| Emitted when the player uses the UI to select a level to play. More...
|
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void | changeLevelProgressionRequested () |
| Emitted when the player uses the UI to change the current LevelProgression. More...
|
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void | changeLevelRequested () |
| Emitted when the player uses the UI to change the current level but while staying in the same LevelProgression. More...
|
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void | showAchievementsRequested () |
| Emitted when the player uses the UI to show their Google Play Games Services achievements. More...
|
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void | activeChanged (bool isActive) |
| Emitted when UI changes its foregrounded state. More...
|
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void | playNextLevelRequested () |
| Emitted when the player uses the UI to play the next level in the LevelProgression. More...
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void | signIntoCloudRequested () |
| Emitted when the player uses the UI to try to sign into Google Play Games Services. More...
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void | muteBGMRequested () |
| Emitted when the player uses the UI to try to mute the background music. More...
|
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void | unmuteBGMRequested () |
| Emitted when the player uses the UI to try to unmute the background music. More...
|
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QString | tr (const char *sourceText, const char *disambiguation, int n) |
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QString | trUtf8 (const char *sourceText, const char *disambiguation, int n) |
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QMetaObject::Connection | connect (const QObject *sender, const char *signal, const QObject *receiver, const char *method, Qt::ConnectionType type) |
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QMetaObject::Connection | connect (const QObject *sender, const QMetaMethod &signal, const QObject *receiver, const QMetaMethod &method, Qt::ConnectionType type) |
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QMetaObject::Connection | connect (const QObject *sender, PointerToMemberFunction signal, const QObject *receiver, PointerToMemberFunction method, Qt::ConnectionType type) |
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QMetaObject::Connection | connect (const QObject *sender, PointerToMemberFunction signal, Functor functor) |
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QMetaObject::Connection | connect (const QObject *sender, PointerToMemberFunction signal, const QObject *context, Functor functor, Qt::ConnectionType type) |
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bool | disconnect (const QObject *sender, const char *signal, const QObject *receiver, const char *method) |
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bool | disconnect (const QObject *sender, const QMetaMethod &signal, const QObject *receiver, const QMetaMethod &method) |
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bool | disconnect (const QMetaObject::Connection &connection) |
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bool | disconnect (const QObject *sender, PointerToMemberFunction signal, const QObject *receiver, PointerToMemberFunction method) |
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typedef | Flags |
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virtual bool | event (QEvent *ev) |
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bool | isComponentComplete () const |
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virtual void | itemChange (ItemChange change, const ItemChangeData &value) |
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void | updateInputMethod (Qt::InputMethodQueries queries) |
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bool | widthValid () const |
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bool | heightValid () const |
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virtual void | classBegin () |
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virtual void | componentComplete () |
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virtual void | keyPressEvent (QKeyEvent *event) |
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virtual void | keyReleaseEvent (QKeyEvent *event) |
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virtual void | inputMethodEvent (QInputMethodEvent *event) |
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virtual void | focusInEvent (QFocusEvent *event) |
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virtual void | focusOutEvent (QFocusEvent *event) |
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virtual void | mousePressEvent (QMouseEvent *event) |
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virtual void | mouseMoveEvent (QMouseEvent *event) |
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virtual void | mouseReleaseEvent (QMouseEvent *event) |
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virtual void | mouseDoubleClickEvent (QMouseEvent *event) |
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virtual void | mouseUngrabEvent () |
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virtual void | touchUngrabEvent () |
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virtual void | wheelEvent (QWheelEvent *event) |
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virtual void | touchEvent (QTouchEvent *event) |
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virtual void | hoverEnterEvent (QHoverEvent *event) |
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virtual void | hoverMoveEvent (QHoverEvent *event) |
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virtual void | hoverLeaveEvent (QHoverEvent *event) |
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virtual void | dragEnterEvent (QDragEnterEvent *event) |
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virtual void | dragMoveEvent (QDragMoveEvent *event) |
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virtual void | dragLeaveEvent (QDragLeaveEvent *event) |
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virtual void | dropEvent (QDropEvent *event) |
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virtual bool | childMouseEventFilter (QQuickItem *item, QEvent *event) |
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virtual void | geometryChanged (const QRectF &newGeometry, const QRectF &oldGeometry) |
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virtual QSGNode * | updatePaintNode (QSGNode *oldNode, UpdatePaintNodeData *updatePaintNodeData) |
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virtual void | releaseResources () |
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virtual void | updatePolish () |
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QObject * | sender () const |
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int | senderSignalIndex () const |
|
int | receivers (const char *signal) const |
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bool | isSignalConnected (const QMetaMethod &signal) const |
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virtual void | timerEvent (QTimerEvent *event) |
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virtual void | childEvent (QChildEvent *event) |
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virtual void | customEvent (QEvent *event) |
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virtual void | connectNotify (const QMetaMethod &signal) |
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virtual void | disconnectNotify (const QMetaMethod &signal) |
|
The top-level UI object.
The UI root serves as a manager of all possible Ui viewing states
.