VoltAir
|
The top-level UI object. More...
Public Member Functions | |
void | tryStart () |
Called by Game when attempting to start the Ui. More... | |
void | onLevelChanged (string levelName, int completionThreshold, int activationThreshold) |
Passes information about the current level to the Ui. More... | |
void | onLevelCompleted (bool gameCompleted, int oneStarThreshold, int twoStarThreshold, int threeStarThreshold, int fourStarThreshold, int score) |
Notifies the Ui when the level is completed. More... | |
void | onPlayerActivationChanged (int player, bool active) |
Notifies the Ui when a player's activation changes. More... | |
void | onPlayerScoreChanged (int player, int score) |
Notifies the Ui when a player's score changes. More... | |
void | onPlayerDataChanged () |
Notifies the Ui when the player data profile has been updated with new data. More... | |
void | onDevicePause () |
Notifies the Ui when the device's onPause lifecycle event occurs. More... | |
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bool | isSignedIntoCloud () const |
Returns signedIntoCloud. More... | |
void | setSignedIntoCloud (bool value) |
Sets signedIntoCloud. More... | |
bool | isBGMMuted () const |
Returns bgmMuted. More... | |
void | setBGMMuted (bool value) |
Sets bgmMuted. More... | |
LevelProgressionList * | getLevelProgressionList () const |
Returns levelProgressions. More... | |
void | setLevelProgressionList (LevelProgressionList *value) |
Sets levelProgressions. More... | |
LevelProgression * | getCurrentProgression () const |
Returns currentProgression. More... | |
void | setCurrentProgression (LevelProgression *value) |
Sets currentProgression. More... | |
LevelProgression * | getPreviousProgression () const |
Returns previousProgression. More... | |
const QString & | getMenuBGMTrack () const |
Returns menuBGMTrack. More... | |
void | setMenuBGMTrack (const QString &value) |
Sets menuBGMTrack. More... | |
void | tryStart () |
Called by Game when attempting to start the UI. More... | |
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QQuickItem (QQuickItem *parent) | |
QQuickWindow * | window () const |
QQuickItem * | parentItem () const |
void | setParentItem (QQuickItem *parent) |
void | stackBefore (const QQuickItem *sibling) |
void | stackAfter (const QQuickItem *sibling) |
QRectF | childrenRect () |
QList< QQuickItem * > | childItems () const |
bool | clip () const |
void | setClip (bool) |
QString | state () const |
void | setState (const QString &) |
qreal | baselineOffset () const |
void | setBaselineOffset (qreal) |
qreal | x () const |
qreal | y () const |
void | setX (qreal) |
void | setY (qreal) |
qreal | width () const |
void | setWidth (qreal) |
void | resetWidth () |
void | setImplicitWidth (qreal) |
qreal | implicitWidth () const |
qreal | height () const |
void | setHeight (qreal) |
void | resetHeight () |
void | setImplicitHeight (qreal) |
qreal | implicitHeight () const |
TransformOrigin | transformOrigin () const |
void | setTransformOrigin (TransformOrigin) |
qreal | z () const |
void | setZ (qreal) |
qreal | rotation () const |
void | setRotation (qreal) |
qreal | scale () const |
void | setScale (qreal) |
qreal | opacity () const |
void | setOpacity (qreal) |
bool | isVisible () const |
void | setVisible (bool) |
bool | isEnabled () const |
void | setEnabled (bool) |
bool | smooth () const |
void | setSmooth (bool) |
bool | activeFocusOnTab () const |
void | setActiveFocusOnTab (bool) |
bool | antialiasing () const |
void | setAntialiasing (bool) |
void | resetAntialiasing () |
Flags | flags () const |
void | setFlag (Flag flag, bool enabled) |
void | setFlags (QFlags< QQuickItem::Flag > flags) |
bool | hasActiveFocus () const |
bool | hasFocus () const |
void | setFocus (bool) |
void | setFocus (bool focus, Qt::FocusReason reason) |
bool | isFocusScope () const |
QQuickItem * | scopedFocusItem () const |
Qt::MouseButtons | acceptedMouseButtons () const |
void | setAcceptedMouseButtons (Qt::MouseButtons buttons) |
bool | acceptHoverEvents () const |
void | setAcceptHoverEvents (bool enabled) |
QCursor | cursor () const |
void | setCursor (const QCursor &cursor) |
void | unsetCursor () |
void | grabMouse () |
void | ungrabMouse () |
bool | keepMouseGrab () const |
void | setKeepMouseGrab (bool keep) |
bool | filtersChildMouseEvents () const |
void | setFiltersChildMouseEvents (bool filter) |
void | grabTouchPoints (const QVector< int > &ids) |
void | ungrabTouchPoints () |
bool | keepTouchGrab () const |
void | setKeepTouchGrab (bool keep) |
virtual bool | contains (const QPointF &point) const |
QPointF | mapToItem (const QQuickItem *item, const QPointF &point) const |
QPointF | mapToScene (const QPointF &point) const |
QRectF | mapRectToItem (const QQuickItem *item, const QRectF &rect) const |
QRectF | mapRectToScene (const QRectF &rect) const |
QPointF | mapFromItem (const QQuickItem *item, const QPointF &point) const |
QPointF | mapFromScene (const QPointF &point) const |
QRectF | mapRectFromItem (const QQuickItem *item, const QRectF &rect) const |
QRectF | mapRectFromScene (const QRectF &rect) const |
void | polish () |
void | forceActiveFocus () |
void | forceActiveFocus (Qt::FocusReason reason) |
QQuickItem * | nextItemInFocusChain (bool forward) |
QQuickItem * | childAt (qreal x, qreal y) const |
virtual QVariant | inputMethodQuery (Qt::InputMethodQuery query) const |
virtual bool | isTextureProvider () const |
virtual QSGTextureProvider * | textureProvider () const |
void | update () |
void | windowChanged (QQuickWindow *window) |
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QObject (QObject *parent) | |
virtual bool | eventFilter (QObject *watched, QEvent *event) |
virtual const QMetaObject * | metaObject () const |
QString | objectName () const |
void | setObjectName (const QString &name) |
bool | isWidgetType () const |
bool | isWindowType () const |
bool | signalsBlocked () const |
bool | blockSignals (bool block) |
QThread * | thread () const |
void | moveToThread (QThread *targetThread) |
int | startTimer (int interval, Qt::TimerType timerType) |
void | killTimer (int id) |
T | findChild (const QString &name, QFlags< Qt::FindChildOption > options) const |
QList< T > | findChildren (const QString &name, QFlags< Qt::FindChildOption > options) const |
QList< T > | findChildren (const QRegExp ®Exp, QFlags< Qt::FindChildOption > options) const |
QList< T > | findChildren (const QRegularExpression &re, QFlags< Qt::FindChildOption > options) const |
const QObjectList & | children () const |
void | setParent (QObject *parent) |
void | installEventFilter (QObject *filterObj) |
void | removeEventFilter (QObject *obj) |
QMetaObject::Connection | connect (const QObject *sender, const char *signal, const char *method, Qt::ConnectionType type) const |
bool | disconnect (const char *signal, const QObject *receiver, const char *method) const |
bool | disconnect (const QObject *receiver, const char *method) const |
void | dumpObjectTree () |
void | dumpObjectInfo () |
bool | setProperty (const char *name, const QVariant &value) |
QVariant | property (const char *name) const |
QList< QByteArray > | dynamicPropertyNames () const |
void | destroyed (QObject *obj) |
void | objectNameChanged (const QString &objectName) |
QObject * | parent () const |
bool | inherits (const char *className) const |
void | deleteLater () |
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virtual void | classBegin ()=0 |
virtual void | componentComplete ()=0 |
Properties | |
string | initialState |
First state that the Ui should transition to. More... | |
int | transitionDuration |
Default transition duration time for changes in Ui's state . More... | |
SinglePlayerHud | singlePlayerHud |
Reference to the single player HUD. More... | |
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bool | signedIntoCloud |
Whether or not the player is currently signed into Google Play Games Services. More... | |
bool | bgmMuted |
Whether or not the background music is currently muted. More... | |
LevelProgressionList | levelProgressions |
Unique LevelProgressionList for the game. More... | |
LevelProgression | currentProgression |
LevelProgression currently being played. More... | |
LevelProgression | previousProgression |
LevelProgression previously played. More... | |
QString | menuBGMTrack |
Name of sound asset file to be played in a loop as background music while the menu is showing. More... | |
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parent | |
x | |
y | |
z | |
width | |
height | |
opacity | |
enabled | |
visible | |
state | |
childrenRect | |
baselineOffset | |
clip | |
focus | |
activeFocus | |
activeFocusOnTab | |
rotation | |
scale | |
transformOrigin | |
smooth | |
antialiasing | |
implicitWidth | |
implicitHeight | |
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objectName | |
Additional Inherited Members | |
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void | onLevelChanged (const QString &levelName, int completionThreshold, int activationThreshold) |
Passes information about the current level to the UI. More... | |
void | onLevelCompleted (bool gameCompleted, int oneStarThreshold, int twoStarThreshold, int threeStarThreshold, int fourStarThreshold, int playerScore) |
Notifies the UI when the level is completed. More... | |
void | onPlayerActivationChanged (int player, bool active) |
Notifies the UI when a player's activation changes. More... | |
void | onPlayerScoreChanged (int player, int score) |
Notifies the Ui when a player's score changes. More... | |
void | onPlayerDataChanged () |
Notifies the Ui when the player data profile has been updated with new data. More... | |
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void | signedIntoCloudChanged () |
Emitted when signedIntoCloud changes. More... | |
void | bgmMutedChanged () |
Emitted when bgmMuted changes. More... | |
void | levelProgressionsChanged () |
Emitted when levelProgressions changes. More... | |
void | currentProgressionChanged () |
Emitted when currentProgression changes. More... | |
void | previousProgressionChanged () |
Emitted when previousProgression changes. More... | |
void | menuBGMTrackChanged () |
Emitted when menuBGMTrack changes. More... | |
void | openingCinematicCompleted () |
Emitted when the opening cinematic movie is done showing. More... | |
void | pauseRequested () |
Emitted when the UI requests the Game to be paused. More... | |
void | resumeRequested () |
Emitted when the UI requests the Game to be resumed. More... | |
void | quitRequested () |
Emitted when the player uses the UI to quit the game. More... | |
void | playLevelRequested (LevelProgression *levelProgression, const QString &levelName) |
Emitted when the player uses the UI to select a level to play. More... | |
void | changeLevelProgressionRequested () |
Emitted when the player uses the UI to change the current LevelProgression. More... | |
void | changeLevelRequested () |
Emitted when the player uses the UI to change the current level but while staying in the same LevelProgression. More... | |
void | showAchievementsRequested () |
Emitted when the player uses the UI to show their Google Play Games Services achievements. More... | |
void | activeChanged (bool isActive) |
Emitted when UI changes its foregrounded state. More... | |
void | playNextLevelRequested () |
Emitted when the player uses the UI to play the next level in the LevelProgression. More... | |
void | signIntoCloudRequested () |
Emitted when the player uses the UI to try to sign into Google Play Games Services. More... | |
void | muteBGMRequested () |
Emitted when the player uses the UI to try to mute the background music. More... | |
void | unmuteBGMRequested () |
Emitted when the player uses the UI to try to unmute the background music. More... | |
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QString | tr (const char *sourceText, const char *disambiguation, int n) |
QString | trUtf8 (const char *sourceText, const char *disambiguation, int n) |
QMetaObject::Connection | connect (const QObject *sender, const char *signal, const QObject *receiver, const char *method, Qt::ConnectionType type) |
QMetaObject::Connection | connect (const QObject *sender, const QMetaMethod &signal, const QObject *receiver, const QMetaMethod &method, Qt::ConnectionType type) |
QMetaObject::Connection | connect (const QObject *sender, PointerToMemberFunction signal, const QObject *receiver, PointerToMemberFunction method, Qt::ConnectionType type) |
QMetaObject::Connection | connect (const QObject *sender, PointerToMemberFunction signal, Functor functor) |
QMetaObject::Connection | connect (const QObject *sender, PointerToMemberFunction signal, const QObject *context, Functor functor, Qt::ConnectionType type) |
bool | disconnect (const QObject *sender, const char *signal, const QObject *receiver, const char *method) |
bool | disconnect (const QObject *sender, const QMetaMethod &signal, const QObject *receiver, const QMetaMethod &method) |
bool | disconnect (const QMetaObject::Connection &connection) |
bool | disconnect (const QObject *sender, PointerToMemberFunction signal, const QObject *receiver, PointerToMemberFunction method) |
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typedef | Flags |
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virtual bool | event (QEvent *ev) |
bool | isComponentComplete () const |
virtual void | itemChange (ItemChange change, const ItemChangeData &value) |
void | updateInputMethod (Qt::InputMethodQueries queries) |
bool | widthValid () const |
bool | heightValid () const |
virtual void | classBegin () |
virtual void | componentComplete () |
virtual void | keyPressEvent (QKeyEvent *event) |
virtual void | keyReleaseEvent (QKeyEvent *event) |
virtual void | inputMethodEvent (QInputMethodEvent *event) |
virtual void | focusInEvent (QFocusEvent *event) |
virtual void | focusOutEvent (QFocusEvent *event) |
virtual void | mousePressEvent (QMouseEvent *event) |
virtual void | mouseMoveEvent (QMouseEvent *event) |
virtual void | mouseReleaseEvent (QMouseEvent *event) |
virtual void | mouseDoubleClickEvent (QMouseEvent *event) |
virtual void | mouseUngrabEvent () |
virtual void | touchUngrabEvent () |
virtual void | wheelEvent (QWheelEvent *event) |
virtual void | touchEvent (QTouchEvent *event) |
virtual void | hoverEnterEvent (QHoverEvent *event) |
virtual void | hoverMoveEvent (QHoverEvent *event) |
virtual void | hoverLeaveEvent (QHoverEvent *event) |
virtual void | dragEnterEvent (QDragEnterEvent *event) |
virtual void | dragMoveEvent (QDragMoveEvent *event) |
virtual void | dragLeaveEvent (QDragLeaveEvent *event) |
virtual void | dropEvent (QDropEvent *event) |
virtual bool | childMouseEventFilter (QQuickItem *item, QEvent *event) |
virtual void | geometryChanged (const QRectF &newGeometry, const QRectF &oldGeometry) |
virtual QSGNode * | updatePaintNode (QSGNode *oldNode, UpdatePaintNodeData *updatePaintNodeData) |
virtual void | releaseResources () |
virtual void | updatePolish () |
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QObject * | sender () const |
int | senderSignalIndex () const |
int | receivers (const char *signal) const |
bool | isSignalConnected (const QMetaMethod &signal) const |
virtual void | timerEvent (QTimerEvent *event) |
virtual void | childEvent (QChildEvent *event) |
virtual void | customEvent (QEvent *event) |
virtual void | connectNotify (const QMetaMethod &signal) |
virtual void | disconnectNotify (const QMetaMethod &signal) |
The top-level UI object.
The UI root serves as a manager of all possible Ui viewing states
.
void Ui::onDevicePause | ( | ) |
Notifies the Ui when the device's onPause
lifecycle event occurs.
void Ui::onLevelChanged | ( | string | levelName, |
int | completionThreshold, | ||
int | activationThreshold | ||
) |
Passes information about the current level to the Ui.
levelName | Name of the level |
completionThreshold | How many points are needed to complete the level |
activationThreshold | How many points are needed to pass the level |
void Ui::onLevelCompleted | ( | bool | gameCompleted, |
int | oneStarThreshold, | ||
int | twoStarThreshold, | ||
int | threeStarThreshold, | ||
int | fourStarThreshold, | ||
int | score | ||
) |
Notifies the Ui when the level is completed.
gameCompleted | Whether or not the game was completed |
oneStarThreshold | How many points are needed to win one star |
twoStarThreshold | How many points are needed to win two stars |
threeStarThreshold | How many points are needed to win three stars |
fourStarThreshold | How many points are needed to win four stars |
score | Score achieved by the player |
void Ui::onPlayerActivationChanged | ( | int | player, |
bool | active | ||
) |
Notifies the Ui when a player's activation changes.
player | ID of player that had their activation change |
active | Active state to set the player to |
void Ui::onPlayerDataChanged | ( | ) |
Notifies the Ui when the player data profile has been updated with new data.
void Ui::onPlayerScoreChanged | ( | int | player, |
int | score | ||
) |
Notifies the Ui when a player's score changes.
player | ID of player whose score changed |
score | Updated player score |
string Ui::initialState |
First state that the Ui should transition to.
SinglePlayerHud Ui::singlePlayerHud |
Reference to the single player HUD.
int Ui::transitionDuration |
Default transition duration time for changes in Ui's state
.