VoltAir
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Spawns WaterParticles into the world (i.e. an unbounded WaterParticleSet). More...
Public Member Functions | |
QColor | getColor () const |
Returns color. More... | |
void | setColor (const QColor &color) |
Sets color. More... | |
float | getPauseDistance () const |
Returns pauseDistance. More... | |
void | setPauseDistance (float value) |
Sets pauseDistance. More... | |
ParticleLayer * | getLayer () const |
Returns layer. More... | |
void | setLayer (ParticleLayer *value) |
Sets layer. More... | |
virtual int | getEntityCount () const override |
Returns entityCount. More... | |
virtual void | update () override |
Pauses the emitter if necessary and updates the internal WaterParticleSet into which particles are spawned. More... | |
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int | getRequestedMaxEntityCount () const |
Returns requestedMaxEntityCount. More... | |
void | setRequestedMaxEntityCount (int value) |
Sets requestedMaxEntityCount. More... | |
virtual int | getSupportedMaxEntityCount () const |
Returns supportedMaxEntityCount. More... | |
int | getMaxEntityCount () const |
Returns maxEntityCount. More... | |
float | getSpawnRate () const |
Returns spawnRate. More... | |
void | setSpawnRate (float value) |
Sets spawnRate. More... | |
float | getSpawnVelocity () const |
Returns spawnVelocity. More... | |
void | setSpawnVelocity (float value) |
Sets spawnVelocity. More... | |
float | getSpawnSpread () const |
Returns spawnSpread. More... | |
void | setSpawnSpread (float value) |
Sets spawnSpread. More... | |
float | getSpawnSpray () const |
Returns spawnSpray. More... | |
void | setSpawnSpray (float value) |
Sets spawnSpray. More... | |
bool | isSpawnRandom () const |
Returns spawnRandom. More... | |
void | setSpawnRandom (bool value) |
Sets spawnRandom. More... | |
float | getTimeOn () const |
Returns timeOn. More... | |
void | setTimeOn (float value) |
Sets timeOn. More... | |
float | getTimeOff () const |
Returns timeOff. More... | |
void | setTimeOff (float value) |
Sets timeOff. More... | |
float | getTransitionOnTime () const |
Returns transitionOnTime. More... | |
void | setTransitionOnTime (float value) |
Sets transitionOnTime. More... | |
float | getTransitionOffTime () const |
Returns transitionOffTime. More... | |
void | setTransitionOffTime (float value) |
Sets transitionOffTime. More... | |
float | getDecayTime () const |
Returns decayTime. More... | |
void | setDecayTime (float value) |
Sets decayTime. More... | |
float | getDecayTimeRandomLength () const |
Returns decayTimeRandomLength. More... | |
void | setDecayTimeRandomLength (float value) |
Sets decayTimeRandomLength. More... | |
bool | isPaused () const |
Returns paused. More... | |
void | setPaused (bool value) |
Sets paused. More... | |
virtual void | init () override |
Checks that the EmitterLogic has an actor. More... | |
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Logic (QObject *parent=nullptr) | |
Constructs a Logic. More... | |
Actor * | getActor () const |
Returns actor. More... | |
bool | isActive () const |
Returns active. More... | |
void | setActive (bool value) |
Sets active. More... | |
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QObject (QObject *parent) | |
virtual bool | event (QEvent *e) |
virtual bool | eventFilter (QObject *watched, QEvent *event) |
virtual const QMetaObject * | metaObject () const |
QString | objectName () const |
void | setObjectName (const QString &name) |
bool | isWidgetType () const |
bool | isWindowType () const |
bool | signalsBlocked () const |
bool | blockSignals (bool block) |
QThread * | thread () const |
void | moveToThread (QThread *targetThread) |
int | startTimer (int interval, Qt::TimerType timerType) |
void | killTimer (int id) |
T | findChild (const QString &name, QFlags< Qt::FindChildOption > options) const |
QList< T > | findChildren (const QString &name, QFlags< Qt::FindChildOption > options) const |
QList< T > | findChildren (const QRegExp ®Exp, QFlags< Qt::FindChildOption > options) const |
QList< T > | findChildren (const QRegularExpression &re, QFlags< Qt::FindChildOption > options) const |
const QObjectList & | children () const |
void | setParent (QObject *parent) |
void | installEventFilter (QObject *filterObj) |
void | removeEventFilter (QObject *obj) |
QMetaObject::Connection | connect (const QObject *sender, const char *signal, const char *method, Qt::ConnectionType type) const |
bool | disconnect (const char *signal, const QObject *receiver, const char *method) const |
bool | disconnect (const QObject *receiver, const char *method) const |
void | dumpObjectTree () |
void | dumpObjectInfo () |
bool | setProperty (const char *name, const QVariant &value) |
QVariant | property (const char *name) const |
QList< QByteArray > | dynamicPropertyNames () const |
void | destroyed (QObject *obj) |
void | objectNameChanged (const QString &objectName) |
QObject * | parent () const |
bool | inherits (const char *className) const |
void | deleteLater () |
Protected Member Functions | |
WaterParticleSet & | getWaterParticleSet () |
Returns the backing WaterParticleSet. More... | |
virtual void | emitEntity (const SpawnParameters ¶meters) override |
Spawns a new WaterParticle into an internal WaterParticleSet. More... | |
virtual void | onPausedChanged () override |
Empties the internal WaterParticleSet when the emitter is paused. More... | |
virtual QRectF | getEmitterWorldBounds () |
Returns the bounding box of this emitter in world coordinates. More... | |
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SpawnParameters | getNextRandomSpawnParameters () const |
Returns a randomized set of SpawnParameters according to EmitterLogic's parameters. More... | |
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QObject * | sender () const |
int | senderSignalIndex () const |
int | receivers (const char *signal) const |
bool | isSignalConnected (const QMetaMethod &signal) const |
virtual void | timerEvent (QTimerEvent *event) |
virtual void | childEvent (QChildEvent *event) |
virtual void | customEvent (QEvent *event) |
virtual void | connectNotify (const QMetaMethod &signal) |
virtual void | disconnectNotify (const QMetaMethod &signal) |
Properties | |
QColor | color |
Color of spawned particles. More... | |
float | pauseDistance |
Distance units from viewport edge to automatically pause the emitter. More... | |
ParticleLayer | layer |
Layer to spawn particles on. More... | |
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int | requestedMaxEntityCount |
User-defined maximum number of entities to spawn. More... | |
int | supportedMaxEntityCount |
Class-defined maximum number of entities to spawn. More... | |
int | maxEntityCount |
Actual maximum number of entities to spawn, bounded by both requestedMaxEntityCount and supportedMaxEntityCount. More... | |
int | entityCount |
Number of spawned entities still in existence. More... | |
float | spawnRate |
Number of entities spawned per frame (i.e. each non-paused call to update()). More... | |
float | spawnVelocity |
Forward velocity for spawned entities. More... | |
float | spawnSpread |
Horizontal axis spread to apply to spawned entities. More... | |
float | spawnSpray |
Divergence factor affecting the amount entities will stray from the direction of the emitter. More... | |
bool | spawnRandom |
true if SpawnParameters are pseudo randomized, or patterned if false . More... | |
float | timeOn |
Number of seconds, in game time, the emitter will stay on in one cycle. More... | |
float | timeOff |
Number of seconds, in game time, the emitter will stay off in one cycle. More... | |
float | transitionOnTime |
Number of seconds, in game time, the emitter takes to turn on. More... | |
float | transitionOffTime |
Number of seconds, in game time, the emitter takes to turn off. More... | |
float | decayTime |
Number of seconds, in game time, before the entity is destroyed. More... | |
float | decayTimeRandomLength |
Maximum time delta an entity can randomly stay alive if spawnRandom is true . More... | |
bool | paused |
Whether or not this emitter should spawn entities. More... | |
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Actor | actor |
Parent actor that is affected by this Logic's behavior. More... | |
bool | active |
Whether or not Engine calls update() on this Logic during the Engine::LOGICS_PHASE. More... | |
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objectName | |
Additional Inherited Members | |
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QString | tr (const char *sourceText, const char *disambiguation, int n) |
QString | trUtf8 (const char *sourceText, const char *disambiguation, int n) |
QMetaObject::Connection | connect (const QObject *sender, const char *signal, const QObject *receiver, const char *method, Qt::ConnectionType type) |
QMetaObject::Connection | connect (const QObject *sender, const QMetaMethod &signal, const QObject *receiver, const QMetaMethod &method, Qt::ConnectionType type) |
QMetaObject::Connection | connect (const QObject *sender, PointerToMemberFunction signal, const QObject *receiver, PointerToMemberFunction method, Qt::ConnectionType type) |
QMetaObject::Connection | connect (const QObject *sender, PointerToMemberFunction signal, Functor functor) |
QMetaObject::Connection | connect (const QObject *sender, PointerToMemberFunction signal, const QObject *context, Functor functor, Qt::ConnectionType type) |
bool | disconnect (const QObject *sender, const char *signal, const QObject *receiver, const char *method) |
bool | disconnect (const QObject *sender, const QMetaMethod &signal, const QObject *receiver, const QMetaMethod &method) |
bool | disconnect (const QMetaObject::Connection &connection) |
bool | disconnect (const QObject *sender, PointerToMemberFunction signal, const QObject *receiver, PointerToMemberFunction method) |
Spawns WaterParticles into the world (i.e. an unbounded WaterParticleSet).
This class can be used to create geysers or streams of particles that interact with the world.
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signal |
Emitted when color changes.
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overrideprotectedvirtual |
Spawns a new WaterParticle into an internal WaterParticleSet.
parameters | Parameters to initialize the spawned WaterParticle with |
Reimplemented from EmitterLogic.
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protectedvirtual |
Returns the bounding box of this emitter in world coordinates.
Reimplemented in WaterBodyLogic.
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inlineoverridevirtual |
Returns entityCount.
Reimplemented from EmitterLogic.
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inline |
Returns layer.
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inline |
Returns pauseDistance.
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inlineprotected |
Returns the backing WaterParticleSet.
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signal |
Emitted when layer changes.
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overrideprotectedvirtual |
Empties the internal WaterParticleSet when the emitter is paused.
Reimplemented from EmitterLogic.
Reimplemented in WaterBodyLogic.
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signal |
Emitted when pauseDistance changes.
void ParticleEmitterLogic::setColor | ( | const QColor & | color | ) |
void ParticleEmitterLogic::setLayer | ( | ParticleLayer * | value | ) |
Sets layer.
value | ParticleLayer to set layer to |
void ParticleEmitterLogic::setPauseDistance | ( | float | value | ) |
Sets pauseDistance.
value | Float to set pauseDistance to |
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overridevirtual |
Pauses the emitter if necessary and updates the internal WaterParticleSet into which particles are spawned.
Reimplemented from EmitterLogic.
Reimplemented in WaterBodyLogic.
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readwrite |
Color of spawned particles.
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readwrite |
Layer to spawn particles on.
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readwrite |
Distance units from viewport edge to automatically pause the emitter.