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| InterpolationLogic (QObject *parent=nullptr) |
| Constructs an InterpolationLogic. More...
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QObject * | getTarget () const |
| Returns target. More...
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void | setTarget (QObject *value) |
| Sets target. More...
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const QString & | getTargetProperty () const |
| Returns targetProperty. More...
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void | setTargetProperty (const QString &value) |
| Sets targetProperty. More...
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QVariant | getBeginValue () const |
| Returns beginValue. More...
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void | setBeginValue (QVariant value) |
| Sets beginValue. More...
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QVariant | getEndValue () const |
| Returns endValue. More...
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void | setEndValue (QVariant value) |
| Sets endValue. More...
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float | getForwardDuration () const |
| Returns forwardDuration. More...
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void | setForwardDuration (float value) |
| Sets forwardDuration. More...
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float | getBackwardDuration () const |
| Returns backwardDuration. More...
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void | setBackwardDuration (float value) |
| Sets backwardDuration. More...
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float | getSmoothing () const |
| Returns smoothing. More...
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void | setSmoothing (float value) |
| Sets smoothing. More...
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State | getState () const |
| Returns state. More...
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void | setState (State value) |
| Sets state. More...
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const QString & | getInterpolatingSound () const |
| Returns interpolatingSound. More...
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void | setInterpolatingSound (const QString &value) |
| Sets interpolatingSound. More...
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virtual void | init () override |
| Resolves target and targetProperty. More...
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virtual void | update () override |
| Performs an Engine::TIME_STEP_S based step in the interpolation if state is not InterpolationLogic::Paused. More...
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| Logic (QObject *parent=nullptr) |
| Constructs a Logic. More...
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Actor * | getActor () const |
| Returns actor. More...
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bool | isActive () const |
| Returns active. More...
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void | setActive (bool value) |
| Sets active. More...
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| QObject (QObject *parent) |
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virtual bool | event (QEvent *e) |
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virtual bool | eventFilter (QObject *watched, QEvent *event) |
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virtual const QMetaObject * | metaObject () const |
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QString | objectName () const |
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void | setObjectName (const QString &name) |
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bool | isWidgetType () const |
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bool | isWindowType () const |
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bool | signalsBlocked () const |
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bool | blockSignals (bool block) |
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QThread * | thread () const |
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void | moveToThread (QThread *targetThread) |
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int | startTimer (int interval, Qt::TimerType timerType) |
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void | killTimer (int id) |
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T | findChild (const QString &name, QFlags< Qt::FindChildOption > options) const |
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QList< T > | findChildren (const QString &name, QFlags< Qt::FindChildOption > options) const |
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QList< T > | findChildren (const QRegExp ®Exp, QFlags< Qt::FindChildOption > options) const |
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QList< T > | findChildren (const QRegularExpression &re, QFlags< Qt::FindChildOption > options) const |
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const QObjectList & | children () const |
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void | setParent (QObject *parent) |
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void | installEventFilter (QObject *filterObj) |
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void | removeEventFilter (QObject *obj) |
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QMetaObject::Connection | connect (const QObject *sender, const char *signal, const char *method, Qt::ConnectionType type) const |
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bool | disconnect (const char *signal, const QObject *receiver, const char *method) const |
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bool | disconnect (const QObject *receiver, const char *method) const |
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void | dumpObjectTree () |
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void | dumpObjectInfo () |
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bool | setProperty (const char *name, const QVariant &value) |
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QVariant | property (const char *name) const |
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QList< QByteArray > | dynamicPropertyNames () const |
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void | destroyed (QObject *obj) |
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void | objectNameChanged (const QString &objectName) |
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QObject * | parent () const |
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bool | inherits (const char *className) const |
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void | deleteLater () |
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QString | tr (const char *sourceText, const char *disambiguation, int n) |
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QString | trUtf8 (const char *sourceText, const char *disambiguation, int n) |
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QMetaObject::Connection | connect (const QObject *sender, const char *signal, const QObject *receiver, const char *method, Qt::ConnectionType type) |
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QMetaObject::Connection | connect (const QObject *sender, const QMetaMethod &signal, const QObject *receiver, const QMetaMethod &method, Qt::ConnectionType type) |
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QMetaObject::Connection | connect (const QObject *sender, PointerToMemberFunction signal, const QObject *receiver, PointerToMemberFunction method, Qt::ConnectionType type) |
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QMetaObject::Connection | connect (const QObject *sender, PointerToMemberFunction signal, Functor functor) |
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QMetaObject::Connection | connect (const QObject *sender, PointerToMemberFunction signal, const QObject *context, Functor functor, Qt::ConnectionType type) |
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bool | disconnect (const QObject *sender, const char *signal, const QObject *receiver, const char *method) |
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bool | disconnect (const QObject *sender, const QMetaMethod &signal, const QObject *receiver, const QMetaMethod &method) |
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bool | disconnect (const QMetaObject::Connection &connection) |
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bool | disconnect (const QObject *sender, PointerToMemberFunction signal, const QObject *receiver, PointerToMemberFunction method) |
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QObject * | sender () const |
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int | senderSignalIndex () const |
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int | receivers (const char *signal) const |
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bool | isSignalConnected (const QMetaMethod &signal) const |
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virtual void | timerEvent (QTimerEvent *event) |
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virtual void | childEvent (QChildEvent *event) |
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virtual void | customEvent (QEvent *event) |
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virtual void | connectNotify (const QMetaMethod &signal) |
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virtual void | disconnectNotify (const QMetaMethod &signal) |
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Interpolates target's targetProperty value between beginValue and endValue.
- Note
- Currently, InterpolationLogic supports the following types for interpolation:
QMetaType::Bool
QMetaType::Double
QMetaType::Float
QMetaType::Int
QMetaType::QPointF
virtual void InterpolationLogic::init |
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overridevirtual |
Resolves target and targetProperty.
Specifically, if targetProperty is of the form where it's prefixed by a period-separated list of sub-QObjects
(e.g. target: actor15
, property: body.width
), this module makes the appropriate transformation to where it is no longer implicitly referencing these sub-QObjects
(e.g. target: actor15.body
, property: width
. Furthermore, this function also compensates for the fact that targetProperty may have a non-QObject
, non-primitive element of the list that needs to be part of the targetProperty. For instance, target: actor15
, property: body.linearVelocity.x
would be parsed to actor15.body
, property: linearVelocity
, with special handling for x
sub-component.
Reimplemented from Logic.