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const QString & | getActorModel () const |
| Returns actorModel. More...
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void | setActorModel (const QString &value) |
| Sets actorModel. More...
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bool | decaysActors () const |
| Returns decayActors. More...
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void | setDecayActors (bool value) |
| Sets decayActors. More...
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virtual int | getEntityCount () const override |
| Returns entityCount. More...
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virtual void | update () override |
| Decays any currently active, previously emitted Actors, and places them back into the internal Actor pool. More...
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int | getRequestedMaxEntityCount () const |
| Returns requestedMaxEntityCount. More...
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void | setRequestedMaxEntityCount (int value) |
| Sets requestedMaxEntityCount. More...
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virtual int | getSupportedMaxEntityCount () const |
| Returns supportedMaxEntityCount. More...
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int | getMaxEntityCount () const |
| Returns maxEntityCount. More...
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float | getSpawnRate () const |
| Returns spawnRate. More...
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void | setSpawnRate (float value) |
| Sets spawnRate. More...
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float | getSpawnVelocity () const |
| Returns spawnVelocity. More...
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void | setSpawnVelocity (float value) |
| Sets spawnVelocity. More...
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float | getSpawnSpread () const |
| Returns spawnSpread. More...
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void | setSpawnSpread (float value) |
| Sets spawnSpread. More...
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float | getSpawnSpray () const |
| Returns spawnSpray. More...
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void | setSpawnSpray (float value) |
| Sets spawnSpray. More...
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bool | isSpawnRandom () const |
| Returns spawnRandom. More...
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void | setSpawnRandom (bool value) |
| Sets spawnRandom. More...
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float | getTimeOn () const |
| Returns timeOn. More...
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void | setTimeOn (float value) |
| Sets timeOn. More...
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float | getTimeOff () const |
| Returns timeOff. More...
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void | setTimeOff (float value) |
| Sets timeOff. More...
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float | getTransitionOnTime () const |
| Returns transitionOnTime. More...
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void | setTransitionOnTime (float value) |
| Sets transitionOnTime. More...
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float | getTransitionOffTime () const |
| Returns transitionOffTime. More...
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void | setTransitionOffTime (float value) |
| Sets transitionOffTime. More...
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float | getDecayTime () const |
| Returns decayTime. More...
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void | setDecayTime (float value) |
| Sets decayTime. More...
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float | getDecayTimeRandomLength () const |
| Returns decayTimeRandomLength. More...
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void | setDecayTimeRandomLength (float value) |
| Sets decayTimeRandomLength. More...
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bool | isPaused () const |
| Returns paused. More...
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void | setPaused (bool value) |
| Sets paused. More...
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virtual void | init () override |
| Checks that the EmitterLogic has an actor. More...
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| Logic (QObject *parent=nullptr) |
| Constructs a Logic. More...
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Actor * | getActor () const |
| Returns actor. More...
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bool | isActive () const |
| Returns active. More...
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void | setActive (bool value) |
| Sets active. More...
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| QObject (QObject *parent) |
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virtual bool | event (QEvent *e) |
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virtual bool | eventFilter (QObject *watched, QEvent *event) |
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virtual const QMetaObject * | metaObject () const |
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QString | objectName () const |
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void | setObjectName (const QString &name) |
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bool | isWidgetType () const |
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bool | isWindowType () const |
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bool | signalsBlocked () const |
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bool | blockSignals (bool block) |
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QThread * | thread () const |
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void | moveToThread (QThread *targetThread) |
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int | startTimer (int interval, Qt::TimerType timerType) |
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void | killTimer (int id) |
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T | findChild (const QString &name, QFlags< Qt::FindChildOption > options) const |
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QList< T > | findChildren (const QString &name, QFlags< Qt::FindChildOption > options) const |
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QList< T > | findChildren (const QRegExp ®Exp, QFlags< Qt::FindChildOption > options) const |
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QList< T > | findChildren (const QRegularExpression &re, QFlags< Qt::FindChildOption > options) const |
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const QObjectList & | children () const |
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void | setParent (QObject *parent) |
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void | installEventFilter (QObject *filterObj) |
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void | removeEventFilter (QObject *obj) |
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QMetaObject::Connection | connect (const QObject *sender, const char *signal, const char *method, Qt::ConnectionType type) const |
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bool | disconnect (const char *signal, const QObject *receiver, const char *method) const |
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bool | disconnect (const QObject *receiver, const char *method) const |
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void | dumpObjectTree () |
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void | dumpObjectInfo () |
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bool | setProperty (const char *name, const QVariant &value) |
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QVariant | property (const char *name) const |
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QList< QByteArray > | dynamicPropertyNames () const |
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void | destroyed (QObject *obj) |
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void | objectNameChanged (const QString &objectName) |
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QObject * | parent () const |
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bool | inherits (const char *className) const |
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void | deleteLater () |
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QString | actorModel |
| QML type of Actor to spawn. More...
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bool | decayActors |
| Whether or not the spawned actors should be decayed. More...
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int | requestedMaxEntityCount |
| User-defined maximum number of entities to spawn. More...
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int | supportedMaxEntityCount |
| Class-defined maximum number of entities to spawn. More...
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int | maxEntityCount |
| Actual maximum number of entities to spawn, bounded by both requestedMaxEntityCount and supportedMaxEntityCount. More...
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int | entityCount |
| Number of spawned entities still in existence. More...
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float | spawnRate |
| Number of entities spawned per frame (i.e. each non-paused call to update()). More...
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float | spawnVelocity |
| Forward velocity for spawned entities. More...
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float | spawnSpread |
| Horizontal axis spread to apply to spawned entities. More...
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float | spawnSpray |
| Divergence factor affecting the amount entities will stray from the direction of the emitter. More...
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bool | spawnRandom |
| true if SpawnParameters are pseudo randomized, or patterned if false . More...
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float | timeOn |
| Number of seconds, in game time, the emitter will stay on in one cycle. More...
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float | timeOff |
| Number of seconds, in game time, the emitter will stay off in one cycle. More...
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float | transitionOnTime |
| Number of seconds, in game time, the emitter takes to turn on. More...
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float | transitionOffTime |
| Number of seconds, in game time, the emitter takes to turn off. More...
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float | decayTime |
| Number of seconds, in game time, before the entity is destroyed. More...
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float | decayTimeRandomLength |
| Maximum time delta an entity can randomly stay alive if spawnRandom is true . More...
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bool | paused |
| Whether or not this emitter should spawn entities. More...
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Actor | actor |
| Parent actor that is affected by this Logic's behavior. More...
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bool | active |
| Whether or not Engine calls update() on this Logic during the Engine::LOGICS_PHASE. More...
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| objectName |
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QString | tr (const char *sourceText, const char *disambiguation, int n) |
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QString | trUtf8 (const char *sourceText, const char *disambiguation, int n) |
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QMetaObject::Connection | connect (const QObject *sender, const char *signal, const QObject *receiver, const char *method, Qt::ConnectionType type) |
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QMetaObject::Connection | connect (const QObject *sender, const QMetaMethod &signal, const QObject *receiver, const QMetaMethod &method, Qt::ConnectionType type) |
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QMetaObject::Connection | connect (const QObject *sender, PointerToMemberFunction signal, const QObject *receiver, PointerToMemberFunction method, Qt::ConnectionType type) |
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QMetaObject::Connection | connect (const QObject *sender, PointerToMemberFunction signal, Functor functor) |
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QMetaObject::Connection | connect (const QObject *sender, PointerToMemberFunction signal, const QObject *context, Functor functor, Qt::ConnectionType type) |
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bool | disconnect (const QObject *sender, const char *signal, const QObject *receiver, const char *method) |
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bool | disconnect (const QObject *sender, const QMetaMethod &signal, const QObject *receiver, const QMetaMethod &method) |
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bool | disconnect (const QMetaObject::Connection &connection) |
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bool | disconnect (const QObject *sender, PointerToMemberFunction signal, const QObject *receiver, PointerToMemberFunction method) |
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Spawns Actors of QML type actorModel into the Game's QML tree through Level::addActor().
ActorEmitterLogic will create a pool of Actors of maximum size maxEntityCount. That is, this class will create new Actors for each call to emitEntity() up until maxEntityCount calls of emitEntity() is reached, at which point it will begin to recycle decayed (i.e. inactive) Actors from the pool.