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| QColor | getColor () const |
| | Returns color. More...
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| void | setColor (const QColor &color) |
| | Sets color. More...
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| float | getPauseDistance () const |
| | Returns pauseDistance. More...
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| void | setPauseDistance (float value) |
| | Sets pauseDistance. More...
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| ParticleLayer * | getLayer () const |
| | Returns layer. More...
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| void | setLayer (ParticleLayer *value) |
| | Sets layer. More...
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| virtual int | getEntityCount () const override |
| | Returns entityCount. More...
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| virtual void | update () override |
| | Pauses the emitter if necessary and updates the internal WaterParticleSet into which particles are spawned. More...
|
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| int | getRequestedMaxEntityCount () const |
| | Returns requestedMaxEntityCount. More...
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| void | setRequestedMaxEntityCount (int value) |
| | Sets requestedMaxEntityCount. More...
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| virtual int | getSupportedMaxEntityCount () const |
| | Returns supportedMaxEntityCount. More...
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| int | getMaxEntityCount () const |
| | Returns maxEntityCount. More...
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| float | getSpawnRate () const |
| | Returns spawnRate. More...
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| void | setSpawnRate (float value) |
| | Sets spawnRate. More...
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| float | getSpawnVelocity () const |
| | Returns spawnVelocity. More...
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| void | setSpawnVelocity (float value) |
| | Sets spawnVelocity. More...
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| float | getSpawnSpread () const |
| | Returns spawnSpread. More...
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| void | setSpawnSpread (float value) |
| | Sets spawnSpread. More...
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| float | getSpawnSpray () const |
| | Returns spawnSpray. More...
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| void | setSpawnSpray (float value) |
| | Sets spawnSpray. More...
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| bool | isSpawnRandom () const |
| | Returns spawnRandom. More...
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| void | setSpawnRandom (bool value) |
| | Sets spawnRandom. More...
|
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| float | getTimeOn () const |
| | Returns timeOn. More...
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| void | setTimeOn (float value) |
| | Sets timeOn. More...
|
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| float | getTimeOff () const |
| | Returns timeOff. More...
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| void | setTimeOff (float value) |
| | Sets timeOff. More...
|
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| float | getTransitionOnTime () const |
| | Returns transitionOnTime. More...
|
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| void | setTransitionOnTime (float value) |
| | Sets transitionOnTime. More...
|
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| float | getTransitionOffTime () const |
| | Returns transitionOffTime. More...
|
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| void | setTransitionOffTime (float value) |
| | Sets transitionOffTime. More...
|
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| float | getDecayTime () const |
| | Returns decayTime. More...
|
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| void | setDecayTime (float value) |
| | Sets decayTime. More...
|
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| float | getDecayTimeRandomLength () const |
| | Returns decayTimeRandomLength. More...
|
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| void | setDecayTimeRandomLength (float value) |
| | Sets decayTimeRandomLength. More...
|
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| bool | isPaused () const |
| | Returns paused. More...
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| void | setPaused (bool value) |
| | Sets paused. More...
|
| |
| virtual void | init () override |
| | Checks that the EmitterLogic has an actor. More...
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| |
| | Logic (QObject *parent=nullptr) |
| | Constructs a Logic. More...
|
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| Actor * | getActor () const |
| | Returns actor. More...
|
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| bool | isActive () const |
| | Returns active. More...
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| void | setActive (bool value) |
| | Sets active. More...
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| QObject (QObject *parent) |
| |
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virtual bool | event (QEvent *e) |
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virtual bool | eventFilter (QObject *watched, QEvent *event) |
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virtual const QMetaObject * | metaObject () const |
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QString | objectName () const |
| |
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void | setObjectName (const QString &name) |
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bool | isWidgetType () const |
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bool | isWindowType () const |
| |
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bool | signalsBlocked () const |
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bool | blockSignals (bool block) |
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QThread * | thread () const |
| |
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void | moveToThread (QThread *targetThread) |
| |
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int | startTimer (int interval, Qt::TimerType timerType) |
| |
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void | killTimer (int id) |
| |
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T | findChild (const QString &name, QFlags< Qt::FindChildOption > options) const |
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QList< T > | findChildren (const QString &name, QFlags< Qt::FindChildOption > options) const |
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QList< T > | findChildren (const QRegExp ®Exp, QFlags< Qt::FindChildOption > options) const |
| |
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QList< T > | findChildren (const QRegularExpression &re, QFlags< Qt::FindChildOption > options) const |
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const QObjectList & | children () const |
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void | setParent (QObject *parent) |
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void | installEventFilter (QObject *filterObj) |
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void | removeEventFilter (QObject *obj) |
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QMetaObject::Connection | connect (const QObject *sender, const char *signal, const char *method, Qt::ConnectionType type) const |
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bool | disconnect (const char *signal, const QObject *receiver, const char *method) const |
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bool | disconnect (const QObject *receiver, const char *method) const |
| |
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void | dumpObjectTree () |
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void | dumpObjectInfo () |
| |
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bool | setProperty (const char *name, const QVariant &value) |
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QVariant | property (const char *name) const |
| |
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QList< QByteArray > | dynamicPropertyNames () const |
| |
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void | destroyed (QObject *obj) |
| |
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void | objectNameChanged (const QString &objectName) |
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QObject * | parent () const |
| |
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bool | inherits (const char *className) const |
| |
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void | deleteLater () |
| |
|
| QColor | color |
| | Color of spawned particles. More...
|
| |
| float | pauseDistance |
| | Distance units from viewport edge to automatically pause the emitter. More...
|
| |
| ParticleLayer | layer |
| | Layer to spawn particles on. More...
|
| |
| int | requestedMaxEntityCount |
| | User-defined maximum number of entities to spawn. More...
|
| |
| int | supportedMaxEntityCount |
| | Class-defined maximum number of entities to spawn. More...
|
| |
| int | maxEntityCount |
| | Actual maximum number of entities to spawn, bounded by both requestedMaxEntityCount and supportedMaxEntityCount. More...
|
| |
| int | entityCount |
| | Number of spawned entities still in existence. More...
|
| |
| float | spawnRate |
| | Number of entities spawned per frame (i.e. each non-paused call to update()). More...
|
| |
| float | spawnVelocity |
| | Forward velocity for spawned entities. More...
|
| |
| float | spawnSpread |
| | Horizontal axis spread to apply to spawned entities. More...
|
| |
| float | spawnSpray |
| | Divergence factor affecting the amount entities will stray from the direction of the emitter. More...
|
| |
| bool | spawnRandom |
| | true if SpawnParameters are pseudo randomized, or patterned if false. More...
|
| |
| float | timeOn |
| | Number of seconds, in game time, the emitter will stay on in one cycle. More...
|
| |
| float | timeOff |
| | Number of seconds, in game time, the emitter will stay off in one cycle. More...
|
| |
| float | transitionOnTime |
| | Number of seconds, in game time, the emitter takes to turn on. More...
|
| |
| float | transitionOffTime |
| | Number of seconds, in game time, the emitter takes to turn off. More...
|
| |
| float | decayTime |
| | Number of seconds, in game time, before the entity is destroyed. More...
|
| |
| float | decayTimeRandomLength |
| | Maximum time delta an entity can randomly stay alive if spawnRandom is true. More...
|
| |
| bool | paused |
| | Whether or not this emitter should spawn entities. More...
|
| |
| Actor | actor |
| | Parent actor that is affected by this Logic's behavior. More...
|
| |
| bool | active |
| | Whether or not Engine calls update() on this Logic during the Engine::LOGICS_PHASE. More...
|
| |
|
| objectName |
| |
|
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QString | tr (const char *sourceText, const char *disambiguation, int n) |
| |
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QString | trUtf8 (const char *sourceText, const char *disambiguation, int n) |
| |
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QMetaObject::Connection | connect (const QObject *sender, const char *signal, const QObject *receiver, const char *method, Qt::ConnectionType type) |
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QMetaObject::Connection | connect (const QObject *sender, const QMetaMethod &signal, const QObject *receiver, const QMetaMethod &method, Qt::ConnectionType type) |
| |
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QMetaObject::Connection | connect (const QObject *sender, PointerToMemberFunction signal, const QObject *receiver, PointerToMemberFunction method, Qt::ConnectionType type) |
| |
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QMetaObject::Connection | connect (const QObject *sender, PointerToMemberFunction signal, Functor functor) |
| |
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QMetaObject::Connection | connect (const QObject *sender, PointerToMemberFunction signal, const QObject *context, Functor functor, Qt::ConnectionType type) |
| |
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bool | disconnect (const QObject *sender, const char *signal, const QObject *receiver, const char *method) |
| |
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bool | disconnect (const QObject *sender, const QMetaMethod &signal, const QObject *receiver, const QMetaMethod &method) |
| |
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bool | disconnect (const QMetaObject::Connection &connection) |
| |
|
bool | disconnect (const QObject *sender, PointerToMemberFunction signal, const QObject *receiver, PointerToMemberFunction method) |
| |
Spawns WaterParticles into the world (i.e. an unbounded WaterParticleSet).
This class can be used to create geysers or streams of particles that interact with the world.