VoltAir
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Graphic which performs rendering of a terrain mesh. More...
Signals | |
void | materialChanged () |
Emitted when material changes. More... | |
void | baseMeshChanged () |
Emitted when baseMesh changes. More... | |
void | edgeMeshChanged () |
Emitted when edgeMesh changes. More... | |
void | bevelMeshChanged () |
Emitted when bevelMesh changes. More... | |
Public Member Functions | |
TerrainMeshRenderer (QQuickItem *parent=nullptr) | |
Construct a TerrainMeshRenderer. More... | |
const QString & | getMaterial () const |
Returns material. More... | |
void | setMaterial (const QString &value) |
Sets the value of material. More... | |
PolygonMesh * | getBaseMesh () const |
Returns the value of baseMesh. More... | |
void | setBaseMesh (PolygonMesh *value) |
Sets the value of baseMesh. More... | |
PolygonMesh * | getEdgeMesh () const |
Returns the value of edgeMesh. More... | |
void | setEdgeMesh (PolygonMesh *value) |
Sets the value of edgeMesh. More... | |
PolygonMesh * | getBevelMesh () const |
Returns the value of bevelMesh. More... | |
void | setBevelMesh (PolygonMesh *value) |
Sets the value of bevelMesh. More... | |
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Graphic (QQuickItem *parent=nullptr) | |
Construct a Graphic. More... | |
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QQuickItem (QQuickItem *parent) | |
QQuickWindow * | window () const |
QQuickItem * | parentItem () const |
void | setParentItem (QQuickItem *parent) |
void | stackBefore (const QQuickItem *sibling) |
void | stackAfter (const QQuickItem *sibling) |
QRectF | childrenRect () |
QList< QQuickItem * > | childItems () const |
bool | clip () const |
void | setClip (bool) |
QString | state () const |
void | setState (const QString &) |
qreal | baselineOffset () const |
void | setBaselineOffset (qreal) |
qreal | x () const |
qreal | y () const |
void | setX (qreal) |
void | setY (qreal) |
qreal | width () const |
void | setWidth (qreal) |
void | resetWidth () |
void | setImplicitWidth (qreal) |
qreal | implicitWidth () const |
qreal | height () const |
void | setHeight (qreal) |
void | resetHeight () |
void | setImplicitHeight (qreal) |
qreal | implicitHeight () const |
TransformOrigin | transformOrigin () const |
void | setTransformOrigin (TransformOrigin) |
qreal | z () const |
void | setZ (qreal) |
qreal | rotation () const |
void | setRotation (qreal) |
qreal | scale () const |
void | setScale (qreal) |
qreal | opacity () const |
void | setOpacity (qreal) |
bool | isVisible () const |
void | setVisible (bool) |
bool | isEnabled () const |
void | setEnabled (bool) |
bool | smooth () const |
void | setSmooth (bool) |
bool | activeFocusOnTab () const |
void | setActiveFocusOnTab (bool) |
bool | antialiasing () const |
void | setAntialiasing (bool) |
void | resetAntialiasing () |
Flags | flags () const |
void | setFlag (Flag flag, bool enabled) |
void | setFlags (QFlags< QQuickItem::Flag > flags) |
bool | hasActiveFocus () const |
bool | hasFocus () const |
void | setFocus (bool) |
void | setFocus (bool focus, Qt::FocusReason reason) |
bool | isFocusScope () const |
QQuickItem * | scopedFocusItem () const |
Qt::MouseButtons | acceptedMouseButtons () const |
void | setAcceptedMouseButtons (Qt::MouseButtons buttons) |
bool | acceptHoverEvents () const |
void | setAcceptHoverEvents (bool enabled) |
QCursor | cursor () const |
void | setCursor (const QCursor &cursor) |
void | unsetCursor () |
void | grabMouse () |
void | ungrabMouse () |
bool | keepMouseGrab () const |
void | setKeepMouseGrab (bool keep) |
bool | filtersChildMouseEvents () const |
void | setFiltersChildMouseEvents (bool filter) |
void | grabTouchPoints (const QVector< int > &ids) |
void | ungrabTouchPoints () |
bool | keepTouchGrab () const |
void | setKeepTouchGrab (bool keep) |
virtual bool | contains (const QPointF &point) const |
QPointF | mapToItem (const QQuickItem *item, const QPointF &point) const |
QPointF | mapToScene (const QPointF &point) const |
QRectF | mapRectToItem (const QQuickItem *item, const QRectF &rect) const |
QRectF | mapRectToScene (const QRectF &rect) const |
QPointF | mapFromItem (const QQuickItem *item, const QPointF &point) const |
QPointF | mapFromScene (const QPointF &point) const |
QRectF | mapRectFromItem (const QQuickItem *item, const QRectF &rect) const |
QRectF | mapRectFromScene (const QRectF &rect) const |
void | polish () |
void | forceActiveFocus () |
void | forceActiveFocus (Qt::FocusReason reason) |
QQuickItem * | nextItemInFocusChain (bool forward) |
QQuickItem * | childAt (qreal x, qreal y) const |
virtual QVariant | inputMethodQuery (Qt::InputMethodQuery query) const |
virtual bool | isTextureProvider () const |
virtual QSGTextureProvider * | textureProvider () const |
void | update () |
void | windowChanged (QQuickWindow *window) |
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QObject (QObject *parent) | |
virtual bool | eventFilter (QObject *watched, QEvent *event) |
virtual const QMetaObject * | metaObject () const |
QString | objectName () const |
void | setObjectName (const QString &name) |
bool | isWidgetType () const |
bool | isWindowType () const |
bool | signalsBlocked () const |
bool | blockSignals (bool block) |
QThread * | thread () const |
void | moveToThread (QThread *targetThread) |
int | startTimer (int interval, Qt::TimerType timerType) |
void | killTimer (int id) |
T | findChild (const QString &name, QFlags< Qt::FindChildOption > options) const |
QList< T > | findChildren (const QString &name, QFlags< Qt::FindChildOption > options) const |
QList< T > | findChildren (const QRegExp ®Exp, QFlags< Qt::FindChildOption > options) const |
QList< T > | findChildren (const QRegularExpression &re, QFlags< Qt::FindChildOption > options) const |
const QObjectList & | children () const |
void | setParent (QObject *parent) |
void | installEventFilter (QObject *filterObj) |
void | removeEventFilter (QObject *obj) |
QMetaObject::Connection | connect (const QObject *sender, const char *signal, const char *method, Qt::ConnectionType type) const |
bool | disconnect (const char *signal, const QObject *receiver, const char *method) const |
bool | disconnect (const QObject *receiver, const char *method) const |
void | dumpObjectTree () |
void | dumpObjectInfo () |
bool | setProperty (const char *name, const QVariant &value) |
QVariant | property (const char *name) const |
QList< QByteArray > | dynamicPropertyNames () const |
void | destroyed (QObject *obj) |
void | objectNameChanged (const QString &objectName) |
QObject * | parent () const |
bool | inherits (const char *className) const |
void | deleteLater () |
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virtual void | classBegin ()=0 |
virtual void | componentComplete ()=0 |
Protected Member Functions | |
virtual void | synchronizeForRendering (RenderList *renderList) override |
Synchronize this Graphic for rendering, adding any RenderNodes to renderList , and buffering any data that will be needed on the render thread for rendering. More... | |
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void | getFlattenedRenderParameters (RenderParameters *parameters) |
Compute the rendering parameters and transform of this Graphic by moving up the QQuickItem tree and accumulating results. More... | |
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virtual bool | event (QEvent *ev) |
bool | isComponentComplete () const |
virtual void | itemChange (ItemChange change, const ItemChangeData &value) |
void | updateInputMethod (Qt::InputMethodQueries queries) |
bool | widthValid () const |
bool | heightValid () const |
virtual void | classBegin () |
virtual void | componentComplete () |
virtual void | keyPressEvent (QKeyEvent *event) |
virtual void | keyReleaseEvent (QKeyEvent *event) |
virtual void | inputMethodEvent (QInputMethodEvent *event) |
virtual void | focusInEvent (QFocusEvent *event) |
virtual void | focusOutEvent (QFocusEvent *event) |
virtual void | mousePressEvent (QMouseEvent *event) |
virtual void | mouseMoveEvent (QMouseEvent *event) |
virtual void | mouseReleaseEvent (QMouseEvent *event) |
virtual void | mouseDoubleClickEvent (QMouseEvent *event) |
virtual void | mouseUngrabEvent () |
virtual void | touchUngrabEvent () |
virtual void | wheelEvent (QWheelEvent *event) |
virtual void | touchEvent (QTouchEvent *event) |
virtual void | hoverEnterEvent (QHoverEvent *event) |
virtual void | hoverMoveEvent (QHoverEvent *event) |
virtual void | hoverLeaveEvent (QHoverEvent *event) |
virtual void | dragEnterEvent (QDragEnterEvent *event) |
virtual void | dragMoveEvent (QDragMoveEvent *event) |
virtual void | dragLeaveEvent (QDragLeaveEvent *event) |
virtual void | dropEvent (QDropEvent *event) |
virtual bool | childMouseEventFilter (QQuickItem *item, QEvent *event) |
virtual void | geometryChanged (const QRectF &newGeometry, const QRectF &oldGeometry) |
virtual QSGNode * | updatePaintNode (QSGNode *oldNode, UpdatePaintNodeData *updatePaintNodeData) |
virtual void | releaseResources () |
virtual void | updatePolish () |
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QObject * | sender () const |
int | senderSignalIndex () const |
int | receivers (const char *signal) const |
bool | isSignalConnected (const QMetaMethod &signal) const |
virtual void | timerEvent (QTimerEvent *event) |
virtual void | childEvent (QChildEvent *event) |
virtual void | customEvent (QEvent *event) |
virtual void | connectNotify (const QMetaMethod &signal) |
virtual void | disconnectNotify (const QMetaMethod &signal) |
Properties | |
QString | material |
Name of the TerrainMaterialDef to apply to this terrain mesh. More... | |
PolygonMesh | baseMesh |
PolygonMesh containing vertex data for the base mesh. More... | |
PolygonMesh | edgeMesh |
PolygonMesh containing vertex data for the edge mesh. More... | |
PolygonMesh | bevelMesh |
PolygonMesh containing vertex data for the bevel mesh. More... | |
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parent | |
x | |
y | |
z | |
width | |
height | |
opacity | |
enabled | |
visible | |
state | |
childrenRect | |
baselineOffset | |
clip | |
focus | |
activeFocus | |
activeFocusOnTab | |
rotation | |
scale | |
transformOrigin | |
smooth | |
antialiasing | |
implicitWidth | |
implicitHeight | |
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objectName | |
Additional Inherited Members | |
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QString | tr (const char *sourceText, const char *disambiguation, int n) |
QString | trUtf8 (const char *sourceText, const char *disambiguation, int n) |
QMetaObject::Connection | connect (const QObject *sender, const char *signal, const QObject *receiver, const char *method, Qt::ConnectionType type) |
QMetaObject::Connection | connect (const QObject *sender, const QMetaMethod &signal, const QObject *receiver, const QMetaMethod &method, Qt::ConnectionType type) |
QMetaObject::Connection | connect (const QObject *sender, PointerToMemberFunction signal, const QObject *receiver, PointerToMemberFunction method, Qt::ConnectionType type) |
QMetaObject::Connection | connect (const QObject *sender, PointerToMemberFunction signal, Functor functor) |
QMetaObject::Connection | connect (const QObject *sender, PointerToMemberFunction signal, const QObject *context, Functor functor, Qt::ConnectionType type) |
bool | disconnect (const QObject *sender, const char *signal, const QObject *receiver, const char *method) |
bool | disconnect (const QObject *sender, const QMetaMethod &signal, const QObject *receiver, const QMetaMethod &method) |
bool | disconnect (const QMetaObject::Connection &connection) |
bool | disconnect (const QObject *sender, PointerToMemberFunction signal, const QObject *receiver, PointerToMemberFunction method) |
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typedef | Flags |
Graphic which performs rendering of a terrain mesh.
A terrain mesh is composed of three parts: Base, Edge, and Bevel. These are each represented by a PolygonMesh. These are converted to MeshInstances for rendering through Renderer. A TerrainMaterialDef defines the look of the terrain. For example, it defines which textures to apply. The material is named by its name (setMaterial()). The Shader for these materials is implemented in TerrainShader. The TerrainShaderKey selecting the TerrainShader variant to use is constructed based on the requirements from TerrainMaterialDef.
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explicit |
Construct a TerrainMeshRenderer.
parent | Parent item |
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signal |
Emitted when baseMesh changes.
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signal |
Emitted when bevelMesh changes.
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signal |
Emitted when edgeMesh changes.
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inline |
Returns the value of baseMesh.
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inline |
Returns the value of bevelMesh.
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inline |
Returns the value of edgeMesh.
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signal |
Emitted when material changes.
void TerrainMeshRenderer::setBaseMesh | ( | PolygonMesh * | value | ) |
Sets the value of baseMesh.
value | PolygonMesh pointer to set baseMesh to |
void TerrainMeshRenderer::setBevelMesh | ( | PolygonMesh * | value | ) |
Sets the value of bevelMesh.
value | PolygonMesh pointer to set bevelMesh to |
void TerrainMeshRenderer::setEdgeMesh | ( | PolygonMesh * | value | ) |
Sets the value of edgeMesh.
value | PolygonMesh pointer to set edgeMesh to |
void TerrainMeshRenderer::setMaterial | ( | const QString & | value | ) |
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overrideprotectedvirtual |
Synchronize this Graphic for rendering, adding any RenderNodes to renderList
, and buffering any data that will be needed on the render thread for rendering.
renderList | RenderList to add RenderNodes to for rendering in sorted order |
Reimplemented from Graphic.
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readwrite |
PolygonMesh containing vertex data for the base mesh.
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readwrite |
PolygonMesh containing vertex data for the bevel mesh.
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readwrite |
PolygonMesh containing vertex data for the edge mesh.
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readwrite |
Name of the TerrainMaterialDef to apply to this terrain mesh.
Corresponds to the name of a TerrainMaterialDef stored in the global TerrainMaterials object in Engine (Engine::getTerrainMaterials()).